ziratha, chaotic female devilish Poison Mage ### #,# ----.-- ......|### |&.....,,# ......|#,# |....`|#,# ------- [Ziratha the Poison Mixer] St8 Dx13 Co16 In19 Wi5 Ch6 PoiDevFemCha Dlvl:1 $10 HP20(20) Pw19(19) AC3 Xp1/0 T38 Latest messages Artifact specs: It looks like a standard suit of armor. What do you want to wear? [u or ?*] You are putting on the scale mail named Fleeing Mine Mail. You finish your dressing maneuver. BEEEEEEEP! Your armor is cursed! What do you want to take off? [b or ?*] You can't take that off. # Not wearing any accessories. Use 'T' command to take off armor. What do you want to take off? [b or ?*] You were wearing an uncursed +1 poisonous cloak {4}. What do you want to take off? [u or ?*] You can't. It is cursed. scale mail named Fleeing Mine Mail - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A medium-weight metallic suit of armor that offers mediocre protection. Artifact specs: It looks like a standard suit of armor. You hear some noises in the distance. You hear a nether voice. 1 gold piece. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - an uncursed +1 poisonous cloak {4} u - the cursed +0 scale mail named Fleeing Mine Mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of magic mapping {0} m - 5 uncursed scrolls of healing {0} n - an uncursed burnt thoroughly rotted scroll of mana {0} o - 3 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - an uncursed thoroughly burnt scroll of standard id {0} r - an uncursed scroll of standard id {0} s - an uncursed scroll of cure {0} t - an uncursed scroll of heal other {0} Spellbooks i - a blessed finalized spellbook of confuse monster (0:3) {0} j - a blessed spellbook of protection (0:2) {0} k - a blessed spellbook of cure blindness (0:-3) {0} l - a blessed spellbook of poison blast (0:5) {0} Potions d - an uncursed potion of restore ability {0} Rings h - an uncursed ring of conflict {0} Wands f - an uncursed wand of poison (0:1) {0} g - an uncursed wand of venom scattering (0:4) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: magical breathing You could not have the double effect of this property: numbopathy Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 67% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 77% Food drop chance was reduced to 86% Shop item generation was reduced to 42% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: riding (turn 10) The following skill became harder to train at higher skill levels: bow Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46980 Monster spawn increase reached its maximum at turn 219806 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7194160 The monster class that cannot be genocided was wraith The monster species that spawned more often: o zombie (freq bonus 12) The monster species that spawned more often: fast star (freq bonus 12) The monster species that spawned more often: gnochaos mimic (freq bonus 12) The monster species that spawned more often: infinitely cosigned bootery (freq bonus 4) The monster species that spawned more often: devilish lipper (freq bonus 15) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 2) The monster species that spawned more often: stardust force fungus (freq bonus 6) The monster species that spawned more often: storm giant (freq bonus 10) The monster species that spawned more often: Policeman Sergeant (freq bonus 8) The monster species that spawned more often: blacker bear (freq bonus 2) The monster species that spawned more often: consumed fire boar (freq bonus 9) The monster species that spawned more often: gentleman (freq bonus 4) The monster species that spawned more often: evilisk (freq bonus 2) The monster species that spawned more often: vogon (freq bonus 3) The monster species that spawned more often: fife fungus (freq bonus 4) The monster species that spawned more often: cozey audacity communism (freq bonus 4) The monster species that spawned more often: pile of lead circles (freq bonus 16) The monster species that spawned more often: gi-mal (freq bonus 2) The monster species that spawned more often: vacuum warp fungus (freq bonus 9) The monster species that spawned more often: hamtle (freq bonus 12) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 10) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster species that never randomly spawned: definite bladder The monster species that never randomly spawned: zombie tricycle The monster species that never randomly spawned: skeleton mage The monster species that never randomly spawned: afflicted tubbable emerging cottonmouth spake The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: detriment headhunt ascender The monster species that never randomly spawned: deifical saveable smorgasbord rancor The monster species that never randomly spawned: petty boobed permamimic The monster species that never randomly spawned: awakening furl The monster species that never randomly spawned: tutu ghost The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: shuffle monster (misked) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: implant of ten thousand things (cross) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 38) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 68) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: leadbar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 2) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: ceramic knife ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: dark horn ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Trap randomization happened for 1 in 985 traps Traps were spawned invisible 1 times in 77 Traps were extra hard to find 20% of the time Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had infravision You had 1479 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (11933e8c) - last build Sun May 10 06:23:57 2020. You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 100% b - protection 1 + protect 0% 100% c - cure blindness 2 + healing 0% 100% d - poison blast 4 + attack 13% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (eternal cloak) Scrolls scroll of magic mapping (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of healing (A A YO UR PE NIS IS TOO SMALL) scroll of mana (CAN EAT FRUITMORE) scroll of phase door (MISSHAPEN SONICHU) scroll of standard id (SUCCOTASH EM EXTENDED LOONY TOON) scroll of cure (TICK TOCK TRAUMA) scroll of heal other (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) * scroll of extra healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) * scroll of greater mana restoration (GEB MIR MAL DEN STUEFT) Spellbooks spellbook of confuse monster (dark green) spellbook of protection (sky blue) spellbook of cure blindness (chalky) spellbook of poison blast (frosty) Potions potion of restore ability (blue flag) Rings ring of conflict (opal) Wands wand of poison (wintry) wand of venom scattering (willow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (1 created) 0 touch spores (1 created) 0 spideroids (1 created) 0 curare crawlers (1 created) 0 venom fungi (1 created) a noob horror 0 newts (2 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You escaped from the dungeon with 35 points, scale mail named Fleeing Mine Mail (worth 10 zorkmids and 25 points) and 10 pieces of gold, after 38 moves. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. You reached the 58th place on the top 10000 list. No Points Name Hp [max] 1 501044 ziratha-Poi-Dev-Fem-Cha died in Chaotic Quest on level 17 [max 36]. Killed by a monster (invisible Vecna). - [217] 2 380093 ziratha-Poi-Dev-Mal-Cha died in The Dungeons of Doom on level 46 [max 85]. Killed by a blaster bolt. - [173] 3 275218 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 20 [max 21]. Killed by a monster (invisible Vecna). - [149] 56 42 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water elemental). - [13] 57 40 EColi-Jed-Dvp-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (kopyguard). - [27] *58 35 ziratha-Poi-Dev-Fem-Cha escaped the dungeon [max level 1]. 20 [20] 59 34 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (heisenbug). - [23] 60 31 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisoned well. - [13]