ziratha, lawful female warping Saiyan ---|----.-- |d........| |.........| ..........| |......@..| |.....Q...| |.........| ----------- [Ziratha the Little Wannabe Fighter] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLaw Dlvl:1 $0 HP19(19) Pw14(14) AC6 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female warping Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Unknown command '^J'. (12x) # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: hallu party You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 71% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: long sword (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 40555 Monster spawn increase reached its maximum at turn 72167 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1493280 The monster class that cannot be genocided was xorn The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 40) The monster species that spawned more often: wendina (freq bonus 5) The monster species that spawned more often: uranic impenitent (freq bonus 10) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 4) The monster species that spawned more often: arrogance (freq bonus 24) The monster species that spawned more often: gargantuan rat (freq bonus 6) The monster species that spawned more often: medium generator (freq bonus 15) The monster species that spawned more often: peasant (freq bonus 7) The monster species that spawned more often: nexus turret (freq bonus 6) The monster species that spawned more often: Emma's ankle boot (freq bonus 4) The monster species that spawned more often: maud spore (freq bonus 4) The monster species that spawned more often: hyposensitized secluded (freq bonus 5) The monster species that spawned more often: ultimate newt (freq bonus 20) The monster species that spawned more often: energy trove (freq bonus 8) The monster species that spawned more often: animated wooden statue (freq bonus 30) The monster species that spawned more often: hostile POW (freq bonus 12) The monster species that spawned more often: wind stalk (freq bonus 16) The monster species that spawned more often: nether colony (freq bonus 12) The monster species that spawned more often: loud spore (freq bonus 6) The monster species that spawned more often: furry (freq bonus 9) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster species that never randomly spawned: Hanh's ballerina The monster species that never randomly spawned: holiday contra The monster species that never randomly spawned: luck flayer The monster species that never randomly spawned: dangerous granny The monster species that never randomly spawned: portuguese champ The monster species that never randomly spawned: storm atronach The monster species that never randomly spawned: blade barrier The monster species that never randomly spawned: Arabella's soft sneaker The monster species that never randomly spawned: Sadachiyo, the sexually ambiguous Ninja The monster species that never randomly spawned: weak crow The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 141) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 10) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 12) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 3) Next attribute increase check would have come at turn 574 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having see invisible (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (495) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of healing (HIN LIE GEN UND SCHLA FEN) scroll of mana (KCATTA SOD) scroll of phase door (I R TEH UBER PWNZ0R) scroll of standard id (SEVEN MINUS) scroll of cure (OLD HIT CONTINUE OR WILL LOSE CONTINUE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 sewer rats (1 created) 0 grid bugs (2 created) 0 vampiroids (1 created) 0 dragonball kids (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Saiyan... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. Since you quit, the score list will not be checked.