ziratha, chaotic female devilish Acid Mage ------------ ------ |..$.......| |....|## |....$...%.| |{...-,# -------- |..$$...).`| |....|,# |......| |$).$..$.))| |....|,##|......| |..$..)).(.| .[...#,,,.......|## |..........| --.--#,##|.......,# #-+---------- #,# #,# --.-----,# #,,,# ,,, #,####,# #,# #,### #,# #,##,,,# #,#---.-------- ----------.--#,#------- #`,|....@.^...| ............|#,#|.....| #,|....@&@...| |...........|#,,......| #,|..%.))K...| .........{..|###|.....| #,|.#....%...| |...........| |.....| #,.....------- |...........| ------- ##------ ------------- [Ziratha the Sludge Mage] St9 Dx17 Co14 In16 Wi8 Ch11 AciDevFemCha Dlvl:3 $44 HP-11(91) Pw30(104) AC-4 Xp6/422 T1295 Cnf Latest messages The Keystone Warder is killed! You are caught in the fireball! Unknown command '^J'. (3x) You just miss the soldier. The soldier swings his rubber hose. The soldier hits you! [-11 -> 27] The Kop Lieutenant picks up 8 frag grenades {1}. The angry watch captain swings his long sword. The angry watch captain hits you! [-15 -> 12] Warning: HP low! The angry watch captain swings his long sword. The angry watch captain hits you! You hear the howling of the CwnAnnwn... [-8 -> 4] Warning: HP low! Wonotobo thrusts her knife. Wonotobo hits you! You die... Your inventory Amulets p - an uncursed amulet of ESP (being worn) {0} W - a blessed amulet versus stone {0} Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} B - 10 cursed -2 arrows {0} R - an uncursed +0 droven crossbow {30} X - 25 uncursed +2 pin bolts {0} Armor b - an uncursed +0 studded leather armor {80} t - a blessed +0 banded mail (being worn) {160} C - an uncursed +0 lab coat (being worn) {4} Comestibles c - 2 uncursed food rations {0} q - an uncursed sprig of wolfsbane {0} s - an uncursed sprig of wolfsbane {0} F - an uncursed tripe ration {0} I - 4 uncursed apples {0} J - an uncursed fortune cookie {0} K - 5 uncursed melons {0} L - an uncursed orange {0} U - 2 uncursed food rations {0} V - 5 uncursed tripe rations {0} Scrolls e - an uncursed scroll of scare monster {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - an uncursed scroll of teleportation {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} r - an uncursed scroll of enchant armor {0} Z - a cursed scroll of healing {0} Spellbooks h - a blessed spellbook of acid sphere (0:5) {0} i - a blessed spellbook of acid stream (0:2) {0} E - an uncursed spellbook of full healing (6:1) {0} G - an uncursed spellbook of acid stream (0:3) {0} Potions d - an uncursed potion of object detection {0} v - an uncursed potion of water {0} M - a blessed potion of see invisible {0} O - an uncursed potion of fruit juice {0} P - an uncursed potion of acid {0} Q - a blessed potion of gain ability {0} Rings g - an uncursed ring of free action (on right foreclaw) {0} o - an uncursed ring of sustain ability {0} S - an uncursed ring of warning {0} Wands f - an uncursed wand of acid (0:0) {0} A - an uncursed wand of fire (6:0) {0} D - a blessed wand of magic missile (0:7) {0} N - an uncursed wand of draining (0:8) {0} T - an uncursed wand of probing (0:4) {0} Y - an uncursed wand of extra healing (5:1) {0} Tools # - an uncursed skeleton key {0} # - an uncursed skeleton key {0} # - a cursed blindfold {0} w - an uncursed large box {500} x - an uncursed credit card {0} y - a cursed credit card {0} z - a cursed credit card {0} H - a cursed large box {500} Gems # - an uncursed +0 worthless piece of yellow glass {1} # - 2 uncursed +0 worthless pieces of black glass {2} u - an uncursed +0 worthless piece of violet glass {1} Contents of the large box: an uncursed skeleton key {0} Contents of the large box: a blessed tripe ration {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 1 sins You could not have this property at all: peacevision You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 265 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 63% Wand drop chance was reduced to 77% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: short sword (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 19137 Monster spawn increase reached its maximum at turn 85233 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 312715 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: theme ox (freq bonus 12) The monster species that spawned more often: charcoal spore (freq bonus 56) The monster species that spawned more often: venerating hypersensitizing (freq bonus 20) The monster species that spawned more often: giant mummy (freq bonus 12) The monster species that spawned more often: refitting egypt minuet (freq bonus 18) The monster species that spawned more often: atomic turret (freq bonus 72) The monster species that spawned more often: adventurer fungus (freq bonus 36) The monster species that spawned more often: card spore (freq bonus 12) The monster species that spawned more often: toiled postmillennial (freq bonus 63) The monster species that spawned more often: Walter (freq bonus 84) The monster species that spawned more often: hipped backspaced (freq bonus 18) The monster species that spawned more often: sludge elf (freq bonus 20) The monster species that spawned more often: time mushroom (freq bonus 14) The monster species that spawned more often: conventionalizing harvard (freq bonus 10) The monster species that spawned more often: phaser growth (freq bonus 14) The monster species that spawned more often: sleeprobber beetle (freq bonus 18) The monster species that spawned more often: terminability