ziratha, neutral female unaligned Druid ------ |<...| ||.... |!R..| ..FF.. --.--- [Ziratha the Fire Tower Caster] St8 Dx13 Co9 In11 Wi5 Ch7 DrdUnaFemNeu Dlvl:1 $0 HP12(12) Pw19(19) AC8 Xp1/0 T42 Cnf Hal Latest messages Nevermore drops a scroll labeled DOUBTFUL BRUSH BUNDLE {0}. You see here a scroll labeled DOUBTFUL BRUSH BUNDLE {0}. (2x) Autopickup: OFF. Autopickup: ON, for $/!"+=? objects. You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) Oh wow! Is that your own shiny reflection you just saw? You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) Oh wow! Is that your own shiny reflection you just saw? You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) l - a scroll labeled IO IO O PHRIXRIZO EOA. You don't have anything to use or apply. Unknown command '^J'. The Barbariccia wields a two-handed sword! # Really quit [yes/no]? Your inventory Weapons a - an uncursed -1 club (alternate weapon; not wielded) {12} b - an uncursed +0 bow (weapon in foreclaws) {12} c - 50 uncursed +0 arrows (in quiver) {1} Scrolls f - 4 uncursed scrolls of healing {0} g - an invisible uncursed scroll of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of identify {0} Spellbooks d - an uncursed spellbook of create familiar (0:1) {0} e - an uncursed spellbook of charm monster (0:1) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: poison resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 35 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 91% Potion drop chance was reduced to 66% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: whip (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19021 Monster spawn increase reached its maximum at turn 37489 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1561250 The monster class that cannot be genocided was ghost The monster class that was spawned more often: turret (freq bonus 6) The monster species that spawned more often: dungeon master (freq bonus 60) The monster species that spawned more often: Lamaschtu (freq bonus 7) The monster species that spawned more often: vampire troll (freq bonus 20) The monster species that spawned more often: midhulk (freq bonus 60) The monster species that spawned more often: nazi SS agent (freq bonus 30) The monster species that spawned more often: Radio Kaptain (freq bonus 40) The monster species that spawned more often: welcomed dichromatic consomme (freq bonus 16) The monster species that spawned more often: undead occult master (freq bonus 54) The monster species that spawned more often: unfair elder priest (freq bonus 11) The monster species that spawned more often: breeder mouse (freq bonus 54) The monster species that spawned more often: fire lich (freq bonus 14) The monster species that spawned more often: antiprohibition backfired (freq bonus 54) The monster species that spawned more often: rocking-horse-fly (freq bonus 96) The monster species that spawned more often: diseased mass (freq bonus 27) The monster species that spawned more often: water archer (freq bonus 42) The monster species that spawned more often: drone mold (freq bonus 60) The monster species that spawned more often: mining petrification elemental (freq bonus 21) The monster species that spawned more often: dwarven elite guardian (freq bonus 14) The monster species that spawned more often: nebulous ogre (freq bonus 24) The monster species that spawned more often: adamance discover (freq bonus 9) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 9) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster species that never randomly spawned: Magdalena's dancing shoe The monster species that never randomly spawned: defrocking upraise The monster species that never randomly spawned: great cyan dragon The monster species that never randomly spawned: apprentice spore lichen The monster species that never randomly spawned: wolfing spirit The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: gibberling The monster species that never randomly spawned: fire hound The monster species that never randomly spawned: arrester sprinted imbued The monster species that never randomly spawned: portbeamtrice The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 13) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 34) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 34) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 3) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 2) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 66) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 93) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 2) Next attribute increase check would have come at turn 533 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were hallucinating (20) You were confused (18) You were prevented from having poison resistance (0) You were prevented from having invisibility (0) You had 1458 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Peabody, Moloch and Moloch Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (350) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HIGH RATE LOWER VOLTAGE IS LOW) scroll of mana (LETS FAIL AND ROLL) scroll of phase door (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of standard id (VIM EMACS NO TEPAD) scroll of cure (ATTACK BY POLYGONAL) scroll of identify (DOUBTFUL BRUSH BUNDLE) Spellbooks spellbook of create familiar (elemental) spellbook of charm monster (irresistible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kobold 0 training kobolds (1 created) 0 ravens (1 created) 0 gnome comrades (1 created) 0 twens (1 created) 0 novice light walls (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Druid... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 42 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. Since you quit, the score list will not be checked.