ziratha, chaotic female devilish Poison Mage ------------------------- |.......................| ------------.....------------.| |...|)[.|(%|.....|.[|(.(|))[|.|,# |...|)}}|%.|.....-.[|(.(|)))|&G,# |...|))}|..|.....|.[|...|...|)|,# |...|..}||--.....----|---|---@|,# ----|--[---.....................|,# -...}.........{......{.........@|,# |.-|---)---....--|---}..---(...--,# |.|.(.|...|---.|....|.-----|---,#,# |.|..(|((.|%.+.|....|.+ |....|,#,# |.|...|.((|%.|.|.._.|.| |[[[[|,#,# |.|((.|(}(|%.|.|....|.| |[[[.|,#,# |.------------.------.---------,#,# |........................,,,,,,,,,# -------------------------########## [Ziratha the Green Poisoner] St6 Dx16 Co9 In17 Wi5 Ch12 PoiDevFemCha Min:7 $21 HP-9(85) Pw86(130) AC5 Xp8/1604 T2127 Latest messages The watchman throws a knife! You are hit by a knife. [-3 -> 20] You hit the gnomish woarer! The gnomish woarer swings his broadsword. The gnomish woarer misses. You hit the gnomish woarer! The gnomish woarer swings his broadsword. The gnomish woarer misses. The watchman thrusts her spear. The watchman hits you! You hear the howling of the CwnAnnwn... [-13 -> 8] Warning: HP low! You feel less aggravated. The gnomish woarer swings his broadsword. The gnomish woarer hits you! The air crackles around the gnomish woarer. The gnomish woarer hits you! You die... Your inventory Weapons # - an uncursed +0 auto shotgun (auto) {24} a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} x - an uncursed +0 crossbow {20} D - 17 uncursed +0 darts {0} G - 43 ^ uncursed +0 droven arrows {1} T - an uncursed +0 impact staff {16} X - 15 blessed +0 darts {0} Armor b - an uncursed +1 poisonous cloak (being worn) {4} A - an uncursed +0 dwarvish iron helm {16} H - an uncursed +0 helmet {20} P - a * uncursed +0 cloak of full nutrition {4} U - an uncursed +0 small shield {12} Comestibles # - an uncursed lizard corpse {10} c - 2 uncursed food rations {0} t - a blessed tripe ration {0} I - an invisible uncursed fortune cookie {0} J - 3 uncursed lumps of royal jelly {0} K - a blessed lump of royal jelly {0} Scrolls e - an uncursed finalized scroll of enchant weapon {0} n - 5 uncursed scrolls of healing {0} o - 5 uncursed scrolls of mana {0} p - 2 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - 2 uncursed scrolls of heal other {0} u - an uncursed scroll of magic mapping {0} C - a cursed scroll of healing {0} E - a blessed scroll of mana {0} F - a blessed scroll of healing {0} Q - 2 uncursed scrolls of enchant armor {0} R - a blessed scroll of enchant weapon {0} S - an uncursed scroll of table furniture {0} Spellbooks # - an uncursed spellbook of detect treasure (0:1) {0} i - a blessed spellbook of confuse monster (6:5) {0} j - a blessed spellbook of protection (0:2) {0} k - a blessed finalized spellbook of cure blindness (0:2) {0} l - a blessed spellbook of poison blast (0:1) {0} v - an uncursed spellbook of acid stream (3:2) {0} z - an uncursed spellbook of character recursion (0:1) {0} L - an uncursed spellbook of cure confusion (0:3) {0} W - an uncursed spellbook of stun monster (0:1) {0} Potions d - an uncursed potion of gain energy {0} y - a blessed potion of ESP {0} B - an uncursed finalized potion of acid {0} M - an uncursed potion of clairvoyance {0} V - an uncursed potion of salt water {0} Rings h - an uncursed ring of levitation {0} O - a cursed -5 ring of gain strength {0} Wands f - an uncursed wand of poison (0:1) {0} g - a ! uncursed wand of venom scattering (0:-2) {0} Tools m - an uncursed oil lamp (1000) {0} w - an uncursed chest {750} Y - an uncursed tin whistle {0} Z - an uncursed tin whistle {0} Gems N - an uncursed +0 worthless piece of yellowish brown glass {1} Contents of the chest: an uncursed potion of object detection {0} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 21 You carried 0 sins You could not have this property extrinsically: peacevision You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at one fifth the usual rate: devices The following skill became harder to train at higher skill levels: symbiosis Number of artifacts generated was 2 Number of fake artifacts generated was 11 Monster spawn increase started at turn 34136 Monster spawn increase reached its maximum at turn 203696 