ziratha, chaotic female devilish Acid Mage ##-------- --------------------------------------------------####,.).....| |..................!..................)%...%......,,%,,|......| -------------------- --------..-----.---------.|#####|....`.|############ |..-I&.|.|))]))).|.| .......|,,,,,,,,,,,# ---|I..|.|))).)[.|.| ---|-.--,#####----.---- |...|.|)).)$. |.| ,,,,,# +.......| ----|.|%... |.| ,#### |.......| |.--%------.| |>......| |..%.%(...%.| |.....<.| |...........| --------- |-----|---..| |.......|..| |[[[.[..|..- |[).[[..|..| ---------..| ..| ---- [Ziratha the Sludge Mage] St8 Dx11 Co10 In12 Wi6 Ch11 AciDevFemCha Dlvl:5 $21 HP-8(77) Pw112(112) AC-2 Xp6/451 Wt782/1250 T1992 Sat Latest messages You are hit by a shotgun shell! [-22 -> 55] It hits you! [-11 -> 44] It hits you! [-16 -> 28] It hits you! [-15 -> 13] Warning: HP low! It hits you! [-4 -> 9] Warning: HP low! You hear a flinging sound. You dodge a shotgun shell. You are hit by a shotgun shell! You hear the howling of the CwnAnnwn... [-4 -> 5] Warning: HP low! It hits you! You die... Your inventory Amulets x - an uncursed amulet of swimming (being worn) {0} Weapons a - 28 uncursed +1 darts {0} b - a cursed -1 orcish dagger {4} r - an uncursed +0 elven dagger {4} t - 18 uncursed +0 orcish spears {216} u - a cursed -2 orcish dagger {4} y - 44 uncursed +0 darts {0} z - 4 blessed +0 orcish spears {48} A - an uncursed +0 silver mace (weapon in foreclaw) {12} F - the uncursed +8 broadsword named Little Earthquakes {30} G - an uncursed +0 javelin {8} H - an uncursed +0 orcish dagger {4} J - a blessed +2 dart {0} M - 20 uncursed +0 crossbow bolts {0} R - a cursed +0 iron saber {12} T - 5 uncursed poisoned +0 darts {0} W - 10 uncursed +1 arrows {0} Armor m - an uncursed +2 orcish chain mail (being worn) {120} C - an uncursed +0 pair of speed boots {8} E - an uncursed +0 splint mail {160} I - an uncursed +0 studded leather armor {80} Q - an uncursed +0 cloak of quenching (being worn) {4} U - an uncursed +0 helm of speed {20} V - a cursed -1 helm of hunger {20} Y - a blessed +1 pair of leather gloves (being worn) {4} Comestibles q - 7 uncursed slime molds {0} v - 5 uncursed bananas {0} Scrolls K - an uncursed scroll of remove curse {0} L - a blessed scroll of wishing {0} N - 4 blessed scrolls of standard id {0} S - an uncursed scroll of magic mapping {0} Potions p - an uncursed potion of gain energy {0} s - an uncursed potion of recovery {0} D - a cursed potion of fruit juice {0} Rings g - an uncursed +1 ring of adornment (on right foreclaw) {0} w - an uncursed ring of polymorph control {0} Wands d - an uncursed wand of lightning (0:6) {0} B - a cursed wand of make visible (0:6) {0} Z - an uncursed wand of draining (0:5) {0} Tools n - an uncursed magic whistle {0} o - an uncursed expensive camera (0:42) {0} O - 6 uncursed wax candles {0} P - an uncursed +0 green lightsaber {24} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 19 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 43% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: occult spells (turn 94) Number of artifacts generated was 6 Number of fake artifacts generated was 10 Monster spawn increase started at turn 21564 Monster spawn increase reached its maximum at turn 54728 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 461380 The monster class that cannot be genocided was nymph The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: pschi lich (freq bonus 24) The monster species that spawned more often: snow drifter (freq bonus 12) The monster species that spawned more often: Ippo Makunoichi (freq bonus 15) The monster species that spawned more often: volcanic cattle (freq bonus 8) The monster species that spawned more often: hell buzzard (freq bonus 8) The monster species that spawned more often: wereflyfish (freq bonus 6) The monster species that spawned more often: dark mimic (freq bonus 3) The monster species that spawned more often: hypno (freq bonus 16) The monster species that spawned more often: reshipper sudsed (freq bonus 9) The monster species that spawned more often: healing colony (freq bonus 24) The monster species that spawned more often: controller permamimic (freq bonus 30) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 16) The monster species that spawned more often: wannabe asthma (freq bonus 24) The monster species that spawned more often: weretrapper (freq bonus 3) The monster species that spawned more often: silver golem (freq bonus 6) The monster species that spawned more often: young adult cyan dragon (freq bonus 8) The monster species that spawned more often: glowing warp fungus (freq bonus 16) The monster species that spawned more often: Demogorgon (freq bonus 12) The monster species that spawned more often: formatting daemon (freq bonus 8) The monster species that spawned more often: crockery prodigiously slush telling (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 5) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 3) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: timid troll The monster species that never randomly spawned: Vampire Lieutenant The monster species that never randomly spawned: concrete elemental The monster species that never randomly spawned: atone underexposing The monster species that never randomly spawned: officially torii The monster species that never randomly spawned: night naga The monster species that never randomly spawned: fancy growth The monster species that never randomly spawned: raging legal The monster species that never randomly spawned: wereshade