ziratha, neutral female mazewalking Flame Mage --------------------------------------------------------------- |.....|.....|.......|.....|.......|.....|...|.................| |--.|.---.|.|----.|.---.|.|.-----.|----.|.|.|.---.-----------.| |...|$...^|.|...`.|...^.|.|...|...|...|.|.|...|...|...... |...| |.--------|.|.-----.----|.|--.|.---.|^|.|.----|.--|.--->---.--- |.^.|.....|.|.| |...|.|...|.....|...|...|.|.| |..`|.|...| |.|.|.---.|.|.| -----.|.|.|<---------------.|.|.| ---.|.|.----- |.|.|.%.|...|.| |.....|.|...|.........|.....|.|.| ^.|.|.....| |.|.---.-----.|--^-----.|----.-------.|.----|.|.-------.|----.| ,,D |.|`..|.....*.|...|.....|.....|.....|...|...|.|.....|...|.....| ,@^ ^ |.---.|------.|.---.---*|.----|.---.|.---.|.|.-----.|.--|.----- ,., |...|.|.......|.|...| |...|.|.).|.|.|...|....`|...|`..|`..| |.| |----.|.-------,|.---^-----.|.|--.|.|.---.|----^|.--|.|.---.--------|.| |...*.| |.....|.| |...|...|`|.|.|.....|.....|.|.|.|^..|...|.....|.| |.---------.----|.| |.|.---.|.|.|.|------.----|.|.|.|.-----.|.---.|.| |...|...|...| |.| |.|...|.|.|.|.|...|..^|...|.|...|.|...|.|...|...| |.|.|.|.|.---.| |.-----.---.|.|.|.|.|.|.-----.|.|.|.--|.|.|.|.---.|---- |^|...|.......| |.......^ |...|...|^..|.......|...|...|...|.......| ^ --------------- --------- --------------------------- ------------ [Ziratha the Igniter] St6 Dx7 Co9 In13 Wi9 Ch4 FlaMazFemNeu+AWM Dlvl:2 $82 HP-4(19) Pw44(44) AC7 Xp4/146 T1484 Par Latest messages What do you want to write with? [- fgswxBEGHKQRVW or ?*] Do you want to add to the current engraving? [ynq] (y) You add to the writing in the dust with a bent wand {0}. What do you want to add to the writing in the dust here? What do you want to zap? [fsEW or ?*] Nothing happens. The bent wand turns to dust. Do you really want to step into that trap door? [yn] (n) # In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! Use this technique? [yn] (n) You perform the panic digging ritual and are paralyzed for a while. Some solid rock is pulverized! The baby blood dragon bites you! [-5 -> 14] The baby blood dragon bites you! [-11 -> 3] ***LOW HITPOINT WARNING*** The baby blood dragon bites you! You have died. Your inventory Amulets D - an uncursed amulet versus stone (being worn) {0} Weapons w - an uncursed +0 orcish dagger (weapon in hand) {4} x - the cursed -2 orcish dagger named Urbaldi's Last Salvation {4} B - an uncursed +0 orcish short sword {12} H - a cursed +2 battle-axe {48} Q - 2 uncursed +0 droven bolts {2} R - an uncursed +1 droven bolt {1} V - an uncursed +0 orcish short sword {12} Armor r - an uncursed +0 studded leather armor (being worn) {80} U - an uncursed +0 scale mail {100} Comestibles z - an uncursed food ration {0} I - 2 uncursed tripe rations {0} J - 26 uncursed slime molds {0} L - an uncursed pancake {0} Scrolls e - an uncursed scroll of enchant weapon {0} k - 7 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of identify {0} v - an uncursed scroll of teleportation {0} M - an uncursed scroll of remove curse {0} N - an uncursed scroll of magic mapping {0} S - a blessed scroll of teleportation {0} T - a cursed scroll of identify {0} Spellbooks t - an uncursed spellbook of volt rock (0:0) {0} Potions F - an uncursed potion of numbness {0} P - an uncursed potion of object detection {0} Rings g - an uncursed -1 ring of gain wisdom {0} Wands f - an uncursed wand of fire (0:4) {0} s - an uncursed wand of digging (0:2) {0} E - an uncursed wand of entrapping (0:4) {0} Tools b - an uncursed large box {516} A - a cursed partly used natural candle {0} Gems G - a blessed +1 sodalith stone {1} K - an uncursed +0 worthless piece of radiant glass {1} Contents of the large box: an uncursed potion of gain ability {0} an uncursed potion of monster detection {0} a blessed spellbook of light (5:5) {0} a blessed spellbook of fireball (0:1) {0} a blessed spellbook of flame sphere (3:2) {0} an uncursed fortune cookie {0} 2 uncursed food rations {0} a blessed +1 quarterstaff {16} 5 gold pieces {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 19 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: wallwalking You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: searching (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13716 Monster spawn increase reached its maximum at turn 60206 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 340746 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: courtesy cattle (freq bonus 15) The monster species that spawned more often: vampire spellmaster (freq bonus 9) The monster species that spawned more often: kamitori (freq bonus 4) The monster species that spawned more often: robot (freq bonus 12) The monster species that spawned more often: cola eel (freq bonus 18) The monster species that spawned more often: burning eye (freq bonus 8) The monster species that spawned more often: endlessly long roper (freq bonus 6) The monster species that spawned more often: glare force fungus (freq bonus 36) The monster species that spawned more often: high stalk (freq bonus 24) The monster species that spawned more often: graver comprehend (freq bonus 60) The monster species that spawned more often: brown fungus (freq bonus 15) The monster species that spawned more often: black mamba (freq bonus 20) The monster species that spawned more often: real mana hound (freq bonus 12) The monster species that spawned more often: bread-and butterfly (freq bonus 3) The monster species that spawned more often: wowed moly (freq bonus 12) The monster species that spawned