ziratha, neutral male mouldic Transsylvanian --- .| .| . -----.- |....F| |....F| |....)| |.....| ------- [Ziratha the Heel Wearer] St10 Dx9 Co13 In11 Wi6 Ch14 TrsMouMalNeu Dlvl:1 $1 HP16(16) Pw8(8) AC-6 Xp1/0 T1 Hal Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral male mouldic Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You're dressed like a frickin' hardrocker! The moon is waxing tonight. # Really quit [yes/no]? Your inventory Armor a - an enchanted (of Team Nastytrap) pair of hippie heels (being worn) Scrolls b - 5 scrolls labeled YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI c - 4 scrolls labeled ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE d - 3 scrolls labeled EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS e - 2 scrolls labeled ITE TI KE NI A TE TI KANNAA f - a scroll labeled QUIETOS HOMINES SUMUS ET EGO VOS AMICOS Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 96% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 85% Monster death drops spawned with only 93% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: elemental spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 28569 Monster spawn increase reached its maximum at turn 97788 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 311406 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: adult white dragon (freq bonus 12) The monster species that spawned more often: quoting materially (freq bonus 14) The monster species that spawned more often: scalesmen undergo (freq bonus 10) The monster species that spawned more often: hentai octopus (freq bonus 8) The monster species that spawned more often: unknown mimic (freq bonus 14) The monster species that spawned more often: roller coaster (freq bonus 8) The monster species that spawned more often: xerophthalmia salvagee (freq bonus 5) The monster species that spawned more often: Green-elf (freq bonus 20) The monster species that spawned more often: Woodland-elf (freq bonus 12) The monster species that spawned more often: hole stalk (freq bonus 3) The monster species that spawned more often: water naga hatchling (freq bonus 32) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 12) The monster species that spawned more often: Grahw (freq bonus 15) The monster species that spawned more often: undertaker (freq bonus 12) The monster species that spawned more often: thick jellyfish (freq bonus 9) The monster species that spawned more often: alseides (freq bonus 18) The monster species that spawned more often: pheasant (freq bonus 32) The monster species that spawned more often: ammit (freq bonus 60) The monster species that spawned more often: greater mimic (freq bonus 14) The monster species that spawned more often: disintegration hound (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 20) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: dark matter blob The monster species that never randomly spawned: petty ki-rin The monster species that never randomly spawned: petty giant beetle The monster species that never randomly spawned: lurker The monster species that never randomly spawned: skelettocrotta The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: claw viper The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: territorialize anticonvulsant The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 10) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 153) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 8) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 58) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 5) Next attribute increase check would have come at turn 1563 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were hallucinating (20) You were getting your ascension turn limit reduced whenever you take damage (0) You were prevented from having sleep resistance (0) You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dumathoin, Moloch and Jackie Chan Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (245) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Vanquished creatures 0 mini gremlins (1 created) 0 drains rats (2 created) 0 little girls (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Transsylvanian... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.