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 555308 The monster class that cannot be genocided was golem The monster class that was spawned more often: wall monster (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: cave lizard (freq bonus 16) The monster species that spawned more often: dark wort (freq bonus 16) The monster species that spawned more often: youthen slopwork (freq bonus 4) The monster species that spawned more often: floating-eyed sam (freq bonus 18) The monster species that spawned more often: double acid dragon (freq bonus 18) The monster species that spawned more often: variag raider (freq bonus 12) The monster species that spawned more often: cargo centaur (freq bonus 16) The monster species that spawned more often: Mister Strip-Mine (freq bonus 6) The monster species that spawned more often: evasive country trooper (freq bonus 6) The monster species that spawned more often: vine creeper (freq bonus 12) The monster species that spawned more often: greater dimensional portal (freq bonus 8) The monster species that spawned more often: gonad rat (freq bonus 10) The monster species that spawned more often: fedora kibbutzim (freq bonus 12) The monster species that spawned more often: croqueting hiccupped (freq bonus 16) The monster species that spawned more often: agro grue (freq bonus 3) The monster species that spawned more often: elucidated subjugator (freq bonus 8) The monster species that spawned more often: bullywug shaman (freq bonus 3) The monster species that spawned more often: spectral tyrannosaur (freq bonus 4) The monster species that spawned more often: mirage weaver (freq bonus 21) The monster species that spawned more often: psi beam (freq bonus 38) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 7) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster species that never randomly spawned: grandmaster spore lichen The monster species that never randomly spawned: percents-$$$-NIX The monster species that never randomly spawned: blue horror The monster species that never randomly spawned: groom nitroglycerine The monster species that never randomly spawned: flauntiest undistilled The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: teuton soldier The monster species that never randomly spawned: yummier rightest The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: vampire lord The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) You had genocided this item: loadstone (gray) The RNG hath decreed that this item was generated more often: driving (WILHELMINE TAKESHI, freq bonus 21) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: flesh lash ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 118) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bulky mithril ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 4) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 9) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 3) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 3) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: implant of total nonsense (nonsense) The RNG hath decreed that this item was always generated cursed: implant of anal retention (fumigated) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 10) Trap randomization happened for 1 in 649 traps Traps were spawned invisible 1 times in 85 Traps were extra hard to find 34% of the time Next attribute increase check would have come at turn 10186 Strength training was 31 Dexterity training was 14 Wisdom training was 19 Constitution training was 30 Your sanity was 14 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You leeched mana You had infravision You had 2099 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 79% b - protection 1 + protect 0% 79% c - cure blindness 2 + healing 0% 79% d - poison blast 4 + attack 0% 299% e - metal guard 4 + occult 84% 82% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) sigil of control 8X LIMIT(0) sigil of tempest 8X LIMIT(0) sigil of discharge 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) symbiosis 8 O LIMIT(0) power surge 6X LIMIT(0) draw energy 4X LIMIT(0) recharge 2X LIMIT(0) Discoveries Weapons silver khakkhara (silver monk's staff) droven arrow (obsidian