ziratha, neutral male yuki-onnic Gangster ----- |...|### ------# |...|,,## -----....<----## |..>|#,,## |.............,# --.-- #,,## |............|,########,#####,,# |....}.......+,,,#,,,,,,,,,,,,#####, -----....-----#,,######,#####,,,,,n, ------ #,# #,# #######c #,### #,# #`,,# ##,# ##,# #,,# #,---.--- #,|...... #,..{...| ##|...... ------- [Ziratha the Low Thug] St9 Dx8 Co3 In10 Wi6 Ch6 GanYukMalNeu+P Dlvl:1 $4 HP-2(12) Pw5(5) AC8 Xp1/10 T87 Latest messages k - a tattered cape {4}. There is a wall in the way! You hit the kobold. You touch the kobold. The kobold is covered in frost! You kill the kobold! There are several objects here. l - 3 crude spears {36}. m - a crude dagger {4}. n - 4 daggers {16}. o - a ring mail {100}. p - a fortune cookie {0}. Unknown command '^J'. (2x) What do you want to eat? [p or ?*,] Ecch - that must have been poisonous! [-8 -> 4] This kobold corpse tastes terrible! You stop eating the kobold corpse. The chick bites you! You die... Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {2} i - a cursed -2 bullet {0} l - 3 uncursed +0 orcish spears {36} m - an uncursed +2 orcish dagger {4} n - 4 uncursed +0 daggers {16} Armor c - an uncursed +0 leather jacket (being worn) {12} k - a blessed +0 cloak of reflection {4} o - an uncursed +0 ring mail {100} Comestibles p - an uncursed fortune cookie {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions j - an uncursed potion of recovery {0} Final attributes You have sinned Your alignment was -8 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 10% Wand drop chance was reduced to 85% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47293 Monster spawn increase reached its maximum at turn 77563 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1380780 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: nasty spore (freq bonus 12) The monster species that spawned more often: flame mage (freq bonus 12) The monster species that spawned more often: stupefying turret (freq bonus 12) The monster species that spawned more often: unre (freq bonus 66) The monster species that spawned more often: girl who hates latin teachers (freq bonus 36) The monster species that spawned more often: troubleshooter (freq bonus 6) The monster species that spawned more often: taker colony (freq bonus 48) The monster species that spawned more often: lesser ent (freq bonus 48) The monster species that spawned more often: strange zombie (freq bonus 14) The monster species that spawned more often: siege ogre (freq bonus 27) The monster species that spawned more often: lovely squeezer girl (freq bonus 28) The monster species that spawned more often: troglodyte queen (freq bonus 15) The monster species that spawned more often: darkness given hunger (freq bonus 36) The monster species that spawned more often: zombified moogle (freq bonus 14) The monster species that spawned more often: reportedly litre (freq bonus 6) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 72) The monster species that spawned more often: Warder Kaptain (freq bonus 20) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 15) The monster species that spawned more often: spikiest moronic monogamistic stepchild (freq bonus 36) The monster species that spawned more often: greater claw bug (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 14) The monster species that never randomly spawned: finding vivifying inedited referee physicked condense The monster species that never randomly spawned: casting spider The monster species that never randomly spawned: iridescent beetle The monster species that never randomly spawned: time vortex The monster species that never randomly spawned: crunching kobold boss The monster species that never randomly spawned: fumet militating dedicated plywood The monster species that never randomly spawned: werewinterstiletto The monster species that never randomly spawned: baby boo The monster species that never randomly spawned: very random monster The monster species that never randomly spawned: busied sesame The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 27) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 46) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 2) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 14) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 4) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 9) Next attribute increase check would have come at turn 1174 Strength training was 3 Dexterity training was 3 Wisdom training was 3 Constitution training was 5 You were prevented from having disintegration resistance (0) You were prevented from having manaleech (0) You had infravision You had 1680 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (342) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(553) lucky gamble 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons orcish spear (crude spear) orcish dagger (crude dagger) Armor cloak of reflection (tattered cape) Scrolls scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (USED IT FALLED BUT ELF HEAL NEXT) scroll of phase door (BELLA RAGAZZA FASCIU) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) Potions potion of recovery (slimy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a chick (2 created) a kobold 0 grid bugs (2 created) 0 humans (1 created) 0 dark hunters (1 created) 0 piles of copper coins (1 created) 0 crude turrets (1 created) 9 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (22 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 4 pieces of gold, after 87 moves. Killer: a monster (chick) You were level 1 with a maximum of 12 hit points when you died. You reached the 163rd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 161 44 Elronnd-Elp-Add-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [20] 162 44 Elronnd-Rin-Aur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [10] *163 44 ziratha-Gan-Yuk-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (chick). - [12] 164 33 ziratha-Jes-Hob-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a wand of bubblebeam. - [14] 165 31 rikerw-Sex-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [17]