ziratha, neutral female dufflepud Samurai ----.--------- |.d..........| -..h.........| |............| |............| |............| |............| |............| -------------- [Ziratha the Hatamoto] St16 Dx16 Co4 In8 Wi7 Ch5 SamDufFemNeu Dlvl:1 $0 HP23(23) Pw7(7) AC-3 Xp1/0 T1 Latest messages Konnichi wa ziratha, welcome to SlashEMExtended! You are a neutral female dufflepud Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - a blessed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 30 uncursed +0 ya (in quiver) {0} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 77% Wand drop chance was reduced to 90% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: protection spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57665 Monster spawn increase reached its maximum at turn 95065 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2581946 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: white midge (freq bonus 10) The monster species that spawned more often: swang abrasion alabamian connectedly (freq bonus 42) The monster species that spawned more often: troll permamimic mummy (freq bonus 9) The monster species that spawned more often: adaptability sadistic inorganic attemper roadability (freq bonus 9) The monster species that spawned more often: lava growth (freq bonus 10) The monster species that spawned more often: hangared shinbone (freq bonus 12) The monster species that spawned more often: gay man (freq bonus 20) The monster species that spawned more often: eraser swarmer (freq bonus 3) The monster species that spawned more often: plasma stalk (freq bonus 7) The monster species that spawned more often: gnomish brigand thief (freq bonus 12) The monster species that spawned more often: pseudoclassical intermix (freq bonus 24) The monster species that spawned more often: pack dog (freq bonus 24) The monster species that spawned more often: houndoom (freq bonus 20) The monster species that spawned more often: sitting bull (freq bonus 5) The monster species that spawned more often: Crone Lilith (freq bonus 16) The monster species that spawned more often: war bantam (freq bonus 15) The monster species that spawned more often: arch-titan (freq bonus 7) The monster species that spawned more often: Sue Lyn (freq bonus 36) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 18) The monster species that spawned more often: desperate digestive (freq bonus 10) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: poison kobold The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: rusalka The monster species that never randomly spawned: true weeping archangel The monster species that never randomly spawned: putrid defiler The monster species that never randomly spawned: great black dragon The monster species that never randomly spawned: white naga hatchling The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: eyetin The monster species that never randomly spawned: snore mushroom The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 91) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 18) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 30) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 72) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 3) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 9) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 14) Next attribute increase check would have come at turn 580 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having polymorph control (0) You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (113) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (scuba helmet) * sugegasa (knowledgeable helmet) * skullcap (crested helmet) * flack helmet (musical helmet) * crystal helm (organic helmet) * mining helm (meso helmet) * field helm (tasseled helmet) * helm of safeguard (radio helmet) * jingasa (green bowel) * plasteel gloves (white gloves) * yugake (even pair of gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (old gloves) * commander gloves (brand-new gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (winter stilettos) * boots of safeguard (combat boots) Scrolls scroll of healing (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (IT CHRISTMASSES VERY) scroll of standard id (THEN CALL IT POPO MAIL) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 stinking dogs (1 created) 0 little dogs (1 created) 0 little wild pigs (1 created) 0 porter lichens (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara ziratha the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 23 hit points when you quit. Since you quit, the score list will not be checked.