ziratha, chaotic female devilish Poison Mage ##------------ ######### ----------### #,..<........| #######,,,,,,,# |........-,,,-----#######,|........... #,,,,,,,###--|-- |........|##,-....,,,,,,,,------+----- #&###### |...| |........| ##|{|.|######### #**,I |...| ------.---##,-..>.,# ..-,## ##|...| #,,,# #,,,|...|,# ,}| ...... #,-...| ##,### #,##-|---## ,,|...... #,|...| #,`#####,,,,,# #,-------# #,|...| ---|---,,,,,#### #,,,,,,,,##,,# #,----- |......,-.------ #,######,##,,# #,,,# |.....| |......--- --.---,# #,,,#,# ###,# |.....|#|........| ####---.....,# ###,#,.---.----,# |......,-........| #,,,.......|## ####,|.`....|,# |.....|#|........|###########,##|......| #,|`.`.`..,# --....| |.........,,,,,,,,,,,,# |...\..| #,....`{{|## ------ |........|############# |......| ##-------- ---------- |....--- ------ [Ziratha the Poison Mixer] St8 Dx13 Co12 In14 Wi6 Ch7 PoiDevFemCha Dlvl:1 $30 HP0(24) Pw19(34) AC7 Xp2/22 T285 Latest messages a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}. It grabs you! [-2 -> 22] You hear a flinging sound. You are hit by a gray stone. [-1 -> 21] You are hit by a gray stone! [-6 -> 15] In what direction? [47896321><] The blast of poison gas hits it. You hear a flinging sound. You are hit by a gray stone! [-9 -> 6] You hear a flinging sound. You are hit by a gray stone! You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! It rattles noisily! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} s - 18 uncursed +0 ya {0} w - 2 uncursed +1 orcish daggers named Missing Light {8} Armor z - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} r - an uncursed orange {0} t - an uncursed tin of fish {0} v - 3 uncursed pears {0} x - an uncursed tripe ration {0} Scrolls e - a blessed finalized scroll of teleportation {0} m - 5 uncursed scrolls of healing {0} n - 5 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 3 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} u - an uncursed scroll of create monster {0} Spellbooks i - a blessed spellbook of confuse monster (0:5) {0} j - a blessed spellbook of protection (0:3) {0} k - a blessed spellbook of cure blindness (4:4) {0} l - a blessed spellbook of poison blast (3:3) {0} Potions d - an uncursed potion of paralysis {0} Rings h - an uncursed ring of sleeping {0} y - an uncursed ring of random effects {0} Wands f - an uncursed wand of poison (0:3) {0} g - an uncursed wand of venom scattering (0:11) {0} Tools b - an uncursed chest {750} The chest is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 301 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 97% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 97% Ring drop chance was reduced to 88% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 60% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 77% Tool drop chance was reduced to 76% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: spear The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 14) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 65738) The following skill became harder to train at higher skill levels: symbiosis Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32930 Monster spawn increase reached its maximum at turn 174122 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 876690 The monster class that cannot be genocided was gremlin The monster species that spawned more often: emerald dragon (freq bonus 12) The monster species that spawned more often: myopia exonerator (freq bonus 4) The monster species that spawned more often: bay giant (freq bonus 2) The monster species that spawned more often: tend filthiest (freq bonus 4) The monster species that spawned more often: giant blue termite (freq bonus 3) The monster species that spawned more often: freezer permamimic (freq bonus 4) The monster species that spawned more often: ru ah (freq bonus 12) The monster species that spawned more often: wild mumak (freq bonus 4) The monster species that spawned more often: Katia (freq bonus 3) The monster species that spawned more often: Barrier Kop (freq bonus 12) The monster species that spawned more often: nasty monster (freq bonus 4) The monster species that spawned more often: The Jade Dragon (freq bonus 4) The monster species that spawned more often: moonward untidily (freq bonus 6) The monster species that spawned more often: redshirt (freq bonus 8) The monster species that spawned more often: disarming turret (freq bonus 10) The monster species that spawned more often: double-edge beetle (freq bonus 10) The monster species that spawned more often: cerulean wort (freq bonus 6) The monster species that spawned more often: rubber chicken (freq bonus 1) The monster species that spawned more often: giant pink dragonfly (freq bonus 4) The monster species that spawned more often: pool edge swimmer (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 5) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that drain your score (freq bonus 4) The monster species that never randomly spawned: depowered mushroom The monster species that never randomly spawned: fanged spider The monster species that never randomly spawned: telemeter vagued The monster species that never randomly spawned: geochemist transactor The monster species that never randomly spawned: Officer Hanna The monster species that never randomly spawned: dilational black hole The monster species that never randomly spawned: declamatory asterisk The monster species that never randomly spawned: hurtful spirit The monster species that never randomly spawned: undead death eater The monster species that never randomly spawned: fire turret The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: nano axe ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: paving (clack-clack) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 34) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 5) The RNG hath decreed that this item was generated more often: defog (above ground, freq bonus 13) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 23) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 14) The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy cloth ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 17) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 9) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Trap randomization happened for 1 in 848 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 344 Strength training was 4 Dexterity training was 1 Wisdom training was 11 Constitution training was 13 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You were going to confuse monsters You had 1948 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.0 (6e32f2d7) - last build Wed Dec 18 03:21:12 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 103% b - protection 1 + protect 0% 98% c - cure blindness 2 + healing 0% 98% d - poison blast 4 + attack 52% 308% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) sigil of control 2X Prepared(0) sigil of tempest 2X Prepared(0) sigil of discharge 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) symbiosis 2 O Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) ya (bamboo arrow) orcish dagger (crude dagger) Armor poisonous cloak (fuel cloak) Scrolls scroll of teleportation (FORCE BOLT IS BROKEN) scroll of healing (GO TEAM NASTYTRAP) scroll of mana (PROKLINJATI SVOJ ZIVOT) scroll of phase door (I AM THE BEST) scroll of standard id (HLY HLS) scroll of cure (DIDELDIDELDIDEL) * scroll of extra healing (ENSSICIBZ EDUDO) * scroll of greater mana restoration (TEMOV) scroll of create monster (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) Spellbooks spellbook of confuse monster (watered) spellbook of protection (origami) spellbook of cure blindness (light blue) spellbook of poison blast (disintegrating) Potions potion of paralysis (frothing) potion of gain level (moonshine) Rings ring of sleeping (silver) ring of random effects (mayan) Wands wand of poison (metal) wand of venom scattering (tengwar) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a pack kobold a kazwo lichen 0 venom fungi (1 created) an ant mummy an aaah aaah 0 minighosts (1 created) a newborn rub monster 0 rocky turrets (1 created) 8 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 2 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 2 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 3 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 1 potion You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (24 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (22 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 115 points, and 30 pieces of gold, after 285 moves. Killer: a monster (rocky turret) You were level 2 with a maximum of 24 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 65879 ziratha-Poi-Dev-Fem-Cha turned to stone in The Gnomish Mines on level 11. Petrified by a gnome warrior. 41 [148] 2 18104 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a spear. - [98] 3 4079 metanite64-Che-Ele-Mal-Cha died in Sokoban on level 5 [max 6]. Killed by a monster (bird), while frozen by breathing a potion. - [93] 5 3030 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a monster (invisible Mr. Annootok, the shopkeeper). - [101] 6 2833 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a faerie floss rhing. - [7] * 7 115 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rocky turret). - [24] 8 110 BSOD2-Car-Aqu-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Siirt, the shopkeeper). - [16]