ziratha, lawful male redditor Korsair -------- |@<..`.. |......| |..d...+ |......| -------- [Ziratha the Lubber] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw Dlvl:1 $153 HP9(10) Pw2(2) AC9 Xp1/1 T5 Latest messages Ahoy ziratha, welcome to SlashEMExtended! Ye be a lawful male redditor Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan play in Game Master mode now, which allows me (Amy) to send ye mail in-game to spawn monsters. Add OPTIONS=gmmode to yer options file to enable it. Ye kan turn off the gmmessages option if ye want the identity o' those monsters to be hidden until ye run into them, otherwise the game will tell ye directly what I spawned :-) --Amy The moon be waxing tonight. Ye see 'ere 3 pieces of eight{0}. The little dog misses the Rame Duck. The Rame Duck bites ye! [-1 -> 9] Ye kill the Rame Duck! The little dog eats a Rame Duck korpse {1450}. Ye see 'ere 3 pieces of eight{0}. # Really quit [yes/no]? Your inventory Amulets d - an uncursed amulet of magical breathing {0} Weapons a - the uncursed +1 cutlass named The Devil's Pentagram (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles g - an uncursed tin of early fly meat {0} h - a blessed sea biscuit {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of rum {0} Rings c - an uncursed ring of levitation {0} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a cock {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: poison resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 87% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 94% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: mace (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23254 Monster spawn increase reached its maximum at turn 47954 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 538510 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: grand wraith (freq bonus 12) The monster species that spawned more often: Antimatter Katcher (freq bonus 16) The monster species that spawned more often: cryo archer (freq bonus 3) The monster species that spawned more often: Kroo the Kobold King (freq bonus 48) The monster species that spawned more often: knapsack sheep (freq bonus 21) The monster species that spawned more often: mancubus (freq bonus 10) The monster species that spawned more often: short-faced bear (freq bonus 9) The monster species that spawned more often: greenish beetle (freq bonus 12) The monster species that spawned more often: jackal demon (freq bonus 12) The monster species that spawned more often: ruthless orc (freq bonus 12) The monster species that spawned more often: wallpapering cooky (freq bonus 20) The monster species that spawned more often: totally bad colony (freq bonus 14) The monster species that spawned more often: purple starlit sky (freq bonus 16) The monster species that spawned more often: shady soul (freq bonus 20) The monster species that spawned more often: force quantum mechanic (freq bonus 10) The monster species that spawned more often: best high school teacher (freq bonus 12) The monster species that spawned more often: glare growth (freq bonus 9) The monster species that spawned more often: panther (freq bonus 15) The monster species that spawned more often: Olog-hai permamimic (freq bonus 6) The monster species that spawned more often: barrowgrim soldier (freq bonus 9) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 12) The monster species that never randomly spawned: aurae sashaying The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: slime mold The monster species that never randomly spawned: high force patch The monster species that never randomly spawned: opal spore The monster species that never randomly spawned: bugbear The monster species that never randomly spawned: colluded force fungus The monster species that never randomly spawned: werebat The monster class that more likely to generate with musable stuff: humanoid The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 2) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 124) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 20) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 113) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 88) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 92) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 2) Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from having infravision (0) You had 1495 points of nutrition remaining You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (conical) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (SUTSI) scroll of mana (RAGE CAN ADD POWER) scroll of phase door (KLATHA DATHA NY ARYATHA) scroll of standard id (AS ISE DAT) scroll of cure (DOGO FUTSF) Potions potion of rum (cacao) Rings ring of levitation (engagement) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) a Rame Duck 2 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (21 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Korsair... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 153 pieces of gold, after 5 moves. Killer: quit You were level 1 with a maximum of 10 hit points when you quit. Since you quit, the score list will not be checked.