ziratha, neutral male spiritual Yeoman ------- ---- #----- |..|..---- ---..--- #--.|.-- -- ##########|..%...|.--##########|......|###############|.....-- . ##...............|...|.....|.....|..`..............|...|.....| ##.---.---------.|.|.---.|.-----%|.---.-----#-----.|.|.|.---.| #.|.`.....|...... .....| ..|.......|.%.|...|. #.-------.|-...... |........... #.###------.....---...... #.......|.|-......| --.......... .----.<--......|-....... #--.-----.|.....-------.......... --.........----- ....... #...|....`|.....|--..`........... |. |.--...-- ........ #----.---.|-...--|..%......|.|... | --|....| ........ #....`|.|.|..|.|#|.%......-----.. |.---- ...$..... #.----|.|.|%.|.|--%.--...-- |.. -. ......--- #.....|...|.|%.|.%%-----.>| --. . ..--..-- #----.|.--..|.-|.---###---- . . -- .-- #.....|...---.||.|#.... -- -- -- #.-------.|-..|-.|#.## #...|.....|...|..H..| #.|.-------.|.|.|.--- #.|^........|...|`B. ###----##-----###8## [Ziratha the Keeper] St8 Dx14 Co9 In6 Wi10 Ch7 YeoEspMalNeu Dlvl:5 $163 HP-10(78) Pw47(47) AC0 Xp8/1677 T1148 Wea Latest messages You see here 3 flup bat corpses {90}. Your leather armor deflects the flup bat's attack. The flup bat misses. 1 points of your strength got sapped! You are beginning to feel weak. The flup bat bites you! [-6 -> 24] The flup bat bites you! [-3 -> 21] The flup bat bites you! [-4 -> 17] The flup bat bites you! [-1 -> 16] Unknown command '^J'. The flup bat bites you! [-5 -> 12] Warning: HP low! The nice girl throws a boulder! You are hit by a boulder! You die... Your inventory Weapons # - an uncursed +0 two-handed sword {60} # - a cursed +1 broadsword {30} a - an uncursed corroded +1 short sword (weapon in hand) {12} b - an uncursed +1 partisan {32} q - a blessed +1 battle-axe {48} Armor # - a cursed -2 pair of levitation boots {8} c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} t - an uncursed +0 elven cloak {4} M - an uncursed +0 elven cloak {4} Q - an uncursed +0 pair of leather gloves {4} X - an uncursed +0 pair of leather gloves {4} Z - an uncursed -2 mummy wrapping {2} Comestibles # - an uncursed candy bar {0} # - 5 blessed slime molds {0} f - 36 uncursed apples {0} g - 26 uncursed carrots {0} p - an uncursed gecko corpse {10} Y - 18 uncursed cream pies {0} Scrolls # - an uncursed scroll of scare monster {0} # - a cursed scroll of teleportation {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 4 uncursed scrolls of phase door {0} m - 3 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} r - 2 uncursed scrolls of teleportation {0} Spellbooks # - an uncursed spellbook of chemistry (0:1) {0} Potions # - a cursed potion of heroism {0} # - an uncursed potion of enlightenment {0} h - 3 uncursed potions of water {0} Rings o - a heavily cursed ring of conflict {0} Wands # - an uncursed wand of cold (0:5) {0} s - an uncursed wand of polymorph (0:5) {0} u - an uncursed wand of healing (0:6) {0} v - an uncursed wand of locking (0:3) {0} w - an uncursed wand of cancellation (0:-1) {0} x - an uncursed wand of extra healing (0:5) {0} y - an uncursed wand of bugging (0:10) {0} z - a cursed wand of locking (1:-1) {0} A - an uncursed wand of enlightenment (2:12) {0} B - an uncursed wand of probing (0:8) {0} C - an uncursed wand of fear (0:0) {0} D - an uncursed wand of digging (0:5) {0} E - an uncursed wand of nothing (0:1) {0} F - an uncursed wand of probing (0:2) {0} G - an uncursed wand of solar beam (0:4) {0} H - an uncursed wand of detect monsters (0:3) {0} I - a blessed wand of magic missile (0:3) {0} J - an uncursed wand of striking (0:5) {0} K - an uncursed wand of magic missile (2:5) {0} L - an uncursed wand of slow monster (0:6) {0} N - an uncursed wand of haste monster (0:1) {0} O - an uncursed wand of magic missile (0:2) {0} P - an uncursed wand of create horde (0:4) {0} R - an uncursed wand of cold (0:1) {0} S - an uncursed wand of cancellation (0:5) {0} T - an uncursed wand of magic missile (3:13) {0} U - an uncursed wand of make visible (0:7) {0} V - an uncursed wand of locking (1:4) {0} W - a blessed wand of wonder (0:5) {0} Tools i - an uncursed +0 fishing pole (alternate weapon; not wielded) {12} Gems # - 2 uncursed +0 worthless pieces of green glass {2} # - an uncursed +0 worthless piece of black glass {1} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 23 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: double attacks You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 99% Monster death drops spawned with only 88% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: boomerang (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 27169 Monster spawn increase