bumping cult (freq bonus 36) The monster species that spawned more often: drone colony (freq bonus 16) The monster species that spawned more often: ill spore (freq bonus 6) The monster species that spawned more often: giant black jellyfish (freq bonus 18) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster species that never randomly spawned: novice mindcrafter The monster species that never randomly spawned: pseudo-dragon The monster species that never randomly spawned: nominee commissariat The monster species that never randomly spawned: black piercer The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: adventurer patch The monster species that never randomly spawned: arch-mind flayer The monster species that never randomly spawned: scone giant The monster species that never randomly spawned: flying deep orc The monster species that never randomly spawned: porter rock piercer The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 7) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 14) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 50) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 5) Next attribute increase check would have come at turn 2241 Strength training was 26 Dexterity training was 7 Wisdom training was 33 Constitution training was 39 You were fire resistant You were poison resistant You were level-drain resistant You were acid resistant You were confused (7) You were being chased by the kops. (1724) You were prevented from having peacevision (0) You were prevented from being a stoned chiller (0) You were telepathic You had infravision You had 753 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 163% b - acid stream 4 matter 0% 313% c - full healing 6 healing 98% 99% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) appraisal 6 R LIMIT(5131) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1309) invoke deity 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Amulets amulet of ESP (gravel) amulet versus stone (baby ring) Weapons quarterstaff (staff) droven crossbow (spider-legged crossbow) Armor lab coat (white coat) Scrolls scroll of scare monster (COMPILE SLEX SUDO UBUNTU) scroll of healing (TIRACLE RAMICAL RELRAMI LUE) scroll of mana (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of phase door (NOUS DEVONS GAGNER NOTRE RACE) scroll of standard id (SGURDNOEDAMTONSAWEMAGSIHT) scroll of cure (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of teleportation (V RATE RISE BY DISTURB) scroll of enchant armor (EYGOORTS TOGAAL JEZEHH) Spellbooks spellbook of acid sphere (bursting) spellbook of acid stream (red-listed) spellbook of full healing (momentary) Potions potion of object detection (bewitched) potion of invisibility (voluminous) potion of paralysis (turquoise) potion of water (clear) potion of see invisible (stevia) potion of fruit juice (bird's eye) potion of acid (pungent) potion of gain ability (fizzy) Rings ring of free action (garnet) ring of sustain ability (beautiful) ring of warning (mesoleather) Wands wand of acid (crusty) wand of fire (duroplastic) wand of magic missile (tapering) wand of draining (timber) wand of probing (pebble) wand of extra healing (hemlock) Tools skeleton key (key) large box (wooden box) Gems worthless piece of yellow glass (yellow) worthless piece of black glass (black) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 blobs (1 created) an acid blob 0 acid hound pups (1 created) 13 acid spheres a fluffy cat 0 hobbit veterans (1 created) a ringing hobbit 0 dretches (1 created) a jelly a normal jelly a baby mimic a lamb a culf 0 pigs (1 created) 0 sheep (1 created) a drains rat a bus driver an egg-laying mammal a weak crow a porter lichen an orange mold 0 red growths (1 created) 0 giant children (1 created) a Kop 4 Keystone Kops (6 created) a Keystone Inspector 2 Keystone Warders (3 created) 3 Kop Sergeants a Kop Lieutenant (2 created) 0 Kop Kaptains (1 created) 0 insolent monkeys (1 created) 2 kobold zombies (3 created) 0 gnome zombies (1 created) a plastic golem an arcade scrub 0 shopkeepers (1 created) a soldier (2 created) 0 sergeants (1 created) 0 lieutenants (1 created) 0 angry watchmen (1 created) 0 angry watch captains (2 created) 2 newts a twen 0 demitwens (1 created) 12 floor grues a midgrue a drowzee 2 dark grues a novice dark wall a small turret (2 created) a fire trove 92 creatures born. 67 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 35 times You killed 43 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (24 of 160) devices [Basic] (max Expert) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (55 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (55 of 160) Goodbye ziratha the Acid Mage... You died in The Dungeons of Doom on dungeon level 3 with 1788 points, and 0 pieces of gold, after 1295 moves. Killer: a monster (Ms. Wonotobo, the shopkeeper) You were level 6 with a maximum of 91 hit points when you died. You reached the 102nd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 100 1816 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 3. 10 [81] 101 1809 Andy-Kur-Ang-Fem-Cha died in The Gnomish Mines on level 3. Killed by a blast of fire. - [50] *102 1788 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom * on level 3. Killed by a monster (Ms. Wonotobo, the shopkeeper). - [91] 103 1756 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Kop Kchief). - [77] 104 1750 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (angry watch lieutenant). - [83]