ziratha, chaotic female devilish Poison Mage ### #,# ---------------#############,------ |..............,,,,,,,,,,,,,,.....| -------------------------- |....-----...)|#############,|....|#############|.......&..............$.| |....| |..... #,|.....,,,,,,,,,,,,,..$......................| |....-----...`|#############,|....|#############|>.......................| |.............-,,,,,,,,,,,,,`|....| #---.-------.-------------- -------------.-##############---.-- ###,,,,# #)###### #,,,}# #,# #,,,#### #,,,,,,# ####,,### ------ #,# ##### ######,## #,,,,## |....| #,############## #,,# #,#### ##,|..... #,,#,,,,,,,,,,,` --+---------- ###,# ,),.....| #-|-.-------------- |...........| #,,,# ##,|....|#,# # |................| |.(..((.....| ----|--- ,###,|.....,,,,,-----................----- |...........| |......| ,#,,,,|....|##,,,................<........| |((......(..| |......|####,####------ ###,-#---................----- ------------- |.......,,,,,# #,,,,,|................| --------###### #####,------------------ #,# [Ziratha the Venom Scatterer] St6 Dx10 Co10 In12 Wi11 Ch3 PoiDevFemCha Dlvl:2 $29 HP-3(43) Pw55(55) AC9 Xp3/49 T776 Bli Latest messages You succeed in locking the door. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! You escaped the shop without paying! You stole 78380 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops are after you! You hear a door unlock and open. The low minator throws a cream pie! You are hit by a cream pie. Yecch! You've been creamed. You hear a flinging sound. You are hit! [-33 -> 10] You hear a flinging sound. You are hit! You die... Your inventory Weapons a - an invisible blessed +2 silver khakkhara (weapon in foreclaws) {24} u - a blessed +2 stiletto {2} Armor b - an uncursed +1 poisonous cloak (being worn) {4} t - a cursed +0 full plate mail {250} Comestibles c - 4 uncursed food rations {0} v - an uncursed banana {0} w - a heavily cursed candy bar {0} Scrolls e - a blessed scroll of mattress sleeping {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks i - a blessed finalized spellbook of confuse monster (0:1) {0} j - a blessed spellbook of protection (7:4) {0} k - a blessed spellbook of cure blindness (0:2) {0} l - a blessed finalized spellbook of poison blast (0:2) {0} Potions d - an uncursed potion of vampire blood {0} x - an uncursed potion of confusion {0} Rings h - an uncursed -3 ring of protection {0} Wands f - an uncursed wand of poison (0:4) {0} g - an uncursed wand of venom scattering (5:11) {0} Tools y - an uncursed wax candle (2000) {0} z - an uncursed medical kit {39} A - a heavily cursed expensive camera (0:0) {0} B - an uncursed skeleton key {0} C - the * heavily cursed mirror named The Hand Mirror of Cthylla {0} D - an uncursed +0 guitar {40} E - an uncursed magic flute (3:4) {0} F - an uncursed magic whistle {0} G - an uncursed sack {5} H - an uncursed sack {5} I - an uncursed brass lantern (1383) {0} J - an uncursed credit card {0} K - an uncursed +0 pick-axe {32} L - an uncursed tallow candle (2000) {0} M - a cursed medical kit {6} N - an uncursed large box {500} O - an uncursed +0 pick-axe {32} P - an uncursed lock pick {0} Q - a sticky cursed condome {0} R - the uncursed blindfold named Scentfold {0} S - a heavily cursed brass lantern (1248) {0} T - an uncursed symbiote {0} V - a heavily cursed tallow candle (2000) {0} Contents of the medical kit: 2 heavily cursed pills {0} a blessed pill {0} 3 cursed pills {0} 2 sticky heavily cursed pills {0} 15 uncursed pills {0} a sticky heavily cursed bandage {1} a sticky cursed bandage {1} a cursed bandage {1} a blessed bandage {1} a cursed bandage {1} a * blessed phial {2} a * heavily cursed phial {2} a * cursed phial {2} the blessed bandage named Infernostride {1} a sticky heavily cursed bandage {1} an uncursed bandage {1} a * uncursed phial {2} 6 * uncursed phials {12} 9 uncursed bandages {9} 2 heavily cursed bandages {2} The sack is empty. The sack is empty. Contents of the medical kit: an uncursed pill {0} a cursed pill {0} a sticky heavily cursed pill {0} a * blessed phial {2} 2 * uncursed phials {4} Contents of the large box: a heavily cursed potion of gain ability {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 14 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: freezopathy You could not have this property intrinsically: displacement You could not have the double effect of this property: sickness resistance Scroll identification only worked 100 times out of 271 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 