arrow) Armor poisonous cloak (tone cloak) dwarvish iron helm (hard hat) helmet (steel helmet) cloak of full nutrition (absorbing cloak) Scrolls scroll of enchant weapon (TO MENY SHOTING TO BE AVOID) scroll of healing (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of mana (IGNITE IGNITION IMMOLATION) scroll of phase door (NATURE PRESERVATION AND ALL THAT) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (DNETHACK HAS HIGH HEELSES) scroll of heal other (HOW WAS I) * scroll of extra healing (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) * scroll of greater mana restoration (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of magic mapping (NESRECA HROSCEV) scroll of enchant armor (WOBIWABA DESERT) scroll of table furniture (SUKI TOKIMEKI TO KISS) Spellbooks spellbook of confuse monster (sorrowful) spellbook of protection (stained) spellbook of cure blindness (aquatic) spellbook of poison blast (mint-scented) spellbook of detect treasure (off-build) spellbook of acid stream (hostile) spellbook of character recursion (pristine) spellbook of cure confusion (long yellow) spellbook of stun monster (cloth) Potions potion of gain energy (soapy) potion of oil (feeding) potion of ESP (clotted blood) potion of acid (effervescent) potion of clairvoyance (chewable) potion of salt water (oobleck) potion of object detection (unnatural) Rings ring of levitation (twisted) ring of gain strength (dime store) Wands wand of poison (fluted) wand of venom scattering (feathered) Tools oil lamp (lamp) candle called one candle called two chest (wooden container) tin whistle (whistle) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 7 Level 7: <- You are here Vanquished creatures 0 slow ants (1 created) 0 brown ants (1 created) 13 killer bees a thorn bee 2 normal ants (3 created) a blob 0 radioactive blobs (1 created) a checkal 2 jackals 4 pack jackals 0 sheepdogs (1 created) 0 floating ears (1 created) 0 housecats (1 created) a greener hobbit (2 created) 0 dwarves (1 created) 2 dwarf thieves 0 kobolds (1 created) 0 hidden kobolds (1 created) a mini tuchechaun 0 annoying leprechauns (1 created) 0 tuski mimics (1 created) a petit mimic a normal mimic an inept nymph 0 goblins (1 created) a goblin windmage 0 culves (1 created) 0 minor skunks (1 created) 0 woodchucks (1 created) a cave spider 0 spiderlings (1 created) 0 physical clouds (1 created) 0 black clouds (2 created) 0 normal-color clouds (1 created) a corpseworm a melee bug Lily a boom light 0 weekchidnas (1 created) an aangel 0 giant force bats (1 created) 0 tin elses (1 created) a baby sky dragon a space 0 lichens (1 created) 0 nolds (1 created) an aggressive lichen a hahaha fungus 0 brown growths (1 created) a yellow spore (0 created) 0 cyan fungi (1 created) 0 blister growths (1 created) a screamer 0 apprentice molds (1 created) 0 venom fungi (1 created) 0 back pews (1 created) 0 stroke gnomes (1 created) 0 gnome stalkers (1 created) 0 normal gnomes (1 created) a san gnome a pat gnome a rock gnome 0 gnome lords (1 created) a gnome friendloader (2 created) 0 gnomish woarers (1 created) a group gnome lord 3 gnomish wizards 0 grope lords (1 created) 0 gnome ladies (1 created) 0 deep targetters (1 created) 0 stronger gnome warriors (1 created) a gnomish sorceror 0 ringaround humanoids (1 created) a grab lieutenant 0 ant mummies (1 created) a newt mummy a midget mummy an oozing pudding 0 sludtts (1 created) 0 mini ers (1 created) 0 meadow snakes (1 created) 0 snakes (1 created) a tiny troll 0 mk2 clolls (1 created) a vampiroid 0 grid xorns (1 created) an ugga beast 0 rat zombies (1 created) 0 goblin zombies (1 created) a moaning corpse 0 baby shoes (1 created) 0 kop hoses (2 created) 0 zero gunnhilds (1 created) 0 holographic survivors (1 created) a human 0 werelichens (1 created) 0 shopkeepers (12 created) The Oracle (0 times) 0 aligned priests (1 created) a watchman (4 created) 0 watch captains (1 created) 0 flying demons (1 created) 0 slonch hatas (1 created) 0 mussles (1 created) 0 eels (1 created) a newt 0 dwens (1 created) a lizard 0 inactive mushroom patches (1 created) 0 green mushroom patches (1 created) a cooking mushroom patch 0 attack foods (1 created) 0 +1 nm walls (1 created) a CN3Z0gL{