ziratha, chaotic female devilish Poison Mage #.. ..#.#####.# .....##...#.#..#. ...........##.........#..^...# ...`........#...#.#.#..####.#. .##...###...... *#. ...# ...<.. .;.. ... #&. #.. [Ziratha the Venom Scatterer] St9 Dx13 Co12 In12 Wi9 Ch6 PoiDevFemCha Dlvl:3 $34 HP-2(51) Pw61(61) AC7 Xp4/137 T947 Sat Latest messages [-5 -> 25] The eel-lizard bites you! [-7 -> 18] The eel-lizard brushes against your rear limb. You feel more confident in your weapon skills. (Remember to use the #enhance command to actually spend your skill points; this does not happen automatically.) You hit the eel-lizard. The eel-lizard bites you! You hear the howling of the CwnAnnwn... [-14 -> 5] Warning: HP low! The eel-lizard brushes against your rear limb. You miss the eel-lizard. The eel-lizard misses. (2x) You miss the eel-lizard. You hit the eel-lizard. The eel-lizard misses. (2x) You miss the eel-lizard. The eel-lizard bites you! You die... Your inventory Amulets t - a ^ uncursed amulet of life saving {0} Weapons a - a blessed +2 silver khakkhara {24} z - an uncursed +2 orcish dagger (weapon in foreclaw) {4} E - 2 uncursed +0 asbestos javelins {16} H - 18 uncursed +0 darts {0} Armor y - an uncursed +0 pair of low boots {4} B - an uncursed +1 poisonous cloak (being worn) {4} G - an uncursed +0 elven cloak {4} Comestibles c - an uncursed food ration {0} D - 3 blessed asian pears {0} Spellbooks F - an uncursed spellbook of turn undead (0:2) {0} Potions d - a blessed potion of confusion {0} u - a heavily cursed potion of restore ability {0} w - an uncursed finalized potion of full healing {0} x - an uncursed potion of monster detection {0} Rings h - an uncursed +1 ring of increase damage (on right foreclaw) {0} Wands f - an uncursed wand of poison (0:8) {0} g - an uncursed wand of venom scattering (0:16) {0} Tools b - an uncursed chest {750} m - an uncursed magic marker (0:74) {0} Gems I - an uncursed +0 worthless piece of blue glass {1} J - an uncursed +0 worthless piece of pink glass {1} Contents of the chest: a blessed scroll of heal other {0} an uncursed scroll of heal other {0} an uncursed scroll of cure {0} 2 uncursed scrolls of standard id {0} 3 uncursed scrolls of phase door {0} 4 uncursed scrolls of mana {0} 5 uncursed scrolls of healing {0} an uncursed scroll of enchant armor {0} an uncursed spellbook of knock (0:1) {0} a blessed spellbook of poison blast (6:1) {0} a blessed spellbook of cure blindness (0:2) {0} a blessed spellbook of protection (3:2) {0} a blessed spellbook of confuse monster (0:1) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 19 You carried 0 sins You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 99% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 80% Food drop chance was reduced to 97% Shop item generation was reduced to 67% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: martial arts The following skill became untrainable if you tried to train it too early: missile weapons (turn 57) The following skill became untrainable after a while: lance (turn 54215) The following skill became harder to train at higher skill levels: polearms Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64711 Monster spawn increase reached its maximum at turn 891592 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 594080 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster species that spawned more often: retorter pealing topsoiled walkover (freq bonus 18) The monster species that spawned more often: perforation grotesquely (freq bonus 12) The monster species that spawned more often: diaz gang member (freq bonus 8) The monster species that spawned more often: ice lemming (freq bonus 10) The monster species that spawned more often: foolishly nonspecialized (freq bonus 2) The monster species that spawned more often: air demon (freq bonus 4) The monster species that spawned more often: beard golem (freq bonus 3) The monster species that spawned more often: controverted prohibitively factorial scholium (freq bonus 18) The monster species that spawned more often: con colony (freq bonus 1) The monster species that spawned more often: iron crasher (freq bonus 8) The monster species that spawned more often: savage rat (freq bonus 4) The monster species that spawned more often: rural eyelash (freq bonus 42) The monster species that spawned more often: great wyrm of the nexus (freq bonus 12) The monster species that spawned more often: sky drake (freq bonus 6) The monster species that spawned more often: starcleaner (freq bonus 3) The monster species that spawned more often: bysymlha the amber eyes (freq bonus 4) The monster species that spawned more often: vacuum warp patch (freq bonus 12) The monster species that spawned more often: bustler stoppage roomed tickling (freq bonus 2) The monster species that spawned more often: case shotter (freq bonus 3) The monster species that spawned more often: hemorrhagic thing (freq bonus 9) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 16) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster species that never randomly spawned: salably impenitent table vyingly The monster species that never randomly spawned: hole ogre The monster species that never randomly spawned: Thai's high-heeled lady shoe The monster species that never randomly spawned: blockhouse heavy The monster species that never randomly spawned: frong devil The monster species that never randomly spawned: terrible hobbit The monster species that never randomly spawned: sunshine monkey