ziratha, chaotic female devilish Poison Mage ##------------ #,-.}........| --- ------------- #,|......{.}.| ... |........{..| ------.--###,|..........- |..........#|#### |.......|#,,,|..........| |...>.......-,,,# |........,,,#------.----- - -- |...........|#### |.......|#########,,, ..>...| -|-----------##### ----.---- #,,,,,,&8,# | #,,,,,,,,,,,,,,,,# #,,,# ########### #####----- ################,###,,### #,,,,....| #,,,,,,,,,,## ##,,#|...| --.-----+----- #,,,|...| |............| ##,,,|<..| |............| #,,##----- |............|############################################,# |.............,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,),,,,,# --------------############################################## [Ziratha the Venom Scatterer] St7 Dx16 Co15 In15 Wi8 Ch6 PoiDevFemCha Dlvl:3 $71 HP0(64) Pw83(83) AC5 Xp5/172 T1062 Sat Latest messages You hit the drowning soul. The drowning soul touches you! [-5 -> 18] The drowning soul misses. The ice-cold weapon hits the drowning soul. You hit the drowning soul. You miss the drowning soul completely. The drowning soul touches you! [-5 -> 13] The drowning soul touches you! [-4 -> 9] Warning: HP low! The drowning soul brushes against your rear limb. The ice-cold weapon hits the drowning soul. You hit the drowning soul. You miss the drowning soul. The drowning soul touches you! [-1 -> 8] Warning: HP low! You die... Your inventory Weapons a - a blessed +2 silver khakkhara {24} v - the uncursed +0 axe named Icebiter (weapon in foreclaw) {24} y - 15 uncursed +0 arrows {0} H - 17 blessed +1 arrows {0} I - the uncursed +6 orcish short sword named Vanquisher {12} L - a * uncursed +0 block-heeled sandal {2} Armor b - an uncursed +1 poisonous cloak (being worn) {4} z - an uncursed +1 scale mail {100} Comestibles c - 3 uncursed food rations {0} D - an uncursed tripe ration {0} F - a blessed tin of pitchguard meat {0} M - 4 uncursed melons {0} Scrolls e - an uncursed scroll of blank paper {0} n - 6 uncursed scrolls of healing {0} o - 3 uncursed scrolls of mana {0} p - an uncursed greased scroll of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - 2 uncursed scrolls of cure {0} t - an uncursed scroll of heal other {0} B - 2 uncursed scrolls of identify {0} G - the uncursed scroll of enchant weapon named "/Ru;_JIJ7Ll>G]>5]a;D#. {0} N - a cursed finalized scroll of taming {0} Spellbooks i - a blessed spellbook of confuse monster (0:1) {0} j - a blessed finalized spellbook of protection (0:3) {0} k - a blessed spellbook of cure blindness (0:-1) {0} l - a blessed spellbook of poison blast (0:3) {0} A - an uncursed spellbook of clairvoyance (0:3) {0} K - an uncursed spellbook of freeze sphere (6:2) {0} Potions d - an uncursed potion of monster detection {0} C - an uncursed finalized potion of restore ability {0} J - an uncursed potion of water {0} Rings h - an uncursed ring of numbness {0} Wands f - an uncursed wand of poison (0:5) {0} g - an uncursed wand of venom scattering (0:2) {0} u - an uncursed wand of locking (0:3) {0} x - an uncursed wand of healing (4:6) {0} Tools m - an uncursed magic marker (1:40) {0} w - an uncursed magic whistle {0} E - an uncursed leather leash {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 208 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 47% Food drop chance was reduced to 89% Shop item generation was reduced to 86% Monster death drops spawned with only 93% chance The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: shield The following skill was limited to expert proficiency: petkeeping The following skill became untrainable after a while: spear (turn 19547) The following skill couldn't be trained before a certain turn number is reached: devices (turn 33776) The following skill became harder to train at higher skill levels: divination spells Heavy curses were more common by 31% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 64579 Monster spawn increase reached its maximum at turn 173572 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2897168 The monster class that cannot be genocided was dog or other canine The monster species that spawned more often: crystal statue (freq bonus 3) The monster species that spawned more often: beryl ripper (freq bonus 4) The monster species that spawned more often: fiery light (freq bonus 6) The monster species that spawned more often: hellhole stalk (freq bonus 4) The monster species that spawned more often: misinform belt modernized (freq bonus 6) The monster species that spawned more often: Katrin's combat boot (freq bonus 4) The monster species that spawned more often: bilge rat (freq bonus 5) The monster species that spawned more often: porter hitec fungus (freq bonus 24) The monster species that spawned more often: ninja boy (freq bonus 12) The monster species that spawned more often: gamekeeper toxicity arbalest