ziratha, chaotic female devilish Poison Mage -------- |..|...|## ##############|.......,# #------## #,,,,,,,,,,,,,.......|,####------- --------------,......,# #####,---#########|......|,,,,,|.))))| |............|,|....|,# #,,,{,|.| ### -----.--####,-.))))| |............+,|....|,###,--.--.--..- #,,# ##|[)))[| |............|#--|---`,##F&....)....| #,## |.).))| |............|,,,,,,,,,#,,|.....%...| #,# |.)))-- ---------.----#####,###%##-----..-`-- #,,# ------ #,# #,# #,## #..|# ######,,## #####,#########,###,,# #-|-### ##,,,,,,## ######,,,,,,,,,,,,,,,`,,%,# #,,,,###,,###### ##,,,,,,###,,#######---|-,,# ####,`#,,####### #,,########,## |...|,,# ##,,,,,,,,,,`# --------.----###`,,# |.)>|,, ---------.---------.-- |.<..........,,,,## |...|(#,|....................| |..........)|##### |...+,,,.....................| ------------- -----###---------------------- [Ziratha the Venom Scatterer] St6 Dx7 Co9 In14 Wi7 Ch7 PoiDevFemCha Dlvl:3 $406 HP-9(53) Pw94(94) AC-1 Xp5/169 T1486 Sat Latest messages The green mold warrior hits you! [-5 -> 26] You hit the green mold warrior. You are splashed by the green mold warrior's acid! [-3 -> 23] The green mold warrior swings its flail. The green mold warrior hits you! [-6 -> 17] You miss the green mold warrior. The green mold warrior swings its flail. The green mold warrior hits you! [-4 -> 14] The green mold warrior swings its flail. The green mold warrior hits you! You hear the howling of the CwnAnnwn... [-11 -> 3] Warning: HP low! The green mold warrior swings its flail. The green mold warrior hits you! You die... Your inventory Weapons # - 49 cursed -1 sand darts {1} a - a blessed +2 silver khakkhara {24} z - 28 uncursed +0 blaster bolts {0} E - an uncursed +0 orcish short sword (weapon in foreclaw) {12} L - 21 uncursed +0 arrows {0} Armor # - an uncursed thoroughly greased +0 bad shirt {2} t - an uncursed +1 poisonous cloak (being worn) {4} u - a * uncursed +0 crystal plate mail (being worn) {200} Comestibles c - 3 uncursed food rations {0} B - 3 uncursed tripe rations {0} C - an uncursed fortune cookie {0} D - an uncursed tin of mimic ant meat {0} F - 2 cursed strongly greased slime molds {0} G - 3 blessed apples {0} V - an uncursed tin of kobold meat {0} Y - 11 uncursed slime molds {0} Scrolls e - an uncursed scroll of scare monster {0} m - 6 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of standard id {0} q - an uncursed scroll of cure {0} w - an uncursed scroll of enchant armor {0} y - an uncursed scroll of mass murder {0} P - an uncursed finalized scroll of highway {0} Z - an uncursed scroll of symbiosis {0} Spellbooks i - a blessed spellbook of confuse monster (0:4) {0} j - a blessed spellbook of protection (0:3) {0} k - a blessed finalized spellbook of cure blindness (0:5) {0} l - a blessed spellbook of poison blast (0:4) {0} Potions d - a blessed potion of speed {0} r - an uncursed finalized potion of speed {0} v - an uncursed potion of fire {0} I - an uncursed finalized potion of booze {0} J - a blessed potion of restore ability {0} O - an uncursed potion of see invisible {0} Q - an uncursed finalized potion of gain level {0} R - an uncursed finalized potion of fruit juice {0} Rings # - a cursed ring of regeneration {0} h - a ^ uncursed -1 ring of protection {0} N - an uncursed ring of levitation {0} X - an uncursed ring of invisibility {0} Wands f - an uncursed wand of poison (0:2) {0} g - an uncursed wand of venom scattering (6:2) {0} x - an uncursed wand of sleep (0:8) {0} K - an uncursed wand of striking (0:11) {0} W - an uncursed wand of fear (0:2) {0} Tools # - an uncursed sack {5} b - an uncursed large box {500} s - an uncursed blindfold {0} A - an uncursed horn of plenty (0:13) {0} Gems H - the uncursed +2 worthless piece of orange glass named Dehumanizer {1} M - 2 uncursed +0 worthless pieces of green glass {2} T - an uncursed +0 topaz stone {1} U - 2 blessed +1 worthless pieces of green glass {2} The sack is empty. The large box is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins You could not have this property extrinsically: regeneration You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 71% chance Wand drop chance was reduced to 87% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 84% Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: gun control The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: martial arts (turn 19) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 3688) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 95291 Monster spawn increase reached its maximum at turn 358619 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1668300 The monster class that cannot be genocided was major demon The monster species that spawned more often: mantling ossify idiomatically (freq bonus 24) The monster species that spawned more often: domestic wraith (freq bonus 24) The monster species that spawned more often: colorless patch (freq bonus 12) The monster species that spawned more often: hellhole patch (freq bonus 2) The monster species that spawned more often: normal gnome (freq bonus 3) The monster species that spawned more often: chromium veiny disrespect (freq bonus 8) The monster species that spawned more often: petit mimic (freq bonus 12) The monster species that spawned more often: doze golem (freq bonus 2) The monster species that spawned more often: pinna mensurative (freq bonus 4) The monster species that spawned more often: flameproof troll (freq bonus 24) The monster species that spawned more often: vile hunter (freq bonus 4) The monster species that spawned more often: smart penetrator (freq bonus 8) The monster species that spawned more often: satiably league (freq bonus 8) The monster species that spawned more often: gombie (freq bonus 4) The monster species that spawned more often: evil mumak caster (freq bonus 1) The monster species that spawned more often: log scorpion (freq bonus 20) The monster species that spawned more often: dark welper (freq bonus 8) The monster species that spawned more often: furthered krill emceeing (freq bonus 7) The monster species that spawned more often: irreal colony (freq bonus 6) The monster species that spawned more often: perspective quadrantal cum (freq bonus 6) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 5) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 5) The monster trait that was more common: monsters with a thick skin (freq bonus 8) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster species that never randomly spawned: fecundate subdermal The monster species that never randomly spawned: glowing patch The monster species that never randomly spawned: undead stormboy The monster species that never randomly spawned: zoologist ensconcing The monster species that never randomly spawned: scandal recutting soothest The monster species that never randomly spawned: great rainbow dragon The monster species that never randomly spawned: beeper The monster species that never randomly spawned: ultraism floweret The monster species that never randomly spawned: monochrome colony The monster species that never randomly spawned: crevasse wurm The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: gemstone lash ((null)) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: rogues gloves (boiled gloves) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 28) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 79) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 11) The RNG hath decreed that this item was generated more often: nano suit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 9) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 5) The spell school whose books are more common was body spells (freq bonus 10) The spell school whose books are more common was chaos spells (freq bonus 19) Trap randomization happened for 1 in 270 traps Next attribute increase check would have come at turn 1563 Strength training was 50 Dexterity training was 28 Wisdom training was 16 Constitution training was 21 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You leeched mana You had infravision You had 2575 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.5.9 (4a770e03) - last build Sun Dec 8 02:47:38 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 86% b - protection 1 + protect 0% 86% c - cure blindness 2 + healing 0% 86% d - poison blast 4 + attack 31% 286% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) sigil of control 5X Prepared(0) sigil of tempest 5X Prepared(0) sigil of discharge 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) symbiosis 5 O Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) orcish short sword (crude short sword) Armor poisonous cloak (living cloak) Scrolls scroll of scare monster (WALKING LUNACY) scroll of healing (INE IGO PIO) scroll of mana (MY SWEET VELCRO STRAP) scroll of phase door (NHINRIL) scroll of standard id (XOR ME HSALS) scroll of cure (TWAS BRILLIG) * scroll of extra healing (X 14 39 ZS) * scroll of greater mana restoration (OM NOM NOM) scroll of enchant armor (BEE VERSUS SPIDER THE CONTEST) scroll of mass murder (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of highway (SLARSHING SHARP A LEAVE AT KEY) scroll of symbiosis (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) Spellbooks spellbook of confuse monster (encrypted) spellbook of protection (wide) spellbook of cure blindness (locked) spellbook of poison blast (hallucinating) Potions potion of speed (vapor) potion of fire (red) potion of booze (caramel) potion of restore ability (cooling) potion of see invisible (ketchup) potion of gain level (greasy) potion of fruit juice (deep blue) Rings ring of protection (obsidian) ring of regeneration (transparent) ring of levitation (zinc) ring of invisibility (steel) Wands wand of poison (wooden) wand of venom scattering (iridescent) wand of sleep (ceramic) wand of striking (lithic) wand of fear (aged) Tools sack (bag) horn of plenty (horn) large box (wooden box) Gems worthless piece of orange glass (orange) worthless piece of green glass (green) topaz stone (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 2 blats 2 chickens 0 large foxes (1 created) 0 touch spores (1 created) a hidden gas spore 0 mini tuchechauns (1 created) a mynock 0 partial nymphs (1 created) a goblin a wimpgoblin an easy piercer 2 drains rats a g-choice a little spider a lame horse a group bug a minor mirror 0 venom fungi (1 created) a satanic gnome a pw stealer a beginner horror (2 created) an easy vamp a kobold zombie a blabbering otaku an ancipital 0 item masters (10 created) 0 shopkeepers (2 created) a newt a demitwen a hiss turret an energy trove 45 creatures born. 27 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 28 times You killed 22 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 16 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 5 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 1 altar You had your items stolen 0 times You got poisoned 1 time You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 1 time You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 2 times You fumbled 2 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 1 trap You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (5 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (43 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 3 with 1142 points, and 406 pieces of gold, after 1486 moves. Killer: a monster (green mold warrior) You were level 5 with a maximum of 53 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 3850378 ziratha-Poi-Dev-Fem-Cha died in Deep Mines on level 55 [max 63]. Killed by a monster (chasme of Mustard Gas), while praying unsuccessfully. - [261] 2 2949566 ziratha-Poi-Gav-Fem-Cha died in The Quest on level 54 [max 51]. Killed by a monster (vogon lord), while listening to beautiful crapping noises. - [263] 3 1081161 ziratha-Poi-Dev-Fem-Cha died in Mainframe on level 25 [max 33]. Killed by a monster (angry watch leader). - [213] 19 1757 ziratha-Fai-Mou-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a monster (dwarf lord). - [49] 20 1348 BSOD2-Bar-Asg-Mal-Law died in The Dungeons of Doom on level 5 [max 6]. Killed by swimming in moorland. - [76] *21 1142 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom * on level 3. Killed by a monster (green mold warrior). - [53] 22 838 BSOD2-Bar-Arg-Fem-Neu died in The Gnomish Mines on level 5. Killed by a monster (electric eel). - [65] 23 716 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (ogre lord). - [68]