The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: undead slave master The monster species that never randomly spawned: spike piercer The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 4) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 26) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 55) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 5) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 2) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 14) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: hide shield ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: death trap (freq bonus 12) Trap randomization happened for 1 in 550 traps Traps were spawned invisible 1 times in 45 Traps were extra hard to find 2% of the time Next attribute increase check would have come at turn 3770 Strength training was 24 Dexterity training was 7 Wisdom training was 9 Constitution training was 19 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 2527 points of nutrition remaining You had a +1 damage bonus You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 91% b - protection 1 + protect 0% 91% c - cure blindness 2 + healing 0% 91% d - poison blast 4 + attack 61% 295% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) sigil of control 4X Prepared(0) sigil of tempest 4X Prepared(0) sigil of discharge 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) symbiosis 4 O Prepared(0) power surge 2X Prepared(0) Discoveries Amulets amulet of life saving (poisonous) Weapons silver khakkhara (silver monk's staff) orcish dagger (crude dagger) Armor poisonous cloak (fertile cloak) low boots (walking shoes) elven cloak (faded pall) Scrolls scroll of enchant armor (CONFIG SYS) scroll of healing (SUDDENLY THE ALTAR VANISHES) scroll of mana (SIGNAL 11 WAS RAISED) scroll of phase door (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of standard id (IGNORE SHELL BLOC RING) scroll of cure (MA ARACHNID) scroll of heal other (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) * scroll of extra healing (NORBERT DUANE MICHAEL) * scroll of greater mana restoration (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) Spellbooks spellbook of confuse monster (discharged) spellbook of protection (dark) spellbook of cure blindness (thin) spellbook of poison blast (fleecy-colored) spellbook of turn undead (fullpost) spellbook of knock (hardcover) Potions potion of confusion (aquamarine) potion of restore ability (castor bean) potion of full healing (sizzling) potion of monster detection (sticky) Rings ring of increase damage (tiger eye) Wands wand of poison (kukui wood) wand of venom scattering (avada kedavra) Tools chest (wooden container) Gems worthless piece of blue glass (blue) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a slow ant 0 housecats (1 created) a mine kobold (2 created) 0 young nymphs (1 created) a goblin 0 ascent orcs (1 created) an evasive sewer rat (2 created) 0 spread worms (1 created) 0 flying moyatto balls (1 created) a crawling maggot (2 created) a colorless waser (2 created) a minor mirror 0 baby penguins (1 created) 2 shriekers (1 created) 0 venom fungi (1 created) a sub-gnome (2 created) 0 back pews (1 created) 0 pat gnomes (1 created) 0 giant children (1 created) a small gless (2 created) 0 mini rust monsters (1 created) a grid xorn a coronahack zombie a spit golem 0 human adventurers (1 created) a promiscuous lass 0 zero gunnhilds (2 created) a holographic survivor an albae an eh ghost 0 horned creatures (1 created) 0 marto fish (1 created) 0 slonch hatas (2 created) 0 hata-matas (1 created) 0 hata-splashas (1 created) 0 hata-snappas (1 created) 0 nerve crabs (1 created) 0 graceful mussles (1 created) 0 oyster mussles (1 created) 0 jellyfish (2 created) 0 devious eels (1 created) 0 eel-lizards (1 created) a newt (2 created) a drag mewlip 0 stationary walls (1 created) 55 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 34 times You killed 17 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 2 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 1 time You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 17 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 1 time You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 1 time You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 1 time You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (21 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (33 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (28 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (4 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (4 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (1 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 3 with 679 points, and 34 pieces of gold, after 947 moves. Killer: a monster (eel-lizard) You were level 4 with a maximum of 51 hit points when you died. You reached the 99th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 3 1106131 ziratha-Poi-Dev-Fem-Neu died in The Quest on level 28 [max 50]. Killed by a solar beam. - [191] 97 820 slitviewer-Sto-Lic-Fem-Cha died in Space Base on level 5. Killed by a magic missile. - [51] 98 804 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1 [max 4]. Killed by a shotgun shell. - [67] *99 679 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (eel-lizard). - [51] 100 596 Carlos3-Sla-And-Mal-Law quit in The Dungeons of Doom on level 2. 69 [69] 101 593 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible watch captain), while sleeping. - [60]