ziratha, neutral female destabilizer Gang Scholar ---------- ###|....^....| ##### #,,...>......| +.,,## ###|.........| ###,,#########|.........| ##,,,,,,,,,,..........| ###########-------|--- #,,# #####,## #,,,,,# ###,##### #,,,# ###-------------.-------------- #,-................%..........| #,|...........................| #,|...........................| #^|.......................<...| |...........................| ----------------------------- [Ziratha the Mobfer] St3 Dx10 Co10 In12 Wi11 Ch8 ScoDesFemNeu Dlvl:2 $25 HP48(48) Pw42(42) AC3 Xp4/101 T1065 Sat Bli Brd Latest messages You sense a watery smell mixed with grass. There is a wall in the way! (2x) You find a secret door! There is a wall in the way! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) # In what direction? [47896321><] Break down the door? [yn] (n) You force your two-handed sword into a crack and pry. You succeed in prying open the door. There is a wall in the way! You hear the chime of a cash register. There is a wall in the way! (2x) You sense a watery smell mixed with grass. You have a little trouble lifting 1 gold piece. There is a wall in the way! (2x) You find a secret door! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in foreclaws) {60} m - 17 cursed poisoned +0 orcish arrows {0} t - 4 uncursed +0 daggers {16} v - 3 uncursed +0 orcish spears {36} w - an uncursed +2 orcish dagger {4} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} o - an uncursed +0 pair of kicking boots {8} q - an uncursed +0 enchanted (of poison resistance) special cloak {4} Comestibles r - an uncursed sprig of wolfsbane {0} A - an uncursed tripe ration {0} Scrolls e - an uncursed scroll of remove curse {0} h - 6 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of cure {0} n - an uncursed scroll of scare monster {0} s - a blessed scroll of enchant weapon {0} u - 3 uncursed scrolls of standard id {0} Spellbooks g - an uncursed spellbook of slow monster (5:2) {0} Potions d - an uncursed potion of extra healing {0} Rings c - an uncursed +2 ring of adornment (on right foreclaw) {0} y - an uncursed ring of stealth {0} Wands f - an uncursed wand of entrapping (0:7) {0} x - an uncursed wand of create monster (0:4) {0} z - an uncursed wand of cancellation (0:9) {0} Tools k - an uncursed skeleton key {0} p - an uncursed chest {750} The chest is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 129 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 10% Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: javelin (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23862 Monster spawn increase reached its maximum at turn 97318 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 202956 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: vortex (freq bonus 6) The monster color that was spawned more often: yellow (freq bonus 24) The monster species that spawned more often: sapusaur (freq bonus 84) The monster species that spawned more often: fractal eye (freq bonus 20) The monster species that spawned more often: neekerbreeker (freq bonus 8) The monster species that spawned more often: baelnorn (freq bonus 72) The monster species that spawned more often: steamy rot monster (freq bonus 14) The monster species that spawned more often: stave dentine jut (freq bonus 33) The monster species that spawned more often: lumpy immigration (freq bonus 90) The monster species that spawned more often: shimmering dragon (freq bonus 8) The monster species that spawned more often: simper tamest (freq bonus 33) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 22) The monster species that spawned more often: climatical commie (freq bonus 54) The monster species that spawned more often: unfortunate forest (freq bonus 24) The monster species that spawned more often: freeze (freq bonus 16) The monster species that spawned more often: marsupilami (freq bonus 22) The monster species that spawned more often: wooden force fungus (freq bonus 40) The monster species that spawned more often: super trapdoor spider (freq bonus 42) The monster species that spawned more often: cursed cadaver (freq bonus 60) The monster species that spawned more often: ghetto mushroom (freq bonus 22) The monster species that spawned more often: ice wyrm (freq bonus 32) The monster species that spawned more often: demilich permamimic (freq bonus 66) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster species that never randomly spawned: cheating black light The monster species that never randomly spawned: fared trenchantly colluding The monster species that never randomly spawned: small kappa The monster species that never randomly spawned: japanese wolf The monster species that never randomly spawned: ultra statue The monster species that never randomly spawned: snore force patch The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: graduate kobold The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: undead fencer The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 14) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 19) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 2) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 2) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 1) Next attribute increase check would have come at turn 1764 Strength training was 14 Dexterity training was -6 Wisdom training was 7 Constitution training was 8 You were prevented from having acid resistance (0) You were prevented from having polymorph control (0) You had 3118 points of nutrition remaining You were adorned Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 90% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons orcish arrow (crude arrow) orcish spear (crude spear) orcish dagger (crude dagger) Armor kicking boots (side gore boots) special cloak (tower cloak) Scrolls scroll of remove curse (CRITICAL HIT) scroll of healing (BEE VERSUS SPIDER THE CONTEST) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (POWER PERFORATO AS BARET) scroll of standard id (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of cure (4OFAE OF9 SCC9) scroll of scare monster (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of enchant weapon (KESALAN PATHARAN) Spellbooks spellbook of slow monster (wounded) Potions potion of extra healing (colorless) Rings ring of adornment (promise) ring of stealth (intaglio) Wands wand of entrapping (knotted) wand of create monster (automatic) wand of cancellation (platinum) Tools skeleton key (key) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a chick 4 jackals an ae a normal pete 0 poison gas spores (1 created) a kobold 0 hidden kobolds (1 created) 0 restons (1 created) a training kobold 0 novice quicklings (1 created) 2 marine goblins 2 sewer rats 0 drains rats (1 created) 0 evasive sewer rats (2 created) a bus driver 0 petit pseudo rats (1 created) 0 millipedes (1 created) a plasma cloud a sparrow a red growth 0 sucker growths (1 created) a newt mummy 0 kobold zombies (1 created) 0 newt zombies (1 created) 0 wide-eyed tourists (1 created) 0 item masters (3 created) 0 shopkeepers (1 created) 0 tortoises (1 created) 0 jellyfish (1 created) 0 arctic fern spores (1 created) a scroll trove 39 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 15 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (8 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Gang Scholar... You quit in The Dungeons of Doom on dungeon level 2 with 479 points, and 25 pieces of gold, after 1065 moves. Killer: quit You were level 4 with a maximum of 48 hit points when you quit. You reached the 131st place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 3 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 129 582 aaxelb-Zyb-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Touverac, the shopkeeper). - [54] 130 494 rikerw-Nec-Sat-Fem-Neu quit in The Dungeons of Doom on level 1. 48 [48] *131 479 ziratha-Sco-Des-Fem-Neu quit in The Dungeons of Doom on level 2. 48 [48] 132 463 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 4. Killed by a blast of fire. - [21] 133 438 ziratha-Pal-Maz-Fem-Cha quit in The Dungeons of Doom on level 3. 44 [44]