ziratha, chaotic female devilish Poison Mage ##--------------- --------- #,-.............| #####|.......| #,|.............| --------------------------- #,,,,,-.......|##,|.............| |..))).))..).....))))..)))| #,####|...{...-,#,--------.------##|.))))..)))..))).).)).)).)| ------##,# ........|,#,# #,# #####,-&...))))))).)...)).))).))| |....+,,,, |.......|,,,# ###,###,,,,,|I)..)).)))...)))))).))..)| |....|#,# ........|#,,# #,,,##,,####|.......))..).)..))).).)).| |.`..|#,# |.......|,,,# #,####,## |.)))).)).))..)..))...)..)| |...<|#,# |.......|,,##-----.--#,,# --------------------------- |....|,,# |.......+,,,#|.....>|,}# |.``..,## ---------##,,|......|,# ------## #,|......|,# #,........,# ##|......|## -------- [Ziratha the Poison Mixer] St9 Dx13 Co14 In18 Wi5 Ch7 PoiDevFemCha Dlvl:2 $21 HP0(36) Pw34(34) AC7 Xp2/35 T611 Latest messages There is a wall in the way! You hear the chime of a cash register. There is a wall in the way! (2x) The door opens. You kill the rabbit! You hear a metallic plinking sound. "Hello, ziratha! Welcome to Neuvicq's banging shop!" Wait! That's an antidote permamimic! (2x) You hit the antidote permamimic. You kill the antidote permamimic! You feel an unseen monster! You miss it completely. It gets angry! It screams! It hits you! [-11 -> 25] It hits you! [-11 -> 14] It hits you! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} z - 21 cursed +2 silver arrows {0} Armor b - an uncursed +1 poisonous cloak (being worn) {4} s - an uncursed +0 leather armor {60} Comestibles c - 2 uncursed food rations {0} t - an uncursed sandwich {0} x - an uncursed tripe ration {0} D - an uncursed tin of spinach {0} F - a blessed tripe ration {0} Scrolls e - an uncursed scroll of enchant armor {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} C - 2 uncursed scrolls of identify {0} G - an uncursed scroll of blank paper {0} Spellbooks i - a blessed spellbook of confuse monster (5:1) {0} j - a blessed finalized spellbook of protection (4:2) {0} k - a blessed spellbook of cure blindness (3:2) {0} l - a blessed finalized spellbook of poison blast (0:5) {0} y - an uncursed spellbook of powder spray (7:2) {0} Potions d - an uncursed finalized potion of blindness {0} B - an uncursed potion of booze {0} E - an uncursed potion of monster detection {0} Rings h - an uncursed ring of free action {0} Wands f - an uncursed wand of poison (0:2) {0} g - an uncursed wand of venom scattering (0:3) {0} A - an uncursed wand of digging (2:2) {0} Tools w - an uncursed chest {762} Contents of the chest: 28 gold pieces {0} an uncursed +2 dwarvish spear {12} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: improved vision You could not have the double effect of this property: drain resistance Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 85% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 67% Shop item generation was reduced to 63% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable after a while: squeaking (turn 69284) The following skill couldn't be trained before a certain turn number is reached: mace (turn 48984) The following skill became harder to train at higher skill levels: sexy flats Heavy curses were more common by 51% Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 58463 Monster spawn increase reached its maximum at turn 190565 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 376332 The monster class that cannot be genocided was blob The monster species that spawned more often: colorless warp fungus (freq bonus 4) The monster species that spawned more often: party growth (freq bonus 6) The monster species that spawned more often: night goblin (freq bonus 4) The monster species that spawned more often: ancient of void (freq bonus 24) The monster species that spawned more often: selkie (freq bonus 4) The monster species that spawned more often: nicotine clogged (freq bonus 10) The monster species that spawned more often: Lord Trump (freq bonus 2) The monster species that spawned more often: skater woman (freq bonus 6) The monster species that spawned more often: rhyperior (freq bonus 6) The monster species that spawned more often: trelon (freq bonus 1) The monster species that spawned more often: cubic eye (freq bonus 21) The monster species that spawned more often: gray yeek (freq bonus 12) The monster species that spawned more often: shanker giant (freq bonus 1) The monster species that spawned more often: pulsating sphere (freq bonus 6) The monster species that spawned more often: fire xorn (freq bonus 6) The monster species that spawned more often: snow king (freq bonus 6) The monster species that spawned more often: rastered growth (freq bonus 6) The monster species that spawned more often: pabre dragon (freq bonus 8) The monster species that spawned more often: clinging blob (freq bonus 2) The monster species that spawned more often: twix grue (freq bonus 12) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 7) The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: melistride The monster species that never randomly spawned: dung beetle The monster species that never randomly spawned: confusion elemental The monster species that never randomly spawned: hare The monster species that never randomly spawned: corse coordinating step The monster species that never randomly spawned: envenomed lady The monster species that never randomly spawned: ancient flame dragon The monster species that never randomly spawned: begrudge prophet The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: heavy nano ball ((null)) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 4) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 5) The RNG hath decreed that this item was always generated cursed: short blade ((null)) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: full lead suit ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: eternal pole ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 1) Trap randomization happened for 1 in 715 traps Traps were spawned invisible 1 times in 37 Traps were extra hard to find 43% of the time Next attribute increase check would have come at turn 865 Strength training was 8 Dexterity training was 6 Wisdom training was 11 Constitution training was 22 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1213 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 94% b - protection 1 + protect 0% 94% c - cure blindness 2 + healing 0% 94% d - poison blast 4 + attack 18% 294% e - powder spray 2 + elemental 0% 97% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) sigil of control 2X Prepared(0) sigil of tempest 2X Prepared(0) sigil of discharge 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) symbiosis 2 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) dwarvish spear (stout spear) Armor poisonous cloak (silk cloak) Scrolls scroll of enchant armor (LDL 750 MG SLASH DL) scroll of healing (NAMEEXPERIENCEGOLDTIME) scroll of mana (CHANGED CELLS TO BE LIKE AS ELF) scroll of phase door (YOU DIDNT DEFEAT THE QUEEN) scroll of standard id (CTRL ALT DEL) scroll of cure (SUTSI) scroll of heal other (FLOW AND WAVE MOVES IS MORE POWER) * scroll of extra healing (THE GIAGGOSTUONO) * scroll of greater mana restoration (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of identify (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of blank paper (unlabeled) Spellbooks spellbook of confuse monster (rainbow) spellbook of protection (forgotten) spellbook of cure blindness (heartwarming) spellbook of poison blast (silly) spellbook of powder spray (unavailable) Potions potion of blindness (tesco value) potion of booze (iridescent) potion of monster detection (yoghurt) Rings ring of free action (finger-jamming) Wands wand of poison (pewter) wand of venom scattering (wormwood) wand of digging (tentacled) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant a minidemon an antidote permamimic 2 sewer rats a rabbit 0 little spiders (1 created) 3 ofc bugs 0 venom fungi (1 created) 0 shopkeepers (1 created) a sqaaker 0 mascoins (1 created) 2 stationary walls a novice dark wall a newborn rub monster a biem turret 0 dummy monster needed for visual interfaces (1 created) 20 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 15 times You killed 14 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 1 time You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 11 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 3 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 1 time You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 1 egg to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (2 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (35 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (5 of 500) searching [Restricted] (max Restricted) (3 of 500) spirituality [Restricted] (max Restricted) (1 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 2 with 216 points, and 28 pieces of gold, after 611 moves. Killer: a monster (invisible Mr. Neuvicq, the shopkeeper) You were level 2 with a maximum of 36 hit points when you died. You reached the 121st place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 3 1106131 ziratha-Poi-Dev-Fem-Neu died in The Quest on level 28 [max 50]. Killed by a solar beam. - [191] 119 231 Nirol-Gol-Bod-Fem-Law turned to stone in The Dungeons of Doom on level 1 [max 2]. Petrified by a thrown petrifying egg. 30 [30] 120 230 bugchazer-Wiz-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a talc. - [27] *121 216 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom * on level 2. Killed by a monster (invisible Mr. Neuvicq, the shopkeeper). - [36] 122 200 btolley-Nec-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [35] 123 166 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Rohk, the shopkeeper). - [43]