ziratha, chaotic female devilish Poison Mage ##----------- -----------#,-.........| ------######|.<.......-,,|.........| ---------- |.....,,,,,,....%.....|##|.........| |........| |.b..|#####,|.........| |...`.....| |........| +SS{.+ #,---#-------##------.----#####|........| #|S...|### #,,,,,,,,,,,,,,,,,,,,,,,,,},,,,.........| ,,&SSS.-,,###################,##,,,########---.------ ##------#,,,,,,,,##########--.--,#,,#### #,# ########,,,,,,,,,,,#...|,##,,,,# #,# ###########,#...| ,,,,,#######,# #,|...| `,,,,,,,,#,,# #,|...| #,,,##-.-.--- #,|.... ,##,,,`+.....| #,-----###,,,,#,#|...>.| #`,,,,,,,,,,,,,,,......| ################------- [Ziratha the Poison Mixer] St6 Dx9 Co14 In15 Wi10 Ch7 PoiDevFemCha Dlvl:2 $36 HP-1(38) Pw42(42) AC10 Xp2/30 T654 Brd Latest messages [-3 -> 16] The hap snake bites you! [-1 -> 15] The river moccasin bites you! [-3 -> 12] The river moccasin bites you! [-1 -> 11] The river moccasin misses. The river moccasin bites you! [-2 -> 9] The river moccasin bites you! [-3 -> 6] Warning: HP low! The river moccasin bites you! The river moccasin's bite was poisoned! The poison doesn't seem to affect you. [-2 -> 4] Warning: HP low! The river moccasin bites you! You die... Your inventory Weapons a - a blessed +2 silver khakkhara {24} w - a cursed very rusty -1 two-handed sword (weapon in foreclaws) {60} Armor b - an uncursed +1 poisonous cloak {4} z - a cursed +0 pair of leather gloves {4} Comestibles c - 4 uncursed food rations {0} F - 2 uncursed oranges {0} Scrolls e - an uncursed finalized scroll of stinking cloud {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 4 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} A - an uncursed scroll of destroy armor {0} B - a blessed scroll of heal other {0} C - an uncursed finalized scroll of gold detection {0} Spellbooks i - a blessed finalized spellbook of confuse monster (0:1) {0} j - a blessed spellbook of protection (0:5) {0} k - a blessed spellbook of cure blindness (0:1) {0} l - a blessed spellbook of poison blast (0:4) {0} Potions d - a blessed potion of gain energy {0} x - an uncursed potion of fruit juice {0} y - an uncursed finalized potion of invisibility {0} Rings h - an uncursed ring of conflict {0} D - a cursed ring of teleportation {0} E - a * cursed -2 ring of increase accuracy {0} Wands f - an uncursed wand of poison (0:2) {0} g - an uncursed wand of venom scattering (0:5) {0} v - a cursed wand of sleep (0:4) {0} Tools m - an uncursed magic marker (0:2) {0} t - a cursed partly used tallow candle called not magic (75) (lit) {0} u - a cursed tallow candle called not magic (2000) {0} G - an uncursed large box {508} H - an uncursed chest {750} Contents of the large box: a ! uncursed +0 stack javelin {8} The chest is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 13 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: fire resistance Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 93% Wand drop chance was reduced to 95% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 68% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 85% chance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body spells (turn 17) The following skill became untrainable after a while: squeaking (turn 49334) The following skill couldn't be trained before a certain turn number is reached: shield (turn 32722) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62005 Monster spawn increase reached its maximum at turn 146365 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5186796 The monster class that cannot be genocided was flying fish The monster species that spawned more often: house snake (freq bonus 3) The monster species that spawned more often: deduction gnome (freq bonus 12) The monster species that spawned more often: fawn (freq bonus 6) The monster species that spawned more often: aligned beam (freq bonus 3) The monster species that spawned more often: umber hulk (freq bonus 30) The monster species that spawned more often: Anji Mito (freq bonus 6) The monster species that spawned more often: kirikiri mai (freq bonus 18) The monster species that spawned more often: Brightar (freq bonus 36) The monster species that spawned more often: abnormal fungus (freq bonus 4) The monster species that spawned more often: telephonic drawable (freq bonus 4) The monster species that spawned more often: volcano dragon (freq bonus 12) The monster species that spawned more often: xenocryst clamper (freq bonus 12) The monster species that spawned more often: unhinged guerrilla (freq bonus 12) The monster species that spawned more often: petty snow king (freq bonus 1) The monster species that spawned more often: quiver slot (freq bonus 28) The monster species that spawned more often: mayday tossup fiend (freq bonus 5) The monster species that spawned more often: Marius (freq bonus 4) The monster species that spawned more often: dancing candle flame (freq bonus 4) The monster species that spawned more often: fungal vine (freq bonus 1) The monster species that spawned more often: winged gargoyle (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster species that never randomly spawned: smash skeleton The monster species that never randomly spawned: cursed warp fungus The monster species that never randomly spawned: train The monster species that never randomly spawned: hydrargyrumach The monster species that never randomly spawned: pit lord The monster species that never randomly spawned: devil's snare The monster species that never randomly spawned: evil beam The monster species that never randomly spawned: con force patch The monster species that never randomly spawned: perpetuated auctioning The monster species that never randomly spawned: poison viper The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 22) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 37) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 16) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 34) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 79) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 51) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: calculator ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 5) The RNG hath decreed that this item was always generated cursed: defog (above ground) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: energy sap ((null)) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this trap was always invisible: recurring spell loss trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 5) Trap randomization happened for 1 in 660 traps Next attribute increase check would have come at turn 678 Strength training was 40 Dexterity training was 9 Wisdom training was 11 Constitution training was 24 Your sanity was 75 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had infravision You had 1404 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Sat Jan 11 01:54:24 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 94% b - protection 1 + protect 0% 94% c - cure blindness 2 + healing 0% 94% d - poison blast 4 + attack 37% 294% Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) sigil of control 2X LIMIT(0) sigil of tempest 2X LIMIT(0) sigil of discharge 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) symbiosis 2 O LIMIT(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (forgetful cloak) leather gloves (velvet gloves) Scrolls scroll of stinking cloud (BASA MAINASA 1 MINETA MA AUCHA) scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of mana (MKMNFST) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (VITIO PUS RO) scroll of cure (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of heal other (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) * scroll of extra healing (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) * scroll of greater mana restoration (EUROVISION FARCE CONTEST) scroll of destroy armor (PROC TANK PUMP) scroll of gold detection (MAHJONG TILE AUTUMN) Spellbooks spellbook of confuse monster (iranian) spellbook of protection (vellum) spellbook of cure blindness (gloaming) spellbook of poison blast (transparent) Potions potion of gain energy (honey) potion of fruit juice (St.John's Wort) potion of invisibility (thaumaturgic) Rings ring of conflict (cancerous) ring of teleportation (conundrum) ring of increase accuracy (class) Wands wand of poison (segmented) wand of venom scattering (alarming) wand of sleep (vibrating) Tools tallow candle called not magic (candle) large box (wooden box) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 regular blobs (1 created) 0 fuel barrels (1 created) 0 jackals (1 created) 2 pack jackals a sua rat 0 crawling worm masses (1 created) 0 venom fungi (1 created) an oozing pudding 0 hap snakes (1 created) 0 river moccasins (6 created) a kobold zombie a kasa-obake a dumb human an aaah aaah a hc beginner 0 mussles (1 created) a twen a novice roll wall 24 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 11 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 6 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 9 You had a maximum sanity of 75 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 2 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 1 time You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 1 time You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 2 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 1 time You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (34 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 2 with 203 points, and 36 pieces of gold, after 654 moves. Killer: a monster (river moccasin) You were level 2 with a maximum of 38 hit points when you died. You reached the 375th place on the top 10000 list. No Points Name Hp [max] 1 270152 porkman-Pri-Red-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a blaster bolt. - [189] 2 151420 Leeroy-Dra-Out-Mal-Cha died in Gamma Caves on level 31. Killed by a monster (hallucinogen-distorted Dora's hugging boot). - [131] 3 107041 Leeroy-Dra-Out-Mal-Law died in Sewer Plant on level 43. Killed by a lead shot. - [158] 373 225 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 4. Killed by a cone of cold. - [18] 374 218 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 4. Killed by a gas spore's explosion. - [18] *375 203 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (river moccasin). - [38] 376 195 Leeroy-Dra-Out-Mal-Cha quit in Space Base on level 4. 18 [18] 377 172 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 3. Killed by a tower of flame. - [14]