ziratha, chaotic female devilish Poison Mage ----- ------- ###|...|### |.....|##########,,,.....,,# }|......,,,,,,,,,,,##|...|#,##### #...<..|############ |...|#,,,,,## #}--|--- --.--#####,,,, #,} ###,, ,,). #}.# #,,,, ,,,, #,#. #,--------}-%----------+- #,} #,|.........%...........| #,# #,|o.o.............%s...+ -----|--}}-- #,|..........%.....&S.y.| |....>.....}}#######}##,|......}..$.......r...| |..........`,,,,,,,,,,,}-------.--------------- |............}####`.}##. |..........., }}} -----------} [Ziratha the Venom Scatterer] St13 Dx9 Co9 In18 Wi8 Ch6 PoiDevFemCha Dlvl:2 $32 HP-1(71) Pw79(90) AC9 Xp5/191 T553 Par Latest messages The easy opponent thrusts her short blade. The inka string hurts you! The easy opponent hits you! [-8 -> 19] The GR misses. The bum beggar swings his axe. The bum beggar hits you! [-4 -> 15] The easy opponent thrusts her short blade. The inka string hurts you! The easy opponent hits you! You hear the howling of the CwnAnnwn... [-11 -> 5] Warning: HP low! The GR bites you! [-3 -> 2] Warning: HP low! The bum beggar swings his axe. The bum beggar hits you! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} w - 72 ^ uncursed +0 droven arrows {2} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} y - 2 uncursed tripe rations {0} A - an uncursed fortune cookie {0} Scrolls e - an uncursed scroll of food detection {0} m - 7 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} x - an uncursed scroll of destroy armor {0} Spellbooks i - a blessed spellbook of confuse monster (0:3) {0} j - a blessed finalized spellbook of protection (0:3) {0} k - a blessed spellbook of cure blindness (5:3) {0} l - a blessed spellbook of poison blast (2:1) {0} t - an uncursed finalized spellbook of wizard lock (7:2) {0} Potions d - a blessed potion of confusion {0} u - a potion of holy water {0} Rings h - an uncursed ring of protection from shape changers {0} v - an uncursed ring of invisibility {0} z - an uncursed -1 ring of increase accuracy {0} Wands f - an uncursed wand of poison (0:3) {0} g - an uncursed wand of venom scattering (0:16) {0} s - an uncursed wand of punishment (0:14) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have the double effect of this property: stealth Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 133 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 58% Tool drop chance was reduced to 75% Shop item generation was reduced to 84% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: general combat The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: long sword (turn 99) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 50512) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56589 Monster spawn increase reached its maximum at turn 123212 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8994132 The monster class that cannot be genocided was snake The monster species that spawned more often: toad crier (freq bonus 9) The monster species that spawned more often: severe error (freq bonus 8) The monster species that spawned more often: iron klingon (freq bonus 4) The monster species that spawned more often: hp dementor (freq bonus 12) The monster species that spawned more often: flimflammer pontificate (freq bonus 24) The monster species that spawned more often: fortressnail (freq bonus 20) The monster species that spawned more often: hellhole colony (freq bonus 10) The monster species that spawned more often: archaized inimical (freq bonus 2) The monster species that spawned more often: blood claw (freq bonus 18) The monster species that spawned more often: ventilator (freq bonus 12) The monster species that spawned more often: piggyback cussing transshipment (freq bonus 6) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 9) The monster species that spawned more often: ergot spuming volatile nilled (freq bonus 8) The monster species that spawned more often: gauth (freq bonus 2) The monster species that spawned more often: Dagobert (freq bonus 6) The monster species that spawned more often: death lich (freq bonus 3) The monster species that spawned more often: fast star (freq bonus 12) The monster species that spawned more often: giant ettin (freq bonus 8) The monster species that spawned more often: budgetary fetor (freq bonus 22) The monster species that spawned more often: misnomer packet (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 8) The monster species that never randomly spawned: effeminate permamimic The monster species that never randomly spawned: werewaterelemental The monster species that never randomly spawned: scissor golem The monster species that never randomly spawned: sheathed starving undeceive The monster species that never randomly spawned: burbling blob The monster species that never randomly spawned: torchbearer The monster species that never randomly spawned: dream growth The monster species that never randomly spawned: tanja conbat plane The monster species that never randomly spawned: bitumen devil The monster species that never randomly spawned: noise monster The monster class that always generated with extra speed: rodent The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: contamination (unstable) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 19) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 15) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 119) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: metal chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 26) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: implant of finger pointing (perverted) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 6) Trap randomization happened for 1 in 559 traps Traps were spawned invisible 1 times in 82 Traps were extra hard to find 54% of the time Next attribute increase check would have come at turn 2042 Strength training was 5 Dexterity training was 9 Wisdom training was 6 Constitution training was 5 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You were paralyzed (-2) You were heterosexual You leeched mana You had infravision You had 1411 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (11933e8c) - last build Sun May 10 06:23:57 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 95% b - protection 1 + protect 0% 95% c - cure blindness 2 + healing 0% 100% d - poison blast 4 + attack 9% 303% e - wizard lock 2 + matter 20% 96% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) sigil of control 5X Prepared(0) sigil of tempest 5X Prepared(0) sigil of discharge 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) symbiosis 5 O Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) droven arrow (obsidian arrow) Armor poisonous cloak (nano cloak) Scrolls scroll of food detection (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of healing (NERVE KILLING IT) scroll of mana (BU MISH MISH EMAS) scroll of phase door (ELF CANT TO BE POISONING) scroll of standard id (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of cure (SHOUTOUT TO SINGLEFLIPS) scroll of heal other (THE THE GHOSTSES) * scroll of extra healing (POPO LILI TIKTIK) * scroll of greater mana restoration (INTEGER DIVIDE BY ZERO) scroll of destroy armor (HEY HERES JASON) Spellbooks spellbook of confuse monster (loved) spellbook of protection (fadeless) spellbook of cure blindness (adamantium) spellbook of poison blast (pigtail) spellbook of wizard lock (lovely) Potions potion of confusion (fragrant olive) potion of water (clear) Rings ring of protection from shape changers (lapis lazuli) ring of invisibility (delayed) ring of increase accuracy (uranium) Wands wand of poison (beeswax) wand of venom scattering (asymmetric) wand of punishment (holed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ae a strange terminal a float flyler 0 jellies (1 created) 0 goblins (1 created) 2 marine goblins (4 created) 2 submarine goblins 0 rabbits (1 created) 2 GRs (3 created) a serious rat a bus driver an easy opponent (2 created) 0 boom lights (1 created) a lichen a shaded lichen a porter lichen a mould an ivy lichen 0 stalking kazwo lichens (2 created) 0 blue molds (1 created) a waring 4 violet fungi (1 created) 0 venom fungi (1 created) 0 bum beggars (1 created) 0 tiny trolls (1 created) a lemur without an e a new zombie a beginner 0 confined ghosts (1 created) 0 turto fish (1 created) 0 jellyfish (1 created) a lawn gnome (2 created) an easy grue 0 dart turrets (1 created) 43 creatures born. 27 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 24 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 1 time You successfully cast spells 2 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 13 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 2 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 2 times You fumbled 2 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (2 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (45 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (28 of 160) healing spells [Basic] (max Expert) (24 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (8 of 500) searching [Restricted] (max Restricted) (2 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (3 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 2 with 843 points, and 32 pieces of gold, after 553 moves. Killer: a monster (bum beggar), while paralyzed by a monster's passive attack You were level 5 with a maximum of 71 hit points when you died. You reached the 46th place on the top 10000 list. No Points Name Hp [max] 1 501044 ziratha-Poi-Dev-Fem-Cha died in Chaotic Quest on level 17 [max 36]. Killed by a monster (invisible Vecna). - [217] 2 380093 ziratha-Poi-Dev-Mal-Cha died in The Dungeons of Doom on level 46 [max 85]. Killed by a blaster bolt. - [173] 3 275218 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 20 [max 21]. Killed by a monster (invisible Vecna). - [149] 44 1172 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (mover mantis). - [64] 45 1107 tkirkby-Mam-Rus-Fem-Cha died in Space Base on level 16 [max 17]. Killed by swimming in moorland. - [29] *46 843 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom * on level 2. Killed by a monster (bum beggar), while paralyzed by a monster's passive attack. - [71] 47 828 agitboy-Mar-Lic-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (Douglas Adams). - [70] 48 686 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted angry watch lieutenant). - [58]