ziratha, neutral male turtle Pokemon -- ### .. #,------ .. #,|....| .. #,|....| -. #%.....| .####,|....| ,,,,:,--.---## -- ,,,},,,,##^,,# ... -----|-,,,,,,,,,,#,# ......|,############ |...^<|,# |.....|,# |.`....`# -------# [Ziratha the CROC] St13 Dx15 Co13 In5 Wi14 Ch7 PokTurMalNeu Dlvl:1 $4 HP12(18) Pw6(6) AC6 Xp1/11 T107 Sto Latest messages The small turret misses. Unknown command '^J'. You kill the small turret! Unknown command '^J'. You see here an egg {0}. You displaced HUSI. You see here an egg {0}. l - a steamy potion {0}. You see here an egg {0}. (2x) Touching a petrifying egg is a fatal mistake. Your status starts changing to statue. # You are slowing down. You hear bubbling water. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Unknown command '^J'. # Really quit [yes/no]? Your inventory Comestibles a - an uncursed tin of karate scrub meat {0} b - 13 uncursed slime molds {0} c - an uncursed tin of mega goblin meat {0} d - an uncursed fortune cookie {0} e - an uncursed food ration {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions l - a blessed potion of paralysis {0} Wands f - an uncursed wand of enlightenment (0:1) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 33 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 23735 Monster spawn increase reached its maximum at turn 57865 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 205140 The monster class that cannot be genocided was vampire The monster class that was spawned more often: leprechaun (freq bonus 5) The monster species that spawned more often: gloom (freq bonus 14) The monster species that spawned more often: umber mimic (freq bonus 6) The monster species that spawned more often: RNG lich (freq bonus 14) The monster species that spawned more often: troglodyte queen (freq bonus 28) The monster species that spawned more often: ego frost giant (freq bonus 8) The monster species that spawned more often: demonic sandman (freq bonus 14) The monster species that spawned more often: sulfur mold (freq bonus 14) The monster species that spawned more often: best high school teacher (freq bonus 6) The monster species that spawned more often: etching awaited homeliest (freq bonus 96) The monster species that spawned more often: Inky (freq bonus 24) The monster species that spawned more often: automatic housecat (freq bonus 42) The monster species that spawned more often: annoying slex ghost (freq bonus 24) The monster species that spawned more often: kobold archer (freq bonus 24) The monster species that spawned more often: evilness trapper (freq bonus 14) The monster species that spawned more often: dire lion (freq bonus 20) The monster species that spawned more often: shimmering colony (freq bonus 24) The monster species that spawned more often: embracing octopus (freq bonus 36) The monster species that spawned more often: warty warp patch (freq bonus 11) The monster species that spawned more often: luminescent force patch (freq bonus 54) The monster species that spawned more often: psycho guard (freq bonus 28) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 8) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster species that never randomly spawned: pearduck The monster species that never randomly spawned: glare fungus The monster species that never randomly spawned: nukvah sephirah The monster species that never randomly spawned: porter flying dwarf The monster species that never randomly spawned: cambism oliver The monster species that never randomly spawned: high ping bastard The monster species that never randomly spawned: xiclotlan The monster species that never randomly spawned: mountain force nymph The monster species that never randomly spawned: reappoint lively profiling The monster species that never randomly spawned: giant dog The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 17) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 15) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 3) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 14) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 3) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 4) Next attribute increase check would have come at turn 470 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were disintegration-resistant You were turning to stone (3) You were prevented from having sickness resistance (0) You were prevented from having contamination resistance (0) You had 1389 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (772) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Scrolls scroll of healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of mana (KATNISS SHOT PEETA IN THE HEAD) scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of standard id (WE WILL HURT YOU) scroll of cure (SECTUM SEMPRA) Potions potion of paralysis (steamy) Wands wand of enlightenment (teak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fluffy cats (1 created) 0 goblins (2 created) 0 eevees (1 created) a millipede 0 aimless-looking merchants (1 created) a small turret 7 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Pokemon... You quit in The Dungeons of Doom on dungeon level 1 with 48 points, and 4 pieces of gold, after 107 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. You reached the 175th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 3 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 173 56 Snimp-Zyb-Coc-Mal-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 21 [22] 174 56 ziratha-Elm-Dev-Fem-Cha turned to stone in The Dungeons of Doom on level 1. Petrified by a monster (cocktaur). - [15] *175 48 ziratha-Pok-Tur-Mal-Neu quit in The Dungeons of Doom on level 1. 12 [18] 176 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12] 177 44 Elronnd-Elp-Add-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [20]