surpassing (freq bonus 9) The monster species that spawned more often: phase knight (freq bonus 2) The monster species that spawned more often: jackal demon (freq bonus 8) The monster species that spawned more often: resee teaching (freq bonus 8) The monster species that spawned more often: The Alignment Thing (freq bonus 12) The monster species that spawned more often: main school graduate (freq bonus 4) The monster species that spawned more often: moose (freq bonus 18) The monster species that spawned more often: mindflayer person (freq bonus 24) The monster species that spawned more often: parrot (freq bonus 18) The monster species that spawned more often: vampiric growth (freq bonus 18) The monster species that spawned more often: deedy retranslating rumanian (freq bonus 6) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster species that never randomly spawned: confined ghost The monster species that never randomly spawned: trolleyed disemboweled The monster species that never randomly spawned: fackle spore The monster species that never randomly spawned: claw viper The monster species that never randomly spawned: quickling lord The monster species that never randomly spawned: cyber flower The monster species that never randomly spawned: hill child The monster species that never randomly spawned: gainsaid hospital The monster species that never randomly spawned: damms The monster species that never randomly spawned: chinese woman The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: BUC knowledge (priestly) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 40) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 8) The RNG hath decreed that this item was generated more often: crypt (torchlit, freq bonus 4) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bulky flesh ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 3) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: null chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: powder spray (blooming) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 3) Trap randomization happened for 1 in 647 traps Traps were spawned invisible 1 times in 62 Traps were extra hard to find 38% of the time Next attribute increase check would have come at turn 3630 Strength training was 40 Dexterity training was 9 Wisdom training was 6 Constitution training was 9 Your sanity was 0 You were fire resistant You were cold resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having speed (51) You leeched mana You had infravision You had 2967 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 90% b - protection 1 + protect 0% 90% c - cure blindness 2 + healing 0% 90% d - poison blast 4 + attack 31% 290% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) sigil of control 5X Prepared(0) sigil of tempest 5X Prepared(0) sigil of discharge 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) symbiosis 5 O Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) orcish short sword (crude short sword) Armor poisonous cloak (failuncap cloak) Scrolls scroll of blank paper (unlabeled) scroll of healing (JUBILEX IS MY BEST FRIEND) scroll of mana (KLATHA DATHA NY ARYATHA) scroll of phase door (HTH HAND GFY) scroll of standard id (BACKSLASH EM EXTENDED ESCAPE CHARACTER) scroll of cure (OMIAZBOYISU531) scroll of heal other (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) * scroll of extra healing (SLEXY POLEARM DANCERS 2020) * scroll of greater mana restoration (KAME HAME HA) scroll of identify (VALKYRIE DIMENSION) scroll of enchant weapon (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of taming (VARFOR PRATAR DU SA OM MIN FLICKVAN) Spellbooks spellbook of confuse monster (pure) spellbook of protection (black) spellbook of cure blindness (orange) spellbook of poison blast (scrambled) spellbook of clairvoyance (deserted) spellbook of freeze sphere (multispell) Potions potion of monster detection (baby's breath) potion of restore ability (ruby) potion of water (clear) Rings ring of numbness (light-catching) Wands wand of poison (long) wand of venom scattering (woven) wand of locking (timber) wand of healing (rusty) Tools magic whistle (whistle) leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: (mines) <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 44 times You killed 23 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 2 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 12 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 4 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 1 critical hit You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 4 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (43 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (4 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (4 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage...