ziratha, chaotic female devilish Poison Mage ###-------------- #,%%)%...%......|## #I#|.I&I.........,,### #,#---.-.--------#,,,########## ##-------##,# #,,,,,,,,,,,`,,,,,,,,,,,,##----------- -----------------,-.....|,,,# ##,,##,----------------,,,,..........| |...............+,|.....-,#######,###,|..............|####|.........| |...............|#|...#.|,,,,,,,,,,,,,...............|###,-.........| |...............| |.....+,######,###,#|...............,,,#---------.- ----------------- -------## #,# #,#----------------#### #,# --.---%# #,## |....|,# #),# |...{|,# -----.----- |....-,# |..``..``.| |..<.|## |`.`.``...| ----|- |...`.....| #,# |`..`..`..| ### ---------- [Ziratha the Venom Scatterer] St7 Dx14 Co5 In11 Wi4 Ch5 PoiDevFemCha Dlvl:2 $19 HP-12(47) Pw68(76) AC6 Xp5/290 T1004 Bli Latest messages It hits you! [-13 -> 10] It touches you! # - 9 bullets {0}. # - 21 invisible bullets {0}. # - a rifle {12}. The Kop Sergeant picks up a bullwhip {8}. The Kop Sergeant throws a cream pie! You are hit by a cream pie. Yecch! You've been creamed. Wait! There's something there you can't see! It misses. (3x) It touches you! Water washes over you! It hits you! You hear the howling of the CwnAnnwn... [-14 -> 2] Warning: HP low! It hits you! You die... Your inventory Weapons # - an uncursed +0 rifle {12} # - 21 invisible blessed +4 bullets named Bonus Speed {0} # - 9 uncursed +0 bullets {0} a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} t - an uncursed +0 two-handed sword {60} x - 6 uncursed +0 arrows {0} Armor # - a cursed -4 enchanted (of blindness) elven cloak {4} # - a blessed +0 pair of leather gloves {4} # - an uncursed +0 elven cloak {4} u - an uncursed +0 pair of lady boots {4} y - an uncursed +1 poisonous cloak (being worn) {4} B - the uncursed greased +0 helm of underwater action named Rule of Eldarion {20} F - an uncursed +0 pair of leather gloves {4} Comestibles c - 2 uncursed food rations {0} v - an uncursed tin of early thiever meat {0} E - an uncursed fortune cookie {0} Scrolls e - an uncursed scroll of enchant weapon {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} A - a blessed finalized scroll of symbiosis {0} Spellbooks i - a blessed spellbook of blank paper (1:4) {0} j - a blessed spellbook of protection (0:3) {0} k - a blessed finalized spellbook of cure blindness (0:2) {0} l - a blessed spellbook of poison blast (0:2) {0} Potions # - an uncursed potion of monster detection {0} d - an uncursed potion of gain level {0} C - an uncursed finalized potion of enlightenment {0} Rings h - an uncursed ring of sleeping {0} Wands # - an uncursed wand of magic missile (0:7) {0} # - an uncursed wand of cold (6:0) {0} # - an uncursed wand of cold (0:3) {0} # - an uncursed wand of probing (0:21) {0} # - an uncursed wand of enlightenment (0:2) {0} # - an uncursed wand of cold (0:4) {0} # - an uncursed wand of slow monster (0:10) {0} # - an uncursed wand of cold (0:10) {0} # - an uncursed wand of mutation (0:1) {0} # - an uncursed wand of haste monster (0:2) {0} # - an uncursed wand of trap disarming (0:5) {0} # - a blessed wand of darkness (0:16) {0} # - a blessed wand of sleep (0:8) {0} # - an uncursed wand of healing (0:8) {0} f - an uncursed wand of poison (0:4) {0} g - an uncursed wand of venom scattering (0:17) {0} s - an uncursed wand of entrapping (0:0) {0} z - an uncursed wand of speed monster (7:2) {0} G - an uncursed wand of slow monster (0:10) {0} H - an uncursed wand of wonder (0:10) {0} I - an uncursed wand of cancellation (0:5) {0} J - a blessed wand of sleep (0:2) {0} K - an uncursed wand of speed monster (0:12) {0} L - an uncursed wand of trap disarming (0:7) {0} M - an uncursed very burnt wand of undead turning (0:12) {0} N - an uncursed wand of identify (0:3) {0} O - an uncursed wand of undead turning (0:6) {0} P - an uncursed wand of probing (0:3) {0} Q - an uncursed wand of entrapping (0:1) {0} R - an uncursed wand of cold (0:1) {0} S - an uncursed wand of polymorph (0:5) {0} T - an uncursed wand of cancellation (0:0) {0} U - an uncursed wand of slow monster (0:2) {0} V - a ! uncursed rusty wand of locking (0:2) {0} W - an uncursed rusty wand of make invisible (0:1) {0} X - a cursed wand of lightning (0:3) {0} Y - an uncursed rusty wand of teleportation (0:9) {0} Z - an uncursed wand of create familiar (0:5) {0} Tools b - an uncursed large box {500} r - 5 uncursed tallow candles called one (2000) {0} w - a cursed magic whistle {0} D - an uncursed tin whistle {0} The large box is empty. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 1 sins You could not have this property extrinsically: full nutrients Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 226 Tool identification only worked 5 times out of 27 Monsters only dropped their equipment with 73% chance Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 46% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 98% Potion drop chance was reduced to 94% Armor drop chance was reduced to 79% Tool drop chance was reduced to 96% Food drop chance was reduced to 79% Monster death drops spawned with only 85% chance The following skill could not be trained at all: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5) The following skill became harder to train at higher skill levels: lightsaber Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 75824 Monster spawn increase reached its maximum at turn 155690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2134446 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: corpse fiend (freq bonus 12) The monster species that spawned more often: overinvested mandolinist (freq bonus 6) The monster species that spawned more often: Spectral Keelhauler (freq bonus 4) The monster species that spawned more often: giant spawn permamimic (freq bonus 21) The monster species that spawned more often: knight of the forgetting (freq bonus 24) The monster species that spawned more often: cartoonist lowered (freq bonus 16) The monster species that spawned more often: steel mass (freq bonus 16) The monster species that spawned more often: crackbeetle (freq bonus 9) The monster species that spawned more often: farting dude (freq bonus 28) The monster species that spawned more often: greater ettercap (freq bonus 12) The monster species that spawned more often: laboratorial deservingly (freq bonus 40) The monster species that spawned more often: old feminism dragon (freq bonus 20) The monster species that spawned more often: dot grue (freq bonus 8) The monster species that spawned more often: yellow light (freq bonus 5) The monster species that spawned more often: heel demon (freq bonus 48) The monster species that spawned more often: mysterious woman (freq bonus 12) The monster species that spawned more often: coloured plottier (freq bonus 16) The monster species that spawned more often: petty rabid rabbit (freq bonus 7) The monster species that spawned more often: chemical force patch (freq bonus 10) The monster species that spawned more often: lavender warp fungus (freq bonus 20) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster species that never randomly spawned: sanguine force patch The monster species that never randomly spawned: green naga The monster species that never randomly spawned: huge tunnel mole The monster species that never randomly spawned: cancer research lady The monster species that never randomly spawned: urbanist benumbed The monster species that never randomly spawned: xtra jabberwock The monster species that never randomly spawned: Haejin, the Enigma The monster species that never randomly spawned: Maurus The monster species that never randomly spawned: monition robotry The monster species that never randomly spawned: plundering insensate hostly The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 9) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 93) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 12) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 11) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 8) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 117) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 2) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: pole lantern ((null)) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this trap was always invisible: grave wall trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 2) Trap randomization happened for 1 in 33 traps Next attribute increase check would have come at turn 1923 Strength training was 34 Dexterity training was 9 Wisdom training was 34 Constitution training was 50 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You were blinded (4) You had not decided on your sexuality yet You were being chased by the kops. (27037) You leeched mana You had infravision You had 961 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.0 (6e32f2d7) - last build Wed Dec 18 03:21:12 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 90% b - protection 1 + protect 0% 90% c - cure blindness 2 + healing 0% 90% d - poison blast 4 + attack 79% 290% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) sigil of control 5X Prepared(0) sigil of tempest 5X Prepared(0) sigil of discharge 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(660) invoke deity 5 R