ziratha, lawful female soviet Musician ------- |@..... f...%.| |...... .....| ------- [Ziratha the Doodler] St16 Dx12 Co16 In8 Wi7 Ch7 MusSovFemLaw Dlvl:1 $0 HP18(18) Pw8(8) AC7 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashTHEM Extended! You are a lawful female soviet Musician. Tip bloka l'da zhelayet udachi vam... on on on. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Unknown command '^J'. (9x) # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 myagkaya fetrovaya shlyapa (being worn) {2} b - an uncursed +2 gavayskoy rubashke (being worn) {2} Scrolls h - 5 uncursed scrolls of istseleniye {0} i - 4 uncursed scrolls of volshebnaya sila {0} j - 3 uncursed scrolls of faza dver' {0} k - 2 uncursed scrolls of identifikatsiya odin punkt {0} l - an uncursed scroll of lecheniye {0} Tools c - an uncursed volshebnaya fleyta (0:7) {0} d - an uncursed volshebnaya arfa (0:6) {0} e - an uncursed baraban zemletryaseniya (5:14) {0} f - a blessed moroz rog (0:4) {0} g - a blessed ogon' rog (0:12) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 73% Potion drop chance was reduced to 86% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-handed sword (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38550 Monster spawn increase reached its maximum at turn 56783 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 647790 The monster class that cannot be genocided was dragon The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: dreadmaster (freq bonus 18) The monster species that spawned more often: moldy pudding (freq bonus 14) The monster species that spawned more often: centralize nubility (freq bonus 12) The monster species that spawned more often: hidden tracker (freq bonus 12) The monster species that spawned more often: gravity fungus (freq bonus 12) The monster species that spawned more often: purple crystal golem (freq bonus 24) The monster species that spawned more often: insurmountable force fungus (freq bonus 36) The monster species that spawned more often: Thai's combat boot (freq bonus 33) The monster species that spawned more often: wiretap halest (freq bonus 10) The monster species that spawned more often: admonisher (freq bonus 18) The monster species that spawned more often: dyke intentionally (freq bonus 20) The monster species that spawned more often: dervish (freq bonus 72) The monster species that spawned more often: absent fungus (freq bonus 7) The monster species that spawned more often: black piercer (freq bonus 42) The monster species that spawned more often: scouter bootie bereaver (freq bonus 16) The monster species that spawned more often: pustulent growth (freq bonus 18) The monster species that spawned more often: super marion (freq bonus 56) The monster species that spawned more often: timid troll (freq bonus 12) The monster species that spawned more often: challenging hunter (freq bonus 12) The monster species that spawned more often: incorrect potato (freq bonus 42) The monster trait that was more common: monsters that have no head (freq bonus 10) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster species that never randomly spawned: holiday contra The monster species that never randomly spawned: middle ufo part The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: thorned elder The monster species that never randomly spawned: albino warp patch The monster species that never randomly spawned: Phi-oo, Selenite Administrator The monster species that never randomly spawned: apparition The monster species that never randomly spawned: spirit drinker The monster species that never randomly spawned: pustulent warp patch The RNG hath decreed that this item was never generated: cloak of fumbling (pozhimaya plashch) The RNG hath decreed that this item was never generated: empty line helmet (polosa bandanu) The RNG hath decreed that this item was never generated: gauntlets of typing (sovershenno novyye perchatki) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: nasty cloak (pugayushchim plashch) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (korobka neyasnykh-zazerkal'ye ustroystv, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 6) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (ograzhdeniya perchatki, freq bonus 20) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bloodsucking shoes (zheltyye krossovki, freq bonus 312) The RNG hath decreed that this item was generated more often: multi shoes (raduga sapogi, freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (polnyy shlem, freq bonus 3) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (nedeystvitel'nym plashch, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rastvorit' pishchu (hungry, freq bonus 5) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sensor cloak (myslyashchikh plashch, freq bonus 11) The RNG hath decreed that this item was generated more often: dark magic whistle (svistok, freq bonus 9) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: freezing boots (storona molnii sapogi) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: elven cloak (ischez priyelos') The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: net effekta (fallen) The RNG hath decreed that this item was always generated cursed: terpet' zharu (spotted) The RNG hath decreed that this item was always generated cursed: helm of amnesia (sumasshedshiy shlem) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 1) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having polymorph control (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (937) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of istseleniye (DUCTUM ADIS) scroll of volshebnaya sila (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of faza dver' (ALIUS PRA) scroll of identifikatsiya odin punkt (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of lecheniye (PENIS MASTURBATION) Tools volshebnaya fleyta (svireli) volshebnaya arfa (orkestrovaya orudiyem) baraban zemletryaseniya (baraban) moroz rog (rog) ogon' rog (rog) Vanquished creatures 0 kittens (1 created) 0 evasive sewer rats (2 created) 0 fast lichens (1 created) 0 apprentice medium walls (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Musician... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. Since you quit, the score list will not be checked.