ziratha, lawful female undefined Bard ### ,Fd ,#, [Ziratha the Rhymer] St7 Dx19 Co7 In10 Wi8 Ch13 BrdUndFemLaw Dlvl:1 $69 HP10(12) Pw6(6) AC3 Xp1/1 T93 Latest messages n - a crude dagger named Ametyhstmaster {4}. Unknown command '^J'. What do you want to wield? [- mn or ?*] The crude dagger named Ametyhstmaster welds itself to your hand! # This technique allows you to determine the enchantment value of your currently wielded weapon. If you use it while wielding a non-weapon (e.g. a wand), the timeout of this technique will be much longer. Use this technique? [yn] (n) You examine a cursed crude dagger named Ametyhstmaster (weapon in hand) {4}. You discover it is the cursed -7 crude dagger named Ametyhstmaster (weapon in hand) {4} There is a wall in the way! You displaced your little dog. There is a wall in the way! (2x) You hear a hurling sound. The carafe crashes on your head and breaks into shards. [-2 -> 10] Your randomized helmet sparkles for a moment. You feel dizzy! Call a sparkling potion: # Really quit [yes/no]? Your inventory Weapons m - 3 uncursed +0 orcish spears {36} n - the cursed -7 orcish dagger named Ametyhstmaster (weapon in hand) {4} Armor b - an uncursed +0 randomized helmet (being worn) {20} Comestibles c - 3 uncursed bananas {0} d - 3 uncursed apples {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions e - 5 uncursed potions of confusion {0} l - a blessed potion of paralysis {0} Tools a - an uncursed tin opener {0} f - an uncursed lock pick {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 78% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 99% Monster death drops spawned with only 74% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49410 Monster spawn increase reached its maximum at turn 61664 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 176764 The monster class that cannot be genocided was mimic The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: squad astral elemental (freq bonus 6) The monster species that spawned more often: burner turret (freq bonus 8) The monster species that spawned more often: hole warp patch (freq bonus 10) The monster species that spawned more often: inka bartender (freq bonus 36) The monster species that spawned more often: shadow serpent (freq bonus 24) The monster species that spawned more often: fictional bug (freq bonus 4) The monster species that spawned more often: poison turret (freq bonus 6) The monster species that spawned more often: false force patch (freq bonus 21) The monster species that spawned more often: vampiric growth (freq bonus 3) The monster species that spawned more often: medium (freq bonus 6) The monster species that spawned more often: kobold archer (freq bonus 9) The monster species that spawned more often: dim growth (freq bonus 8) The monster species that spawned more often: gold viper (freq bonus 6) The monster species that spawned more often: pisaca (freq bonus 6) The monster species that spawned more often: toxic fiend (freq bonus 6) The monster species that spawned more often: openable derogatorily overdraft (freq bonus 18) The monster species that spawned more often: pink jelly (freq bonus 4) The monster species that spawned more often: rigging nodule (freq bonus 12) The monster species that spawned more often: hulk (freq bonus 6) The monster species that spawned more often: speedy trapper (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: bioelectrical doled The monster species that never randomly spawned: vlasta The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: undead ranger The monster species that never randomly spawned: seasoned marshaling The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: Sword Archon The monster species that never randomly spawned: dwarf high priest The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: disgusting warp fungus The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 33) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 17) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 373) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 24) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 2) Next attribute increase check would have come at turn 1057 Strength training was 3 Dexterity training was 1 Wisdom training was 2 Constitution training was 5 You were prevented from having disintegration resistance (0) You were prevented from having telepathy (0) You were prevented from having quad attacks (0) You had 1398 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (99) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Reloading(336) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * amulet of vulnerability (dump) Weapons orcish spear (crude spear) orcish dagger (crude dagger) Armor randomized helmet (aluminium helmet) * cloak of turn loss (running cloak) Scrolls * scroll of destroy armor (DUCTUM ADIS) scroll of healing (CAMAMNMALCHA XJ) scroll of mana (TO DO CANCENUS) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (OYII) scroll of cure (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) Spellbooks * spellbook of sleep (gehenna) * spellbook of confuse monster (protected) * spellbook of slow monster (tattered) * spellbook of cause fear (distant) * spellbook of charm monster (candy) Potions potion of confusion (tan) * potion of numbness (cyan) potion called map amnesia (sparkling) potion of paralysis (violet-red) Wands * wand of nether beam (quartz) Tools * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) a hidden kobold a drains rat 0 healthy cave spiders (3 created) 0 grain vortices (1 created) a grid bug 8 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (22 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Bard... You quit in The Dungeons of Doom on dungeon level 1 with 73 points, and 69 pieces of gold, after 93 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. Since you quit, the score list will not be checked.