more often: old blue dragon (freq bonus 40) The monster species that spawned more often: festering appendages (freq bonus 6) The monster species that spawned more often: windscreen rubber (freq bonus 12) The monster species that spawned more often: Grund the Orc King (freq bonus 6) The monster species that spawned more often: rockaby wheat (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: convict The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: antidemocratic wholesomely The monster species that never randomly spawned: time jelly The monster species that never randomly spawned: aphorized rallied embezzling The monster species that never randomly spawned: Ludgera's sneaker The monster species that never randomly spawned: huge bat The monster species that never randomly spawned: magic flute king The monster species that never randomly spawned: harmonization reacquired impetigo The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 32) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 13) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 39) The RNG hath decreed that this item was generated more often: death (long, freq bonus 20) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 18) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 20) Next attribute increase check would have come at turn 2366 Strength training was 1 Dexterity training was 7 Wisdom training was 13 Constitution training was 8 You were fire resistant You were paralyzed (-6) You had the following problem: Farlooking peaceful monsters angered them. (403) You were prevented from having see invisible (0) You were prevented from having phasing (0) You were aware of the presence of strong wanderers You were aware of the presence of monsters that are valid polymorph forms for monsters only You had 1571 points of nutrition remaining You would have been depetrified Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 86% b - fireball 4 matter 46% 286% c - light 1 divine 0% 86% d - volt rock 1 elemental 0% 126% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Huge timeout(17054) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) power surge 2X Prepared(0) Discoveries Amulets amulet versus stone (moony) Weapons quarterstaff (staff) orcish dagger (crude dagger) orcish short sword (crude short sword) battle-axe (double-headed axe) droven bolt (obsidian bolt) Scrolls scroll of enchant weapon (MOWA METR OCWI) scroll of healing (DEHARK A SONE BHELL) scroll of mana (HYPNOTIZED PLAGIARIST) scroll of phase door (ELBIB YLOH) scroll of standard id (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) scroll of cure (DOUBTFUL BRUSH BUNDLE) scroll of identify (WE WILL HURT YOU) scroll of teleportation (ADD STRENGTHS DIVIDE EVENLY) scroll of remove curse (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of magic mapping (A EE EEE III OOOOO YYYYYY OOOOOOO) Spellbooks spellbook of flame sphere (antique) spellbook of fireball (preserved) spellbook of light (antichrist) spellbook of volt rock (battered) Potions potion of monster detection (dandelion) potion of numbness (violet-red) potion of object detection (elder flower) potion of gain ability (silvervine) Rings ring of gain wisdom (class) Wands wand of fire (buzzing) wand of digging (walnut) wand of entrapping (obscure) Tools large box (wooden box) natural candle (candle) Gems sodalith stone (blue) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a parrot chick an evasive fox a xof a scruffy little dog 0 hell hound pups (1 created) 0 floating eyes (1 created) a kobold an aqua kobold 0 small kobolds (1 created) a demimondaine 0 novice quicklings (1 created) 2 goblins (3 created) a cave goblin 0 baby wild boars (1 created) a sewer rat a pack rabbit 2 breeder mice (1 created) 0 giant rats (1 created) a land spider a baby metroid a larva 0 grid bugs (1 created) 2 melee bugs a weapon bug (2 created) 0 lightbringers (1 created) an egg-laying mammal a sparrow a batman 0 airborne parrots (1 created) 0 baby blood dragons (1 created) 0 lichens (1 created) 0 yellow growths (1 created) a yellow spore an orange growth (2 created) a mind spore a mummy a low ooze 0 mini rust monsters (1 created) a small rust monster a baby umber hulk a kobold zombie a human an incantifier 0 item masters (15 created) a newt (2 created) a twen 2 geckos (3 created) 0 demitwens (1 created) 0 batman plants (1 created) a novice light wall a fire trove 0 scroll troves (1 created) 75 creatures born. 39 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 26 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (16 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (26 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 2 with 881 points, and 87 pieces of gold, after 1484 moves. Killer: a monster (baby blood dragon), while panic digging You were level 4 with a maximum of 19 hit points when you died. You reached the 123rd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 3 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 121 1075 Nirol-Psi-Vam-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a crossbow bolt. - [23] 122 915 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 3. 16 [65] *123 881 ziratha-Fla-Maz-Fem-Neu died in The Dungeons of Doom * on level 2. Killed by a monster (baby blood dragon), while panic digging. - [19] 124 834 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (angry watch captain). - [59] 125 769 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a poison gas cloud. - [5]