ziratha, chaotic female nastinator Ordinator -###-- ....| |@...| #@...# |....| |....+ |....| ------ [Ziratha the Battler] St14 Dx6 Co3 In6 Wi4 Ch5 OrdNasFemCha Dlvl:1 $2 HP14(14) Pw14(14) AC11 Xp1/0 T2 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female nastinator Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. runesword - This is a weapon. Color: transparent. Material: iron. Appearance: runic broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This weapon is basically a broadsword, with the exact same stats. What do you want to put on? [f or ?*] Which ring-finger, Right or Left? [rl] What do you want to put on? [f or ?*] Which ring-finger, Right or Left? [rl] f - an uncursed +5 ring of increase accuracy (on right hand) {0}. You don't have anything to wear. tsurugi - This is a weapon. Color: cyan. Material: metal. Appearance: long samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A long samurai sword that can only be wielded with both hands. It does lots of damage. runesword - This is a weapon. Color: transparent. Material: iron. Appearance: runic broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This weapon is basically a broadsword, with the exact same stats. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - an uncursed +3 droven crossbow {30} e - 50 uncursed +8 droven bolts (in quiver) {50} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy (on right hand) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 474 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50645 Monster spawn increase reached its maximum at turn 74793 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1258125 The monster class that cannot be genocided was ogre The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: Albert (freq bonus 48) The monster species that spawned more often: activistor (freq bonus 12) The monster species that spawned more often: offerer angulating reaccustomed loom duckweed (freq bonus 42) The monster species that spawned more often: old granny (freq bonus 32) The monster species that spawned more often: dewgong (freq bonus 21) The monster species that spawned more often: baby blue dragon (freq bonus 18) The monster species that spawned more often: random xorn (freq bonus 14) The monster species that spawned more often: breaker piercer (freq bonus 5) The monster species that spawned more often: eldrak (freq bonus 18) The monster species that spawned more often: healing warp patch (freq bonus 7) The monster species that spawned more often: weird fume (freq bonus 52) The monster species that spawned more often: jaracaca (freq bonus 24) The monster species that spawned more often: life stealer (freq bonus 6) The monster species that spawned more often: ebony grue (freq bonus 9) The monster species that spawned more often: acid hound pup (freq bonus 5) The monster species that spawned more often: zohar sephirah (freq bonus 14) The monster species that spawned more often: lethe warp fungus (freq bonus 18) The monster species that spawned more often: galoshes gal (freq bonus 24) The monster species that spawned more often: Thuy-Han (freq bonus 12) The monster species that spawned more often: deeper one (freq bonus 30) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster species that never randomly spawned: Jana's soft sneaker The monster species that never randomly spawned: admirer beating The monster species that never randomly spawned: opal spore The monster species that never randomly spawned: bled fearing The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: spike piercer The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: knockwurst advising The monster species that never randomly spawned: forgetful gremlin The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 21) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 2) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had the risk of temporarily losing intrinsics (0) You had the following problem: Dungeon regrowth is excessively fast. (0) You were prevented from having cold resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1499 points of nutrition remaining You had a +5 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (69) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (narrow helmet) * skullcap (spired helmet) * flack helmet (green bowel) * crystal helm (deformed helmet) * mining helm (visored helmet) * field helm (full helmet) * helm of safeguard (great helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (old gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (blue sneakers) * boots of safeguard (radiant heels) Scrolls scroll of healing (IDNUM AIROLG TISNART CIS) scroll of mana (RITSCHRATSCHRITSCHRATSCH) scroll of phase door (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of standard id (IL NEMICO E STATO VENDUTO) scroll of cure (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of enchant weapon (listening) Rings ring of increase accuracy (alloy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 baby mimics (1 created) 0 rabbits (1 created) 0 egg-laying mammals (1 created) 0 dancing girls (1 created) 0 hata-hatas (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Ordinator... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 2 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.