ziratha, chaotic female devilish Acid Mage --------------######----------- |....}..}.....,,,,,,|......>..|##-------## |.#..%},.....|#####,|.........|#,-......,# |..}.`.{..#..+ #,|..........,,|.....|,# ------|------- #,|.........|##|.....|,# #,,# #P|.........| |....<|,# ------------ #,## #&-.---------##-------,##|..........| #%# #,,,,,,,,,,,,,,,,,,,,,,,,-..........| ##,,######## ###,##################,##|..........| ,,,,,,,,,,,# ---.------------ #,##----.------- .########### |.....\........|### #,,# #,# .. |...............,,## ##,# #,# --- |..............|#,,## #,# #,# ---------------- #`,###,# ##,# #,,##,# #,,# #,##,----.---- #.,,,.^......| #####|.......| --------- [Ziratha the Slimer] St9 Dx17 Co11 In13 Wi7 Ch10 AciDevFemCha Dlvl:3 $37 HP0(62) Pw2(84) AC-4 Xp5/268 T1658 Latest messages The ore slime just misses! You hit the ore slime! The ore slime touches you! [-1 -> 31] [-6 -> 25] Unknown command '^J'. You hit the ore slime! (2x) The ore slime touches you! [-1 -> 24] [-9 -> 15] Unknown command '^J'. You hit the ore slime! The ore slime touches you! [-1 -> 14] You hear the wailing of the Banshee... [-13 -> 1] Warning: HP low! You hit the ore slime! The ore slime touches you! You die... Your inventory Amulets u - an uncursed amulet of second chance {0} v - a cursed amulet of change {0} Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} r - a cursed +0 dart {0} L - 13 uncursed +0 elven arrows {0} Armor b - an uncursed +0 studded leather armor {80} p - an uncursed +0 metal lamellar armor (being worn) {160} q - an uncursed +0 pair of speed boots {8} x - an uncursed +0 elven mithril-coat {60} Comestibles c - 2 uncursed food rations {0} w - 4 uncursed apples {0} z - an uncursed sandwich {0} N - an uncursed pancake {0} Scrolls e - an uncursed scroll of warping {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} s - an uncursed scroll of secure identify {0} t - 2 uncursed scrolls of enchant weapon {0} y - a cursed scroll of healing {0} A - an uncursed scroll of WC {0} H - an uncursed scroll of destroy armor {0} Spellbooks h - a blessed spellbook of acid sphere (0:2) {0} i - a blessed spellbook of acid stream (0:3) {0} J - an uncursed spellbook of passwall (0:4) {0} Potions d - an uncursed potion of invisibility {0} o - an uncursed potion of paralysis {0} Rings g - an uncursed ring of teleport control (on right foreclaw) {0} I - an uncursed -1 ring of gain wisdom {0} K - a heavily cursed -2 ring of increase damage {0} Wands f - a blessed wand of acid (0:0) {0} Tools G - a blessed +0 pick-axe {32} M - an uncursed large box {500} Contents of the large box: an uncursed ring of stealth {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 65% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41755 Monster spawn increase reached its maximum at turn 60396 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2696375 The monster class that cannot be genocided was gnome The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: Minator Kop (freq bonus 20) The monster species that spawned more often: great spider (freq bonus 16) The monster species that spawned more often: felltwin (freq bonus 16) The monster species that spawned more often: burner ant (freq bonus 8) The monster species that spawned more often: cursing eye (freq bonus 12) The monster species that spawned more often: dark lancer (freq bonus 10) The monster species that spawned more often: large weapon trove (freq bonus 5) The monster species that spawned more often: charged ice (freq bonus 7) The monster species that spawned more often: Uniform Lieutenant (freq bonus 10) The monster species that spawned more often: mere plucked superhighway airworthiest (freq bonus 16) The monster species that spawned more often: elf (freq bonus 24) The monster species that spawned more often: contamination growth (freq bonus 16) The monster species that spawned more often: Lemmy (freq bonus 66) The monster species that spawned more often: threshold force fungus (freq bonus 6) The monster species that spawned more often: vampire bunny (freq bonus 8) The monster species that spawned more often: iron lich (freq bonus 3) The monster species that spawned more often: Policeman Sergeant (freq bonus 16) The monster species that spawned more often: vesty (freq bonus 18) The monster species that spawned more often: marital lichen (freq bonus 8) The monster species that spawned more often: Lukas's bodyguard (freq bonus 24) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster species that never randomly spawned: supermarket cashier