ziratha, chaotic female devilish Poison Mage -+-- ... .. --.-.-- .....$| |.@.$.| |..&`.+ ------- [Ziratha the Poison Mixer] St6 Dx6 Co12 In12 Wi8 Ch5 PoiDevFemCha Dlvl:2 $15 HP20(20) Pw19(19) AC10 Xp1/13 T351 Latest messages x - a tripe ration {0}. y - a scroll labeled REGNAD {0}. There is a wall in the way! The door opens. Something is engraved here on the ground. Use "r." to read it. You see here a wooden box {500}. There is a wooden box {500} here, loot it? [ynq] (q) Hmmm, it seems to be locked. z - a wooden box {500}. There is a wall in the way! (3x) Something is engraved here on the ground. Use "r." to read it. There is a wall in the way! Where do you want to travel to? (For instructions type a ?) You hear the splashing of a naiad. You begin bashing monsters with your bare foreclaws. You hit the sad survivor. The sad survivor lashes you! Your inventory Weapons a - a blessed +2 silver khakkhara {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} t - a cursed eucalyptus leaf {0} x - a cursed tripe ration {0} Scrolls e - an uncursed finalized scroll of scare monster {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} y - an uncursed scroll of enchant weapon {0} Spellbooks i - a blessed spellbook of confuse monster (0:2) {0} j - a blessed finalized spellbook of protection (0:4) {0} k - a blessed spellbook of cure blindness (5:2) {0} l - a blessed spellbook of poison blast (4:2) {0} Potions d - an uncursed potion of Pan Galactic Gargle Blaster {0} s - an uncursed potion of salt water {0} Rings h - an uncursed ring of polymorph control (on right foreclaw) {0} Wands f - an uncursed wand of poison (0:0) {0} g - an uncursed wand of venom scattering (0:16) {0} w - an uncursed wand of light (0:13) {0} Tools u - a cursed sack {5} z - an uncursed large box {500} The sack is empty. Contents of the large box: a cursed scroll of blank paper {0} an uncursed potion of object detection {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: displacement Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 142 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 61% Potion drop chance was reduced to 94% Armor drop chance was reduced to 77% Tool drop chance was reduced to 91% Shop item generation was reduced to 53% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to skilled proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: attack spells (turn 22) The following skill became harder to train at higher skill levels: matter spells Items were more likely to be generated cursed by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90628 Monster spawn increase reached its maximum at turn 233313 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 791521 The monster class that cannot be genocided was vortex The monster species that spawned more often: crimson colony (freq bonus 12) The monster species that spawned more often: shaven devil (freq bonus 8) The monster species that spawned more often: marto fish (freq bonus 4) The monster species that spawned more often: moderately warm fish (freq bonus 4) The monster species that spawned more often: apprentice angel (freq bonus 8) The monster species that spawned more often: magma hound (freq bonus 44) The monster species that spawned more often: uplink rulership organism (freq bonus 12) The monster species that spawned more often: rapold (freq bonus 60) The monster species that spawned more often: yachtsman phenocopy (freq bonus 2) The monster species that spawned more often: frustrated gladiola projectile ravaged (freq bonus 30) The monster species that spawned more often: novel warp fungus (freq bonus 12) The monster species that spawned more often: Oberon Worker (freq bonus 27) The monster species that spawned more often: noisy lich (freq bonus 7) The monster species that spawned more often: lera cuddle-bundle (freq bonus 8) The monster species that spawned more often: ultimate permamimic (freq bonus 12) The monster species that spawned more often: no-nonsense nymph (freq bonus 10) The monster species that spawned more often: shamble float (freq bonus 4) The monster species that spawned more often: disinterring arrogant (freq bonus 12) The monster species that spawned more often: vampiric amazonas fish (freq bonus 2) The monster species that spawned more often: stoning trove (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster species that never randomly spawned: embarrassment phototrophic The monster species that never randomly spawned: loose-will force fungus The monster species that never randomly spawned: unpronounceable abomination The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: invader The monster species that never randomly spawned: black poison The monster species that never randomly spawned: herpetology confining The monster species that never randomly spawned: corpse hound The monster species that never randomly spawned: big boo The monster species that never randomly spawned: photoreceptor pacify The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 19) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 7) The RNG hath decreed that this item was generated more often: keep satiation (useful, freq bonus 23) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 26) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: ground stomp (groundbreaking, freq bonus 11) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: loricated cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 8) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this item was always generated cursed: bone fragment (gray) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 9) The spell school whose books are more common was attack spells (freq bonus 19) Trap randomization happened for 1 in 567 traps Traps were spawned invisible 1 times in 63 Traps were extra hard to find 27% of the time Next attribute increase check would have come at turn 849 Strength training was 28 Dexterity training was 22 Wisdom training was 5 Constitution training was 6 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You had infravision You had 1331 points of nutrition remaining You had full nutrients You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (84b335f5) - last build Sat Jun 6 20:14:26 2020. You could not have safely prayed (116) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 97% b - protection 1 + protect 0% 97% c - cure blindness 2 + healing 0% 97% d - poison blast 4 + attack 85% 297% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (tone cloak) Scrolls scroll of scare monster (A WINNER IS YOU) scroll of healing (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of mana (FLEECY BOUFFANT COLORS) scroll of phase door (F R U E R) scroll of standard id (LUXUS MODA) scroll of cure (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of heal other (BANDARCHOR GO HOME) * scroll of extra healing (ZARRO BOOGS) * scroll of greater mana restoration (CANT FIND O ID) scroll of enchant weapon (REGNAD) scroll of blank paper (unlabeled) Spellbooks spellbook of confuse monster (amazing) spellbook of protection (battered) spellbook of cure blindness (momentary) spellbook of poison blast (blurred) Potions potion of Pan Galactic Gargle Blaster (cloudy) potion of salt water (smoky) potion of object detection (clover) Rings ring of polymorph control (grit) Wands wand of poison (nekkid) wand of venom scattering (orichalcum) wand of light (ribbed) Tools sack (bag) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: (altar) Level 2: <- You are here Vanquished creatures 0 hobbit revellers (1 created) 0 aqua kobolds (1 created) 0 fast mimickers (1 created) 0 venom fungi (1 created) 0 carollian monsters (1 created) 0 mininagas (1 created) a minor ogre 0 sad survivors (1 created) 0 swolp fish (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 2 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 1 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 3 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (1 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 2 with 116 points, and 15 pieces of gold, after 351 moves. Killer: loss of potential You were level 1 with a maximum of 20 hit points when you died. You reached the 22nd place on the top 10000 list. No Points Name Hp [max] 1 1106131 ziratha-Poi-Dev-Fem-Neu died in The Quest on level 28 [max 50]. Killed by a solar beam. - [191] 2 1022135 ziratha-Poi-Dev-Fem-Cha died in The Quest on level 20 [max 81]. Killed by a solar beam. - [226] 3 443081 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 18 [max 31]. Killed by walking into a wall. - [179] 20 474 bagun-Mah-Dop-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Fleac, the shopkeeper). - [41] 21 298 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 37 [37] *22 116 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by loss of potential. 20 [20] 23 96 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 24 72 bagun-Rin-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 12 [12]