128 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 74% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 25% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 91% Food drop chance was reduced to 98% Monster death drops spawned with only 98% chance The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: elemental spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 20) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 28390) The following skill became harder to train at higher skill levels: missile weapons Sticky curses were more common by 22% Heavy curses were more common by 34% Items were more likely to be generated cursed by 23% Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 40338 Monster spawn increase reached its maximum at turn 135814 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 7695207 The monster class that cannot be genocided was wraith The monster species that spawned more often: Lupin the Third (freq bonus 4) The monster species that spawned more often: slut orc (freq bonus 6) The monster species that spawned more often: bleeding ray (freq bonus 2) The monster species that spawned more often: fire cattle (freq bonus 4) The monster species that spawned more often: midget (freq bonus 4) The monster species that spawned more often: ogre sword artist (freq bonus 6) The monster species that spawned more often: secluded force patch (freq bonus 3) The monster species that spawned more often: nausea mushroom (freq bonus 4) The monster species that spawned more often: beadwork audible simulative lite (freq bonus 4) The monster species that spawned more often: coveting pollutant (freq bonus 21) The monster species that spawned more often: krone viscidly (freq bonus 4) The monster species that spawned more often: giant gold frog (freq bonus 4) The monster species that spawned more often: +4 jl cutoff (freq bonus 4) The monster species that spawned more often: chemistry teacher (freq bonus 4) The monster species that spawned more often: repose adaptively (freq bonus 8) The monster species that spawned more often: magnetic stalk (freq bonus 6) The monster species that spawned more often: conductivity uncircumcised maelstrom (freq bonus 6) The monster species that spawned more often: rabid jackal (freq bonus 16) The monster species that spawned more often: tunny cruelest unspotted (freq bonus 4) The monster species that spawned more often: ambush thief (freq bonus 20) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster species that never randomly spawned: falling ball dragon The monster species that never randomly spawned: wolver woful The monster species that never randomly spawned: resented snowman The monster species that never randomly spawned: giant blue termite The monster species that never randomly spawned: jubilation brailled The monster species that never randomly spawned: desktop birdie swarm The monster species that never randomly spawned: desert kobold The monster species that never randomly spawned: revocable teared The monster species that never randomly spawned: fazor lancer The monster species that never randomly spawned: brittle zombie The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: nether mist (challenging) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 22) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 27) The RNG hath decreed that this item was generated more often: cancel dragon scale shield (cancel dragonhide shield, freq bonus 333) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 9) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 6) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: ash (fire-red, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: contamination (unstable, freq bonus 8) The RNG hath decreed that this item was always generated cursed: wonder plate ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: implant of galvanization (misunderstood) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: grassland (GOOD THING YOU WERENT THERE) The RNG hath decreed that this item was always generated cursed: energy sap ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 4) Trap randomization happened for 1 in 71 traps Traps were spawned invisible 1 times in 73 Traps were extra hard to find 30% of the time Next attribute increase check would have come at turn 788 Strength training was 34 Dexterity training was 18 Wisdom training was 5 Constitution training was 29 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You