The monster species that never randomly spawned: dark dwarven warrior The monster species that never randomly spawned: pisaca The monster species that never randomly spawned: egocentric kamadan The monster species that never randomly spawned: poison millipede The monster species that never randomly spawned: negator worm mass The monster species that never randomly spawned: obsidian lord The monster species that never randomly spawned: infinite air elemental The monster species that never randomly spawned: YHVH Tzaboath, Prince of Fire The monster species that never randomly spawned: tasloi The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 19) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 24) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 23) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 10) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Next attribute increase check would have come at turn 9103 Strength training was 40 Dexterity training was 4 Wisdom training was 23 Constitution training was 50 You were fire resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were acid resistant You were prevented from having sleep resistance (0) You were prevented from having reflection (0) You had infravision You had 887 points of nutrition remaining You had teleport control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 109% b - acid stream 4 matter 64% 329% c - passwall 6 body 98% 98% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Amulets amulet of second chance (decagonal) amulet of change (beam) Weapons quarterstaff (staff) elven arrow (runed arrow) Armor speed boots (femmy boots) Scrolls scroll of warping (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of healing (HIN LIE GEN UND SCHLA FEN) scroll of mana (AS IF FEEL SOMETHING) scroll of phase door (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of standard id (SCENTFUL PERFUME) scroll of cure (BASA MAINASA 1 MINETA MA AUCHA) scroll of teleportation (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of chaos terrain (VALLATTA SPEATT) scroll of secure identify (ELF CANT TO BE POISONING) scroll of enchant weapon (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of WC (FULL HEALTHHY HALF DAMAGE) scroll of destroy armor (GHOTI) Spellbooks spellbook of acid sphere (mossy) spellbook of acid stream (dull) spellbook of passwall (copied) Potions potion of invisibility (bubbly) potion of paralysis (concocted) Rings ring of teleport control (wet) ring of gain wisdom (silk) ring of increase damage (iridium) ring of stealth (peridot) Wands wand of acid (rusting) wand of polymorph (platonic) Tools whistle called tin large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a turkey chick 2 jackals 3 pack jackals a thick jackal 0 acid hound pups (1 created) 0 gas spores (1 created) 4 acid spheres (5 created) a manes a pack kobold a baby permamimic 0 pack rabbits (1 created) a snow rabbit an eevee 2 cave spiders (4 created) a metallic green centipede 2 larvae (4 created) a maggot 2 flapbats a white harpy 0 mid centaurs (1 created) 0 lichens (1 created) a brown patch a blink spore 0 orange molds (1 created) an orange fungus a violet spore a garter snake 2 damneds a baby monkey 2 kobold zombies 0 gnome zombies (1 created) 0 dwarf zombies (2 created) 0 dark rangers (1 created) 0 shopkeepers (1 created) a minighost a newt a twen 0 geckos (1 created) a deminewt 0 grey mushroom patches (1 created) a fire trove 0 cold troves (1 created) a disintegration trove 0 shock troves (1 created) 61 creatures born. 41 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 55 times You killed 37 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (75 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (55 of 160) Goodbye ziratha the Acid Mage... You died in The Dungeons of Doom on dungeon level 3 with 1618 points, and 37 pieces of gold, after 1658 moves. Killer: icy touch You were level 5 with a maximum of 62 hit points when you died. You reached the 110th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 108 1750 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (angry watch lieutenant). - [83] 109 1652 rikerw-Fem-Ang-Mal-Cha died in The Dungeons of Doom on level 3. Killed by being consumed by the contamination. 55 [63] *110 1618 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 3. Killed by an icy touch. - [62] 111 1602 rikerw-Trc-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eel-dog). - [39] 112 1568 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (force hobgoblin). - [72]