ziratha, chaotic female devilish Poison Mage ##--------- #,..`...... ###,|...``..| #,,,|....`<`| ###,,,,,,,#### #,##----.--- #,,,,,,,,,,,,# #,,# ,##########,----------,# ##,######,,,,,,,`,,,,,-&[[.[[.[|,# ,,,,, ,,,,,,,,,,,,,,,,,|I![[[[.[|.# ------------,,,,----.-,,##-.-------,|.[[[[))[|,, |...........,,,,|....+,,,,|.......|,|.[[[[[[[|,----------- --.......%..|###,|....|,,,,+........,----------,..........| |............,,,,|...>|,##,|.......|,,,,,,,,,,,,|.........| |...........|###,.....|,##,---------,####,,,,,,,..........| |..........-- #,------,,,#[,,,,,,,,,,,,,,,,,,,,|.........| |..........| #,,,,,,,,,,,,{,,,,############## ----------- ------------ ################## [Ziratha the Poison Mixer] St6 Dx12 Co8 In9 Wi7 Ch10 PoiDevFemCha Dlvl:1 $18 HP-2(21) Pw21(21) AC2 Xp1/19 T325 Latest messages The poison gas cloud bounces! It is caught in the poison gas cloud! (2x) You are caught in the poison gas cloud! The poison gas cloud misses it. It is caught in the poison gas cloud! You are caught in the poison gas cloud! The poison gas cloud hits you! [-3 -> 16] It hits you! [-5 -> 11] It hits you! [-2 -> 9] You hear a flinging sound. You are hit by a shotgun shell. [-1 -> 8] You are hit by a shotgun shell! [-5 -> 3] Warning: HP low! It hits you! You die... Your inventory Weapons u - a blessed +0 dark elven dagger (weapon in foreclaw) {4} Armor a - an uncursed +1 poisonous cloak (being worn) {4} s - a blessed greased +0 elven mithril-coat (being worn) {60} Comestibles v - 2 uncursed food rations {0} Scrolls d - an uncursed scroll of enchant weapon {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of confuse monster (0:1) {0} i - a blessed spellbook of protection (0:1) {0} j - a blessed finalized spellbook of cure blindness (0:2) {0} k - a blessed spellbook of poison blast (0:1) {0} Potions c - an uncursed potion of acid {0} x - an uncursed potion of extra healing {0} z - the blessed potion of blindness named Error Biter {0} Rings g - an uncursed ring of poison resistance {0} w - an uncursed ring of slow digestion {0} Wands e - an uncursed wand of poison (0:5) {0} f - an uncursed wand of venom scattering (0:9) {0} Tools b - an uncursed large box {500} l - an uncursed magic marker (0:16) {0} The large box is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: half physical damage Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 90% Armor drop chance was reduced to 77% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: lance The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) The following skill became untrainable if you tried to train it too early: protection spells (turn 350) The following skill became harder to train at higher skill levels: crossbow Heavy curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 112396 Monster spawn increase reached its maximum at turn 284944 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 485160 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: rallyist briquette (freq bonus 24) The monster species that spawned more often: undead mystic (freq bonus 36) The monster species that spawned more often: blargg (freq bonus 48) The monster species that spawned more often: benchmarked newswomen betrayer (freq bonus 28) The monster species that spawned more often: sane mushroom (freq bonus 5) The monster species that spawned more often: sailor (freq bonus 20) The monster species that spawned more often: demonic sandman (freq bonus 20) The monster species that spawned more often: fuckit (freq bonus 36) The monster species that spawned more often: weight monster (freq bonus 36) The monster species that spawned more often: gazer identohorror (freq bonus 18) The monster species that spawned more often: boudoir devoicing reservedly evict (freq bonus 96) The monster species that spawned more often: floating growth (freq bonus 12) The monster species that spawned more often: reaper stalk (freq bonus 8) The monster species that spawned more often: senior mind flayer (freq bonus 12) The monster species that spawned more often: disfranchise postformed knacked restated (freq bonus 14) The monster species that spawned more often: tuxedo helper (freq bonus 36) The monster species that spawned more often: jermlaine (freq bonus 102) The monster species that spawned more often: high porpse (freq bonus 14) The monster species that spawned more often: undead paladin (freq bonus 24) The monster species that spawned more often: mistrial drone cheeping (freq bonus 16) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster species that never randomly spawned: chimpanzee The monster species that never randomly spawned: nastily gherkin brokenhearted jocko heatedly The monster species that never randomly spawned: weighing authenticator The monster species that never randomly spawned: portiere boomeranged The monster species that never randomly spawned: unknown grue The monster species that never randomly spawned: human flesh golem The monster species that never randomly spawned: Alphanumerogorgon The monster species that never randomly spawned: pastel naga hatchling The monster species that never randomly spawned: taker growth The monster species that never randomly spawned: inserting rectum The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy leather ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 11) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 7) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 5) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 5) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 9) The RNG hath decreed that this item was generated more often: sharp pole ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) Trap randomization happened for 1 in 340 traps Traps were spawned invisible 1 times in 62 Traps were extra hard to find 10% of the time Next attribute increase check would have come at turn 1123 Strength training was 24 Dexterity training was 8 Wisdom training was 17 Constitution training was 21 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You had infravision You had 1293 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 6% 97% b - protection 1 + protect 6% 97% c - cure blindness 2 + healing 6% 97% d - poison blast 4 + attack 90% 297% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) sigil of control 1X LIMIT(0) sigil of tempest 1X LIMIT(0) sigil of discharge 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) symbiosis 1 O LIMIT(0) Discoveries Weapons silver khakkhara (silver monk's staff) dark elven dagger (black runed dagger) Armor poisonous cloak (excrement cloak) Scrolls scroll of enchant weapon (TERRA ZOMBIES HAVE THE WRONG COLOR) scroll of healing (VALHOG UNLEASHED) scroll of mana (MORPH BALL) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (UUM MAAMA MIA) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of heal other (GON GET YA) * scroll of extra healing (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) * scroll of greater mana restoration (NIE MOGE DLUZEJ TRZYMAC WKROTCE) Spellbooks spellbook of confuse monster (geological) spellbook of protection (zylon) spellbook of cure blindness (conceptual) spellbook of poison blast (goofy) Potions potion of acid (stevia) potion of extra healing (warping) potion of blindness (puce) Rings ring of poison resistance (zinc) ring of slow digestion (gentle) Wands wand of poison (obscure) wand of venom scattering (twisted) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a hobbit a wanter demon 0 venom fungi (1 created) an oozing pudding a rat zombie a hallucinating survivor 0 shopkeepers (1 created) a twen 8 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 2 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 7 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 1 time You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (19 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (1 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (3 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 76 points, and 0 pieces of gold, after 325 moves. Killer: a monster (invisible Mr. Demirci, the shopkeeper) You were level 1 with a maximum of 21 hit points when you died. You reached the 139th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 3 1106131 ziratha-Poi-Dev-Fem-Neu died in The Quest on level 28 [max 50]. Killed by a solar beam. - [191] 137 93 Nirol-Pol-Kop-Fem-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (invisible crude turret). - [13] 138 86 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [20] *139 76 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom * on level 1. Killed by a monster (invisible Mr. Demirci, the shopkeeper). - [21] 140 72 bagun-Rin-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 12 [12] 141 59 willysimmo-Und-Vam-Mal-Cha quit in The Dungeons of Doom on level 1 [max 2]. 25 [25]