Prepared(0) symbiosis 5 O Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (flax cloak) elven cloak (faded pall) leather gloves (viva gloves) lady boots (lovely boots) helm of underwater action (frequent helmet) Scrolls scroll of enchant weapon (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of healing (THE ACT 5 MERC WAS REALLY MADE INTO AN UBER WIMP) scroll of mana (VAS CORP BET MANI) scroll of phase door (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of standard id (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of cure (SLAPHEELEDSANDALBOOT) * scroll of extra healing (MANUALIRK GLEKNOW MIZK) * scroll of greater mana restoration (DEVIENEX COER) scroll of symbiosis (TSCHONBLAEIHA) Spellbooks spellbook of confuse monster (pythonic) spellbook of protection (russian) spellbook of cure blindness (wrath) spellbook of poison blast (raging) spellbook of blank paper (plain) Potions potion of gain level (topaz) potion of speed (castor bean) potion of monster detection (bright) potion of enlightenment (lavender) Rings ring of sleeping (numbing) Wands wand of poison (adamantium) wand of venom scattering (aged) wand of magic missile (clunky) wand of cold (rubber) wand of probing (hopeless) wand of enlightenment (vajra tower) wand of slow monster (rusty) wand of mutation (straight) wand of haste monster (fogwood) wand of trap disarming (mesh) wand of darkness (quivering) wand of sleep (enviable) wand of healing (round) wand of entrapping (vanishing) wand of speed monster (domed) wand of wonder (dodecagonal) wand of cancellation (vajra blade) wand of undead turning (asymmetric) wand of identify (double-headed) wand of polymorph (pourpoor) wand of locking (contaminated) wand of make invisible (impact) wand of lightning (pointed) wand of teleportation (spiked) wand of create familiar (perforated) Tools magic whistle (whistle) tallow candle called one (candle) large box (wooden box) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: (mad shopkeeper) <- You are here Vanquished creatures a touch spore a wanter demon a small kobold a fast mimicker a wimpgoblin a little lamb an easy opponent a stalactoid a ponue a grain vortex 2 armored larvae a maggot a one-legged centaur 0 venom fungi (1 created) a giant child a kestrel 3 Keystone Kops (4 created) a Minder Kop 0 Keystone Inspectors (1 created) 2 Kop Sergeants (3 created) a grab sergeant 0 Kop Lieutenants (1 created) a Kop Kaptain 0 Kop Katchers (1 created) a kobold zombie an akira girl 0 imperials (1 created) 0 aliens (1 created) an incantifier 0 shopkeepers (1 created) a soldier a sergeant 0 lieutenants (1 created) 0 twens (1 created) a gecko a shrieker mushroom patch a pile of dimes an easy grue 44 creatures born. 33 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 30 times You killed 26 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 3 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 2 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 3 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 1 time You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -12 You had a maximum alignment of 15 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 4 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 38338 zorkmids You let monsters dig out 0 wall tiles You untrapped 1 trap You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 1 potion You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 2 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (3 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (47 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 2 with 1060 points, and 0 pieces of gold, after 1004 moves. Killer: a monster (invisible Ms. Rhydaman, the shopkeeper) You were level 5 with a maximum of 47 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 65879 ziratha-Poi-Dev-Fem-Cha turned to stone in The Gnomish Mines on level 11. Petrified by a gnome warrior. 41 [148] 2 18104 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a spear. - [98] 3 4121 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (squad fire elemental). - [102] 6 3030 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a monster (invisible Mr. Annootok, the shopkeeper). - [101] 7 2833 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a faerie floss rhing. - [7] * 8 1060 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom * on level 2. Killed by a monster (invisible Ms. Rhydaman, the shopkeeper). - [47] 9 115 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rocky turret). - [24] 10 110 BSOD2-Car-Aqu-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Siirt, the shopkeeper). - [16]