ziratha, chaotic female devilish Acid Mage ######### ,#,,,,,,,##------- ####,------,,,......| #,,,,|....|,,,|.....| #,----....----|.....|#### ### #,|..........-|.....|,,,# #,# #,|..........||.....|##,##---.- ,,----....-<--......|#,,,,-}..| ,,,,,|....|,,,-------,,,##|...|## ,,,,,-+----`,,######,,#,##|....,# ##,,,,,,[,,,,,,,,,,,,##,,,....|,# #,# ,,,,,,,#,,#,,,######## ###-----,# #)# ,%,,,,,%,,,,,,### #,# ------&--- ,,,,,,,,,,,,,,,,,,,,,,,########,## |.....q..| |....... ----}-.------..,,,,,,,,,,,,,,,,,,,,# |(....%..- -.. #,|.............|%###########,##,---.---- |..(..!..|#,| ##,|..............,# ,,.>.....| |.%.%%%%d%),###############,,%.............|,# #,|......| ----------#,,,,,,,,,,,,,,,,,#|..............,# #,.......| ###################---------------,# ##-------- ### [Ziratha the Sludge Mage] St7 Dx14 Co16 In13 Wi6 Ch7 AciDevFemCha Dlvl:4 $1 HP-6(125) Pw16(146) AC-10 Xp8/1764 T1369 Brn Latest messages Unknown command '^J'. (2x) You hit the actual big bear. The actual big bear bites you! [-13 -> 20] Warning: HP low! The actual big bear butts you! [-7 -> 13] Warning: HP low! Unknown command '^J'. What do you want to zap? [h or ?*] In what direction? [47896321><] The acid ray misses the actual big bear. The acid ray bounces! The acid ray misses the actual big bear. The actual big bear bites you! You hear the howling of the CwnAnnwn... [-8 -> 5] Warning: HP low! The actual big bear butts you! You die... Your inventory Amulets a - a blessed amulet versus poison {0} Weapons c - 2 cursed +1 elven daggers {8} d - 19 blessed +2 orcish arrows {0} e - an uncursed +0 soft girl sneaker {2} f - an uncursed +0 dart {0} i - a blessed +1 hugging boot {5} j - a blessed +0 elven bow {12} D - an uncursed +0 dagger (weapon in foreclaw) {4} Armor l - an uncursed +0 pair of gauntlets of power {4} V - an uncursed +0 pair of leather gloves (being worn) {4} W - an uncursed +4 gothic plate mail (being worn) {200} Scrolls k - 3 uncursed scrolls of healing {0} m - 2 uncursed scrolls of phase door {0} Wands h - an uncursed wand of acid (0:4) {0} Tools b - an uncursed large box {662} Contents of the large box: an uncursed +0 worthless piece of orange glass {1} an uncursed skeleton key {0} an uncursed magic lamp called mine {0} an uncursed skeleton key {0} an uncursed blindfold {0} an uncursed wand of speed monster (0:5) {0} an uncursed wand of polymorph (6:2) {0} a blessed wand of teleportation (0:2) {0} an uncursed wand of cancellation (0:5) {0} a cursed ring of polymorph control {0} an uncursed ring of conflict {0} an uncursed potion of restore ability {0} an uncursed potion of hallucination {0} a blessed potion of healing {0} an uncursed potion of water {0} an uncursed potion of amnesia {0} an uncursed spellbook of light (5:1) {0} a blessed spellbook of acid stream (1:4) {0} a blessed spellbook of acid sphere (4:1) {0} an uncursed scroll of blank paper {0} an uncursed scroll of confuse monster {0} an uncursed scroll of magic mapping {0} a blessed scroll of healing {0} an uncursed scroll of cure {0} 3 uncursed scrolls of standard id {0} 5 uncursed scrolls of mana {0} an uncursed scroll of teleportation {0} an uncursed tripe ration {0} 9 blessed slime molds {0} an uncursed pill {0} an uncursed cream pie {0} a blessed banana {0} 4 uncursed food rations {0} an uncursed +0 enchanted (of AIDS) pair of sweet mocassins {1} the uncursed +3 leather armor named Gutsiphon {60} a cursed -2 dwarvish cloak {4} an uncursed +0 studded leather armor {80} an uncursed +2 arrow {0} an uncursed +0 arrow {0} 15 uncursed +0 ya {0} a blessed +1 quarterstaff {16} 62 gold pieces {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 99% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: whip (turn 93) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 66660 Monster spawn increase reached its maximum at turn 75439 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4439165 The monster class that cannot be genocided was rodent The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: purple unicorn (freq bonus 12) The monster species that spawned more often: glibbery slime (freq bonus 3) The monster species that spawned more often: dust monster (freq bonus 20) The monster species that spawned more often: Sandra's evil sandal (freq bonus 5) The monster species that spawned more often: devilish spirit (freq bonus 32) The monster species that spawned more often: gnoll basher (freq bonus 16) The monster species that spawned more often: amazonas crocodile (freq bonus 8) The monster species that spawned more often: nidogod (freq bonus 16) The monster species that spawned more often: suxxor (freq bonus 4) The monster species that spawned more often: ultramarine mold (freq bonus 10) The monster species that spawned more often: giant lamprey (freq bonus 45) The monster species that spawned more often: bad force fungus (freq bonus 32) The monster species that spawned more often: blue-red growth (freq bonus 18) The monster species that spawned more often: grandmaster mystic (freq bonus 5) The monster species that spawned more often: Marie's hugging boot (freq bonus 42) The monster species that spawned more often: deadly frost (freq bonus 10) The monster species that spawned more often: swarm centipede (freq bonus 24) The monster species that spawned more often: needle monster (freq bonus 24) The monster species that spawned more often: sexy demimondaine (freq bonus 9) The monster species that spawned more often: dollishly evangelism (freq bonus 15) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 5) The monster trait that was more common: monsters that wait for you to come (freq bonus 20) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster species that never randomly spawned: dark potato The monster species that never randomly spawned: unidirectional misshape The monster species that never randomly spawned: ransomable psychoanalyst The monster species that never randomly spawned: non-mad light The monster species that never randomly spawned: pithy morphin The monster species