ziratha, chaotic female xorn Amazon ####### ######## #### ########### ##%<# #^.######## #^.#. #..%#############... ##.#..`............. ##.......#........# ##...... ##. ... ### ##}} } #}`}. ##}.#.. ####}.# } ##.}# ### } ##..;.`# ##^`'X#} ####%Z` }#}.`# [Ziratha the Low Tribute] St13 Dx9 Co5 In6 Wi4 Ch9 AmaXorFemCha Dlvl:3 $479 HP-1(49) Pw42(42) AC9 Xp6/408 T995 Hun Latest messages Warning: HP low! [-1 -> 8] Warning: HP low! The vampiroid bites you! [-1 -> 7] Warning: HP low! The drow zombie claws you! You're on fire! You hear the howling of the CwnAnnwn... [-5 -> 2] Warning: HP low! The hata-hata misses. The karakasa stings you! [-1 -> 2] Warning: HP low! Unknown command '^J'. You hit the drow zombie! The drow zombie claws you! You're on fire! You die... Your inventory Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - an uncursed +2 bow {12} c - 100 blessed +0 arrows {2} p - an uncursed +0 crossbow {20} w - an uncursed +0 orcish short sword {12} A - 12 uncursed +0 orcish arrows {0} C - an uncursed +0 battle-axe {48} D - 2 uncursed +0 orcish spears {24} F - a blessed +2 hand blaster {12} G - an uncursed +0 steel-capped sandal {100} Armor d - an uncursed +2 shield of mobility {20} e - the uncursed +2 leather armor named Cave Bear's Revenge {60} r - an uncursed +0 orcish helm {12} x - an uncursed +0 orcish helm {12} z - a blessed +0 elven cloak {4} H - a blessed +1 dwarvish cloak {4} Comestibles f - 2 blessed food rations {0} B - a cursed eucalyptus leaf {0} Scrolls i - an uncursed scroll of teleportation {0} j - 4 uncursed scrolls of healing {0} k - 3 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions g - 3 uncursed potions of healing {0} h - a blessed potion of healing {0} u - an uncursed potion of fruit juice {0} E - a blessed potion of clairvoyance {0} Wands t - an uncursed wand of create monster (2:2) {0} y - an uncursed wand of cold (0:2) {0} Tools o - a blessed budo no sasu {0} q - an uncursed +0 pick-axe {32} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 93% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: high heels (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 54047 Monster spawn increase reached its maximum at turn 104747 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 189784 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: vulpix (freq bonus 6) The monster species that spawned more often: young adult sky dragon (freq bonus 12) The monster species that spawned more often: goblin leader (freq bonus 14) The monster species that spawned more often: decayed patch (freq bonus 9) The monster species that spawned more often: solid bat (freq bonus 12) The monster species that spawned more often: polar worm (freq bonus 56) The monster species that spawned more often: upper ufo part (freq bonus 12) The monster species that spawned more often: anthrazite warp patch (freq bonus 24) The monster species that spawned more often: space bat (freq bonus 15) The monster species that spawned more often: crystal force patch (freq bonus 14) The monster species that spawned more often: spore force patch (freq bonus 12) The monster species that spawned more often: ice stalk (freq bonus 6) The monster species that spawned more often: stalactite smasher (freq bonus 24) The monster species that spawned more often: glare stalk (freq bonus 16) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 10) The monster species that spawned more often: cheerleader ninja (freq bonus 18) The monster species that spawned more often: hunger vortex (freq bonus 14) The monster species that spawned more often: stafspillir (freq bonus 6) The monster species that spawned more often: dark draconian (freq bonus 10) The monster species that spawned more often: super-old guy (freq bonus 7) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters that have weapon attacks (freq bonus 5) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster species that never randomly spawned: dim light The monster species that never randomly spawned: head of the unknown god The monster species that never randomly spawned: Dad Manger The monster species that never randomly spawned: shapelessly sacrificed The monster species that never randomly spawned: stop uncommitted The monster species that never randomly spawned: draugr mummy The monster species that never randomly spawned: covumak The monster species that never randomly spawned: Katia The monster species that never randomly spawned: red beetle The monster species that never randomly spawned: Minion of Quetzalcoatl The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 38) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 60) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 19) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 12) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 10) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 15) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 32) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 1) Next attribute increase check would have come at turn 1414 Strength training was 22 Dexterity training was 38 Wisdom training was 4 Constitution training was 50 The escalating chokhmah attack damage was 1 You were prevented from having fire resistance (0) You were prevented from having acid resistance (0) You had 434 points of nutrition remaining You were stealthy You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was President Snow The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 6X Prepared(0) weapon practice 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) critical strike 2X Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (fish bowl) * skullcap (gray helmet) * flack helmet (golden helmet) * crystal helm (radio helmet) * mining helm (internet helmet) * field helm (less helmet) * helm of safeguard (twisted visor helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (boxing gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (platform boots) * boots of safeguard (chess boots) elven cloak (faded pall) Scrolls scroll of teleportation (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of healing (DDOS ATTACK) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of cure (VET POTE TONBE) Potions potion of healing (mint) potion of cure wounds (soapy) potion of fruit juice (roast mate) potion of clairvoyance (hibiscus) Wands wand of create monster (crusty) wand of cold (newfound) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a normal ant a blob a jackal 0 spit demons (1 created) a porter floating eye 0 gobhoblins (1 created) 0 dufflepuds (1 created) a porter flying dwarf 0 normal jellies (1 created) 2 kobolds 0 forest moogles (1 created) 0 rock kappas (1 created) a goblin 2 men from mars 0 orcs (1 created) a baby wild boar 0 baby river hogs (1 created) 0 culves (1 created) 0 porings (1 created) a rabbit 0 bestia acerbi (1 created) a cave spider (2 created) 0 land spiders (1 created) a metallic green centipede a bore worm 2 grid bugs a flapbat a hidden bat 0 vultures (1 created) a thrush 3 weak crows a large bat 2 birds 0 paradise birds (1 created) a giant bat 0 foul crows (1 created) 0 werelichens (1 created) a fast lichen 0 brown patches (1 created) a cribo 0 orange spores (1 created) a green fungus (2 created) 0 sucker fungi (1 created) 0 kestrels (2 created) 0 Kop Sergeants (2 created) 0 adom mummies (1 created) a baby ogre 0 house snakes (1 created) 0 vampiroids (1 created) a kobold zombie an ossium animatum a controller a gnome zombie a tasloi zombie 0 archers (1 created) an orc zombie 0 drow zombies (1 created) 0 karakasas (1 created) 0 human adventurers (1 created) 0 friendly adventurers (2 created) 0 human thieves (1 created) a chimney sweep a blabbering otaku a filthy street urchin an annoying idiot a mangy-looking leper 0 mean-looking mercenaries (1 created) a sanctimonious-looking preacher 0 albaes (1 created) 0 heretics (1 created) 0 asgardians (1 created) a drow novice a werefox (2 created) a vile hunter a vile archer an evasive smirking sneak thief a flying Woodland-elf 0 valkyries (2 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 piranhas (1 created) 0 atlanteans (1 created) 2 twens a gecko 0 colorless mushroom patches (1 created) a pile of copper coins a novice medium wall 0 shock troves (1 created) 102 creatures born. 54 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 52 times You killed 47 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (20 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (7 of 20) shield [Basic] (max Expert) (28 of 160) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (72 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Amazon... You died in The Dungeons of Doom on dungeon level 3 with 2164 points, and 479 pieces of gold, after 995 moves. Killer: a monster (drow zombie) You were level 6 with a maximum of 49 hit points when you died. You reached the 96th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 94 2571 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (giant sapphire dragonfly). - [80] 95 2169 rikerw-Sco-Ang-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (healthy cave spider), while frozen by breathing a potion. - [71] *96 2164 ziratha-Ama-Xor-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (drow zombie). - [49] 97 2102 rikerw-For-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (human mummy). - [49] 98 2050 rikerw-Kur-Ang-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (ogre mummy), while being clawed. - [58]