ziratha, chaotic female devilish Poison Mage ---- .<&@. ..... } } } ... [Ziratha the Venom Scatterer] St11 Dx11 Co7 In10 Wi8 Ch7 PoiDevFemCha Dlvl:4 $43 HP-1(74) Pw77(83) AC8 Xp5/310 T1514 Brd Latest messages Warning: HP low! There is a wall in the way! You see here 3 crude spears {36}. You fly down along the stairs. The vile hunter hits you! [-5 -> 11] Warning: HP low! The vile hunter hits you! [-2 -> 10] Warning: HP low! The vile hunter misses. You fail to cast the spell correctly. The vile hunter hits you! You hear the howling of the CwnAnnwn... [-7 -> 3] Warning: HP low! The vile hunter misses. You kill the black rat! The vile hunter hits you! You die... Your inventory Amulets u - a cursed amulet of unchanging {0} z - a blessed amulet of flying (being worn) {0} Weapons a - the blessed +2 silver khakkhara named The Rising Sun (weapon in foreclaws) {24} B - an uncursed +0 wonder dagger {4} J - the uncursed +0 crossbow named Bashcrash {20} N - 22 uncursed +0 spikes {0} Armor b - a blessed thoroughly greased +1 poisonous cloak (being worn) {4} x - an uncursed +0 mummy wrapping {2} A - an uncursed +0 small shield {12} L - a blessed greased +1 plate mail {200} M - the uncursed +1 elven leather helm named Perfect Set {2} Comestibles c - 2 uncursed food rations {0} E - an uncursed cheese {0} F - 13 uncursed slime molds {0} K - 5 uncursed carrots {0} Scrolls e - a blessed scroll of magic mapping {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of gold detection {0} s - an uncursed scroll of enchant armor {0} y - an uncursed scroll of tele level {0} G - a blessed finalized scroll of teleportation {0} I - a blessed scroll of healing {0} Spellbooks i - a blessed spellbook of confuse monster (2:1) {0} j - a blessed spellbook of protection (2:3) {0} k - a blessed finalized spellbook of cure blindness (0:2) {0} l - a blessed spellbook of poison blast (0:4) {0} Potions d - an uncursed finalized potion of extreme power {0} w - an uncursed potion of restore ability {0} D - an uncursed potion of ESP {0} Rings h - an uncursed ring of regeneration {0} Wands f - a blessed wand of poison (0:1) {0} g - an uncursed wand of venom scattering (0:16) {0} Tools t - an uncursed chest {750} C - a blessed tallow candle called one (2000) {0} H - an uncursed chest {750} Gems v - 2 blessed +1 worthless pieces of cyan glass {2} Contents of the chest: an uncursed spellbook of shining wave (6:1) {0} a blessed potion of restore ability {0} an uncursed potion of object detection {0} an uncursed wand of detect monsters (0:2) {0} an uncursed stethoscope {0} The chest is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property extrinsically: detect monsters You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 59% Implant drop chance was reduced to 96% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 89% Tool drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: firearms The following skill was limited to skilled proficiency: memorization The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 110) The following skill became harder to train at higher skill levels: dart Number of artifacts generated was 1 Number of fake artifacts generated was 9 Monster spawn increase started at turn 55058 Monster spawn increase reached its maximum at turn 156459 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 10966002 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: gremlin (freq bonus 3) The monster color that was spawned more often: bright green (freq bonus 3) The monster species that spawned more often: filth beatle (freq bonus 4) The monster species that spawned more often: solid colony (freq bonus 12) The monster species that spawned more often: mana fungus (freq bonus 10) The monster species that spawned more often: gargar (freq bonus 12) The monster species that spawned more often: talc hobbit (freq bonus 30) The monster species that spawned more often: deep one (freq bonus 40) The monster species that spawned more often: deferent unsighting nee (freq bonus 30) The monster species that spawned more often: Minator Kaptain (freq bonus 20) The monster species that spawned more often: Bulletproof Sergeant (freq bonus 4) The monster species that spawned more often: Woodland-elf rogue (freq bonus 27) The monster species that spawned more often: Aldinach (freq bonus 10) The monster species that spawned more often: edifice humorist (freq bonus 15) The monster species that spawned more often: Ippo Makunoichi (freq bonus 24) The monster species that spawned more often: apprentice mushroom (freq bonus 5) The monster species that spawned more often: Grund the Orc King (freq bonus 10) The monster species that spawned more often: TGWTG (freq bonus 5) The monster species that spawned more often: riband stationing (freq bonus 10) The monster species that spawned more often: stalking kazwo lichen (freq bonus 28) The monster species that spawned more often: normal pseudo rat (freq bonus 36) The monster species that spawned more often: gruesomer amiable (freq bonus 12) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 1) The monster species that never randomly spawned: overskirt deceivable fraternizer The monster species that never randomly spawned: jelly golem The monster species that never randomly spawned: ancient plain dragon The monster species that never randomly spawned: waiter golem The monster species that never randomly spawned: spliceshee The monster species that never randomly spawned: sexy balrog The monster species that never randomly spawned: celled mushroom The monster species that never randomly spawned: moderation utilise The monster species that never randomly spawned: joyous lady The monster species that never randomly spawned: highest priestest The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 20) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 25) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 15) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of your momma (sniffer, freq bonus 18) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 15) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 2) The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 5) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 2) Trap randomization happened for 1 in 514 traps Next attribute increase check would have come at turn 2525 Strength training was 25 Dexterity training was 26 Wisdom training was 10 Constitution training was 50 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had the following amount of cash stored in the bank: 40 You had not decided on your sexuality yet You leeched mana You had infravision You had 1280 points of nutrition remaining You could fly You had full nutrients You were very lucky (5) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.0 (6e32f2d7) - last build Wed Dec 18 03:21:12 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 85% b - protection 1 + protect 0% 85% c - cure blindness 2 + healing 0% 85% d - poison blast 4 + attack 90% 285% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) sigil of control 5X Prepared(0) sigil of tempest 5X Prepared(0) sigil of discharge 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) symbiosis 5 O Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Amulets amulet of flying (doll) amulet of unchanging (disc) Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (gentle cloak) elven leather helm (leather hat) Scrolls scroll of magic mapping (MODD ARCHWILIO) scroll of healing (TEMOV) scroll of mana (GOLDUCK EXPERIENCE REQUIEM) scroll of phase door (FLASH EM EXTENDED PHOTOSHOOT) scroll of standard id (ELF DONT CANNT) scroll of cure (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) * scroll of extra healing (CLONE MONSTER) * scroll of greater mana restoration (EAT FRUIT FASTLY) scroll of gold detection (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of enchant armor (U HAVE MAIL) scroll of tele level (MUDDIED SLEUTH) scroll of teleportation (GOOD THING YOU WERENT THERE) Spellbooks spellbook of confuse monster (clack-clack) spellbook of protection (uninscribed) spellbook of cure blindness (pocket) spellbook of poison blast (dry) spellbook of shining wave (iranian) Potions potion of extreme power (illuminated) potion of restore ability (whisky) potion of ESP (tesco value) potion of object detection (bubbly) Rings ring of regeneration (scarab) Wands wand of poison (fallthrough) wand of venom scattering (straight) wand of detect monsters (porcelain) Tools tallow candle called one (candle) chest (wooden container) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 slow ants (1 created) 0 brown ants (1 created) a baby husky 0 dingo puppies (1 created) 0 wussy cats (1 created) 0 backbringers (1 created) a transerval 0 hobbit younglings (1 created) a hobbit (2 created) 0 wanter demons (1 created) 0 tucholds (1 created) 0 hidden kobolds (1 created) a small kobold 0 small naggers (2 created) 0 carvers (1 created) a spikeflier (2 created) 0 large kobolds (2 created) 0 dismal kobolds (2 created) 0 akkolds (1 created) a baby leprechaun 0 iguanechauns (1 created) a tuski mimic 0 cool goblins (1 created) 0 hobgoblins (1 created) 2 sewer rats (3 created) a black rat 2 field voles a chipmunk a venom crawler 0 cave spiders (1 created) 0 yellow centipedes (1 created) a black cloud an ofc bug (3 created) a boom light a kur a beginner elemental 4 crawling elementals 0 emus (3 created) 0 invisible badguys (2 created) 0 bloody badguys (2 created) 0 senders (1 created) 0 water elementals (1 created) 0 porter lichens (1 created) a yellow mold 0 red spores (1 created) 0 apprentice spore lichens (1 created) 0 sucker growths (1 created) 0 venom fungi (1 created) 0 back pews (1 created) 0 stroke gnomes (1 created) 0 gnomes (3 created) a gnome thief 0 rock gnomes (1 created) 0 gnome lords (1 created) 0 crosslords (2 created) 0 gnome rogues (1 created) a miter 3 Keystone Kops a grab sergeant 0 mummies (1 created) 0 dcss mummies (1 created) 0 early mummies (1 created) a baby ogre 0 small ers (1 created) 0 clolls (1 created) a shieldon mutant (2 created) 0 monkeys (1 created) 0 new zombies (1 created) 0 gnome zombies (1 created) a dwarf zombie a baby shoe a gravel golem a friendly adventurer 0 child nurses (1 created) a peasant 0 naive fools (1 created) 0 vile hunters (1 created) a newt 2 twens 0 geckos (1 created) 0 forgotten plants (1 created) 0 lime killer tomatoes (1 created) 0 mesgrues (1 created) a mini rub monster 108 creatures born. 41 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 51 times You killed 41 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 3 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 17 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 1 time You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 1 time You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 11 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 3 critical hits You stole goods worth 0 zorkmids You let monsters dig out 22 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 1 potion You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (71 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 4 with 1429 points, and 43 pieces of gold, after 1514 moves. Killer: a monster (vile hunter) You were level 5 with a maximum of 74 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 65879 ziratha-Poi-Dev-Fem-Cha turned to stone in The Gnomish Mines on level 11. Petrified by a gnome warrior. 41 [148] 2 23304 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 4 [max 5]. Killed by a bolt of lightning. - [118] 3 18104 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a spear. - [98] 7 3030 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a monster (invisible Mr. Annootok, the shopkeeper). - [101] 8 2833 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a faerie floss rhing. - [7] * 9 1429 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (vile hunter). - [74] 10 1060 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Rhydaman, the shopkeeper). - [47] 11 115 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rocky turret). - [24]