that never randomly spawned: Exminator Kop The monster species that never randomly spawned: victualing rummaged The monster species that never randomly spawned: stinking ghoul The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: carnage opinionatedly The monster class that more likely to generate with musable stuff: nemese The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 12) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 23) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 21) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 20) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 99) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Next attribute increase check would have come at turn 3766 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 15 You were fire resistant You were poison resistant You were level-drain resistant You were acid resistant You were burned (178) You were prevented from having warning (0) You were prevented from having contamination resistance (0) You had infravision You had 1642 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 207% b - acid stream 4 matter 0% 397% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(484) invoke deity 8 R LIMIT(0) power surge 6X LIMIT(0) draw energy 4X LIMIT(0) sigil of control 2X LIMIT(0) Discoveries Amulets amulet versus poison (semicircular) Weapons quarterstaff (staff) elven dagger (runed dagger) orcish arrow (crude arrow) elven bow (runed bow) ya (bamboo arrow) Armor gauntlets of power (viva gloves) leather gloves (brand-new gloves) sweet mocassins (womens footwear) dwarvish cloak (hooded cloak) Scrolls scroll of teleportation (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of healing (FELLOW ELF STUNT IS MORE HITTING) scroll of mana (ITS ALL MINE) scroll of phase door (TOP SECRET DO NOT READ) scroll of standard id (PEDULI SING JALMO SIMBOL PANGAN) scroll of cure (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of blank paper (unlabeled) scroll of confuse monster (CROWDED OF BODY IN FLUFFY WATAGE) scroll of magic mapping (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) Spellbooks spellbook of acid sphere (stylish) spellbook of acid stream (encrypted) spellbook of light (perverted) Potions potion of amnesia (sparkling) potion of restore ability (ruby) potion of hallucination (creepy) potion of healing (dandelion) potion of water (clear) Rings ring of regeneration (jacinth) ring of polymorph control (draconian) ring of conflict (spikard) Wands wand of acid (stubby-necked) wand of cancellation (beaming) wand of polymorph (cloth) wand of speed monster (knotted) wand of teleportation (uranium) Tools magic lamp called mine (lamp) large box (wooden box) skeleton key (key) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 mimic ants (1 created) 2 giant ticks a red hornet an acid blob a chickatrice 2 jackals 2 thick jackals a fox a large racoon dog 0 acid hound pups (1 created) a floating eye 8 shocking spheres 19 acid spheres 0 scrawny cats (1 created) a hobbit a hurkle a blue yeek a blue jelly (0 created) a small kobold 2 killer kobolds (3 created) 0 kobold shamans (1 created) a mini leprechaun a gizard 0 naiads (1 created) a fiendish goblin 2 onsen penguins 13 rock piercers (22 created) 4 porter rock piercers (6 created) an adelie onsen penguin 0 giant penguins (1 created) an iron piercer (4 created) 0 furry rothes (2 created) a giant badger 0 evasive sewer rats (2 created) a breeder mouse 2 GRs a bus driver a rock mole a poison millipede 2 green killer tomatoes 2 grid bugs 0 fictional bugs (1 created) 0 group bugs (1 created) a large bat a pheasant 0 rhumbats (1 created) a stalking lichen (0 created) 2 spore lichens (1 created) 2 colony lichens a yellow mold a mean mold 0 reddish growths (1 created) 0 slow stalks (2 created) a spore shrieker 6 giant children an ice monster 0 mini jabberwocks (1 created) a low minator 2 Kop Sergeants a slimebesu 0 porter gray oozes (1 created) a small rust monster a baby umber hulk a kobold zombie an orc zombie 2 dwarf zombies a human adventurer a human thief 2 stupid looking cos-players a village idiot an annoying idiot a mangy-looking leper a busy-looking merchant a battle-scarred veteran 2 coal miners 0 cursers (1 created) a senser a dark spearwoman a mugger a werefloatingeye 0 little girls (1 created) a gay boy a squeaking girl an asian girl a tender asian girl a sweet coquette 0 thieving girls (1 created) a Woodland-elf 2 novice nurses 0 drow subordinates (1 created) a dark elf an Elven Master Rogue a loli 0 item masters (13 created) 0 minighosts (1 created) 0 eel-lizards (1 created) 0 normal frogs (1 created) a pile of copper coins a novice medium wall a low rub monster a blubbering icky thing a small turret a disintegration trove 191 creatures born. 141 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 6 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 186 times You killed 79 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (18 of 20) body armor [Basic] (max Expert) (30 of 160) devices [Basic] (max Expert) (28 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (114 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (92 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (115 of 160) Goodbye ziratha the Acid Mage... You died in The Dungeons of Doom on dungeon level 4 with 7263 points, and 63 pieces of gold, after 1369 moves. Killer: a monster (actual big bear) You were level 8 with a maximum of 125 hit points when you died. You reached the 73rd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 71 7658 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 89 [95] 72 7341 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a cowardly attack on her breasts. - [81] *73 7263 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (actual big bear). - [125] 74 7231 ziratha-Yeo-Esp-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a boulder. - [78] 75 6722 ziratha-Val-Hob-Fem-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a thrown petrifying egg. 109 [109]