ziratha, chaotic female maian Binder ################## #,,,,,,,,,,,,,,,,# ########--------.--- ####|..........| ####,,,|..........| ------,,,`##|..........| |....|,####,-..........| |....|,##,,,------------ ##)# |....|,##,### #f@# |<....,,,,# -.------## |..#.|,#### |......-,, .....|,# |......|,##------,# --------,,,,,,,,,,# ############ [Ziratha the Exile] St16 Dx11 Co8 In10 Wi7 Ch10 BinMaiFemCha Dlvl:1 $9 HP0(12) Pw9(9) AC6 Xp1/12 T156 Latest messages You kill the pack kobold! Unknown command '^J'. You hear crashing rock. 4 gold pieces. In what direction? [47896321><] You kill the pack kobold! c - an uncursed +0 rock (in quiver) {1}. You see here 7 darts {0}. s - 7 darts {0}. # You hear a flinging sound. You are hit by a crude spear! [-6 -> 6] In what direction? [47896321><] The rock misses. In what direction? [47896321><] The rock misses. You hear a flinging sound. You are hit by a crude spear! You die... Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} s - 7 cursed -2 darts {0} Armor e - an uncursed +0 leather cloak {7} p - an uncursed +0 manacloak (being worn) {4} Comestibles f - an uncursed cram ration {0} g - 4 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions q - an uncursed potion of full healing {0} r - an uncursed potion of healing {0} Wands i - a cursed wand of teleportation (6:12) {0} Tools o - an uncursed chest {790} Gems c - 44 uncursed +0 rocks (in quiver) {1} d - an uncursed +0 flint stone Contents of the chest: an uncursed wand of create monster (0:9) {0} an uncursed tripe ration {0} 2 blessed +0 torches {40} 8 gold pieces {0} Final attributes You have sinned Your alignment was -5 Your max alignment was -5 You carried 16 sins You could not have this property at all: wallwalking You could not have this property extrinsically: flying You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 376 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 63% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: attack spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16833 Monster spawn increase reached its maximum at turn 47967 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 881988 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: weapon xorn (freq bonus 12) The monster species that spawned more often: insanity elemental (freq bonus 12) The monster species that spawned more often: incredible stat cheat beholder (freq bonus 15) The monster species that spawned more often: salve upload (freq bonus 3) The monster species that spawned more often: quarterback tortoise (freq bonus 12) The monster species that spawned more often: undead mummy (freq bonus 7) The monster species that spawned more often: burning mimic (freq bonus 24) The monster species that spawned more often: unknown permamimic (freq bonus 18) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 4) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 2) The monster species that spawned more often: giant spider (freq bonus 10) The monster species that spawned more often: maud mold (freq bonus 16) The monster species that spawned more often: weregrue (freq bonus 18) The monster species that spawned more often: very dim trove (freq bonus 20) The monster species that spawned more often: wimple hibernator (freq bonus 6) The monster species that spawned more often: green snake (freq bonus 6) The monster species that spawned more often: unabbreviated shipping weeklong serene (freq bonus 4) The monster species that spawned more often: anthrazite stalk (freq bonus 6) The monster species that spawned more often: sand rat (freq bonus 24) The monster species that spawned more often: bright white force fungus (freq bonus 8) The monster trait that was more common: monsters that can hide (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 6) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster species that never randomly spawned: fragment The monster species that never randomly spawned: translucent mold The monster species that never randomly spawned: eloi The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: vapogre The monster species that never randomly spawned: amnesia lich The monster species that never randomly spawned: cracking jelly The monster species that never randomly spawned: evolved gorilla The monster species that never randomly spawned: flying camo fish The monster species that never randomly spawned: late teacher asshole The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 20) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 29) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 146) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 62) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 3) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 92) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 3) Next attribute increase check would have come at turn 588 Strength training was 0 Dexterity training was 1 Wisdom training was 5 Constitution training was 13 You were prevented from having flying (0) You were prevented from having phasing (0) You had 1229 points of nutrition remaining You could teleport You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (75) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons voulge (pole cleaver) Armor manacloak (absorbing cloak) Scrolls scroll of healing (FOX NAWAGU) scroll of mana (890 C PROPERTY) scroll of phase door (KAME HAME HA) scroll of standard id (SMIRITELNAYA RUBASHKA) scroll of cure (JUMPING UP AND DOWN TO NUMBED ENEMY) Potions potion of full healing (brown) potion of healing (smoky) Wands wand of teleportation (wax) wand of create monster (marble) Tools chest (wooden container) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 kittens (1 created) 0 hobbit merchants (1 created) 0 kobolds (1 created) 2 pack kobolds 0 sand rats (3 created) 0 bushy squirrels (1 created) 0 kobold zombies (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (1 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Binder... You died in The Dungeons of Doom on dungeon level 1 with 64 points, and 17 pieces of gold, after 156 moves. Killer: an orcish spear You were level 1 with a maximum of 12 hit points when you died. You reached the 155th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 153 80 rikerw-For-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an unsuccessful polymorph. 14 [14] 154 75 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an acidic corpse. - [20] *155 64 ziratha-Bin-Mai-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [12] 156 56 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [20] 157 56 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (whnas). - [21]