were blinded (13) You had not decided on your sexuality yet You were being chased by the kops. (208) You were prevented from having peacevision (0) You were prevented from having freezopathy (0) You had infravision You had 1110 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (11933e8c) - last build Sun May 10 06:23:57 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 93% b - protection 1 + protect 0% 93% c - cure blindness 2 + healing 0% 93% d - poison blast 4 + attack 61% 293% Techniques known in the end Name Level Status reinforce memory 3X LIMIT(0) sigil of control 3X LIMIT(0) sigil of tempest 3X LIMIT(0) sigil of discharge 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(868) invoke deity 3 R LIMIT(0) symbiosis 3 O LIMIT(0) power surge 1X LIMIT(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (eldritch cloak) Scrolls scroll of mattress sleeping (01DOTE) scroll of healing (SKCUS YELDUD) scroll of mana (PLAY DOT POKEMONSHOWDOWN DOT COM) scroll of phase door (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of standard id (FLOW ABLES IS BACKWARD) scroll of cure (BLADE GUARD OR SHOCK FIELD DO SO LITTLE DAMAGE THAT THEYRE USELESS) scroll of heal other (TYPE CHANGING BY SLATE) * scroll of extra healing (OWERED HITTING BY LOOK SOUP) * scroll of greater mana restoration (SMUTT RIOT ZINEFAG) Spellbooks spellbook of confuse monster (venerable) spellbook of protection (scribbled) spellbook of cure blindness (pure) spellbook of poison blast (defiled) spellbook called ? (irritating) Potions potion of vampire blood (blood-red) potion of confusion (fragrant olive) potion of gain ability (yoghurt) Rings ring of protection (wet) Wands wand of poison (alabaster) wand of venom scattering (flax) Tools wax candle (candle) medical kit (leather bag) skeleton key (key) mirror (looking glass) magic flute (flute) magic whistle (whistle) sack (bag) tallow candle (candle) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 minigaters (1 created) 3 sewer rats a black rat a crawling worm mass 0 spaces (1 created) 0 drop elementals (1 created) 0 venom fungi (1 created) a sub-gnome 0 low minators (1 created) 0 Keystone Kops (4 created) 0 Keystone Inspectors (1 created) 0 Kop Sergeants (1 created) 0 Warder Sergeants (1 created) 0 Kop Kaptains (1 created) 0 Detective Kaptains (1 created) 0 ant mummies (1 created) a shamble swing 0 shamble flings (1 created) a kobold zombie a man zombie 0 insane survivors (1 created) an air current babe 0 shopkeepers (1 created) 0 sergeants (1 created) 0 java soldiers (1 created) 0 iberian soldiers (1 created) an early-leon 0 geggos (1 created) 0 floating spores (1 created) a novice roll wall a novice light wall 36 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 12 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 2 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 1 time You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 11 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 2 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 1 time You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 2 times You fumbled 1 time You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 78380 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (32 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (4 of 500) searching [Restricted] (max Restricted) (2 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (2 of 500) techniques [Restricted] (max Restricted) (1 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 2 with 246 points, and 0 pieces of gold, after 776 moves. Killer: a shotgun shell You were level 3 with a maximum of 43 hit points when you died. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 501044 ziratha-Poi-Dev-Fem-Cha died in Chaotic Quest on level 17 [max 36]. Killed by a monster (invisible Vecna). - [217] 2 380093 ziratha-Poi-Dev-Mal-Cha died in The Dungeons of Doom on level 46 [max 85]. Killed by a blaster bolt. - [173] 3 275218 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 20 [max 21]. Killed by a monster (invisible Vecna). - [149] 59 399 EColi-Loc-Fai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (redguard). - [20] 60 382 agitboy-Gun-Hum-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (little corpse), while panic digging. - [42] *61 246 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [43] 62 238 EColi-Dra-Cen-Fem-Law quit in The Dungeons of Doom on level 2. 40 [40] 63 212 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (water elemental). - [20]