The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 19) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 27) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 26) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 3) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 4) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 7) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 4) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 4) Next attribute increase check would have come at turn 5905 Strength training was 42 Dexterity training was 36 Wisdom training was 34 Constitution training was 30 You were fire resistant You were poison resistant You were level-drain resistant You were acid resistant You were prevented from having slow digestion (0) You were prevented from having curse resistance (0) You had infravision You had 2732 points of nutrition remaining You were adorned You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 81% b - acid stream 4 matter 0% 286% c - acid ingestion 5 healing 95% 83% d - chemistry 1 divine 14% 87% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Not Ready(1478) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Amulets amulet of swimming (lipstick) Weapons quarterstaff (staff) orcish dagger (crude dagger) elven dagger (runed dagger) orcish spear (crude spear) javelin (throwing spear) Armor orcish chain mail (crude chain mail) speed boots (plateau boots) cloak of quenching (glass cloak) helm of speed (netradiation helmet) helm of hunger (viking helmet) leather gloves (boxing gloves) Scrolls scroll of scare monster (YUM YUM) scroll of healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (AFKPU ZEJOTYDIN) scroll of standard id (NOA AND HIS WEIRD CAT FETISH) scroll of cure (DAD AND BABY ATTACKING) scroll of remove curse (DNETHACK TRASHED THE SAMURAI ROLE) scroll of wishing (ZESE PLASHCH) scroll of magic mapping (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) Spellbooks spellbook of acid sphere (natural) spellbook of acid stream (thorny) spellbook of acid ingestion (mossy) spellbook of chemistry (opaque) Potions potion of sleeping (spiritual) potion of oil (pink) potion of gain energy (fizzy) potion of recovery (radiating) potion of fruit juice (hallowed) Rings ring of adornment (jacinth) ring of polymorph control (rubber) Wands wand of acid (paper) wand called genocide!!!! (fall) wand of fireball (immediate) wand of lightning (crusty) wand of make visible (ticking) wand of draining (oblique) Tools oil lamp (lamp) magic whistle (whistle) wax candle (candle) green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a blat 0 acid blobs (1 created) 0 blue blobs (1 created) a smart bomb 0 normal petes (1 created) a little dog (2 created) 0 acid hound pups (1 created) 2 jermlaines 0 wimps (1 created) 0 homunculi (1 created) 0 kobolds (1 created) 26 pack kobolds (39 created) 0 hidden kobolds (1 created) a baby mimic 4 mynocks (6 created) 0 mini mimics (3 created) a mini permamimic 0 petit mimics (1 created) a permamimic 0 floating mimics (1 created) 0 small flying permamimics (1 created) 0 marine goblins (3 created) a force hobgoblin 0 large rothes (1 created) a sewer rat 0 drains rats (4 created) 3 evasive sewer rats (4 created) a pack rat a rabbit 0 giant rats (1 created) 3 millipedes a maggot a grid bug a yellow light a tiny pseudodragon (3 created) 0 baby gray dragons (1 created) 0 baby silver dragons (1 created) 0 baby mercurial dragons (1 created) 0 baby yellow dragons (1 created) 0 baby stone dragons (1 created) 0 baby blood dragons (1 created) 0 baby sky dragons (1 created) 0 baby evil dragons (1 created) 0 young adult cyan dragons (1 created) a lichen 0 porter lichens (1 created) 0 spore lichens (1 created) a brown colony (2 created) 0 mean molds (1 created) 0 cyan mushrooms (2 created) a sub-gnome 0 Warder Sergeants (1 created) a Kop Lieutenant a Policeman Lieutenant a baby ogre a low ooze 0 vat slimes (1 created) a house snake 0 insolent monkeys (4 created) 0 ice bear cubs (1 created) an orc zombie a drunkard a pitiful-looking beggar 0 item masters (3 created) 0 shopkeepers (10 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 tortoises (1 created) a newt 0 twens (1 created) a sukkiri flower a pile of copper coins 0 piles of silver coins (1 created) a tool trove a shock trove 154 creatures born. 68 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: disenchanters 1 species genocided. Voluntary challenges You eaten 12 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 99 times You killed 56 monsters You read items or engraved 6 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (95 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (28 of 160) Goodbye ziratha the Acid Mage... You died in The Dungeons of Doom on dungeon level 5 with 2004 points, and 0 pieces of gold, after 1992 moves. Killer: a monster (invisible Mr. Rhaeader, the shopkeeper) You were level 6 with a maximum of 77 hit points when you died. You reached the 99th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 97 2102 rikerw-For-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (human mummy). - [49] 98 2050 rikerw-Kur-Ang-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (ogre mummy), while being clawed. - [58] *99 2004 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom * on level 5. Killed by a monster (invisible Mr. Rhaeader, the shopkeeper). - [77] 100 1958 ziratha-Ele-Fie-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (atzilut sephirah). - [66] 101 1816 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 3. 10 [81]