reached its maximum at turn 64259 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 200473 The monster class that cannot be genocided was lizard The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: Maanzecorian (freq bonus 16) The monster species that spawned more often: skeleton ettin (freq bonus 14) The monster species that spawned more often: clear slime (freq bonus 24) The monster species that spawned more often: tai chi girl (freq bonus 18) The monster species that spawned more often: spider monkey (freq bonus 18) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 16) The monster species that spawned more often: drow (freq bonus 36) The monster species that spawned more often: rock python (freq bonus 66) The monster species that spawned more often: werejelly (freq bonus 21) The monster species that spawned more often: mafioso (freq bonus 33) The monster species that spawned more often: nasty fungus (freq bonus 39) The monster species that spawned more often: ghost beamer (freq bonus 42) The monster species that spawned more often: pitch-covered ogre (freq bonus 14) The monster species that spawned more often: haunted ghost (freq bonus 40) The monster species that spawned more often: slime warp fungus (freq bonus 7) The monster species that spawned more often: preponderated enriching (freq bonus 24) The monster species that spawned more often: very old black dragon (freq bonus 36) The monster species that spawned more often: karmic force fungus (freq bonus 16) The monster species that spawned more often: RNG light (freq bonus 24) The monster species that spawned more often: magma spirit (freq bonus 16) The monster trait that was more common: monsters that can control teleport (freq bonus 9) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 8) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6) The monster species that never randomly spawned: iceblock bug The monster species that never randomly spawned: oxlip peaty The monster species that never randomly spawned: land drake The monster species that never randomly spawned: ultramarine colony The monster species that never randomly spawned: psychic dragon The monster species that never randomly spawned: nondescript warp patch The monster species that never randomly spawned: monastical prawned The monster species that never randomly spawned: supercash road statue The monster species that never randomly spawned: gengar The monster species that never randomly spawned: wind wight The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 14) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 7) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 13) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 113) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 2) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 2) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 9) Next attribute increase check would have come at turn 9640 Strength training was 50 Dexterity training was 33 Wisdom training was 17 Constitution training was 22 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had infravision You had 199 points of nutrition remaining You could fly You could survive without air You could walk through walls You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status calm steed 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) iron skin 1X Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (dusty gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (winged helmet) * skullcap (mechanical helmet) * flack helmet (filtered helmet) * crystal helm (netradiation helmet) * mining helm (masked helmet) * field helm (orange visored helmet) * helm of safeguard (etched helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (boxing gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (balanced boots) * boots of safeguard (gentle boots) levitation boots (korean sandals) elven cloak (faded pall) Scrolls scroll of healing (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of mana (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of phase door (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of standard id (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of cure (HI GUYS IM ON MY TABLETTEN) scroll of trap creation (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of scare monster (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of teleportation (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) Spellbooks spellbook of chemistry (gambling) Potions potion of water (clear) potion of heroism (gooey) potion of enlightenment (ghostly) Rings ring of conflict (lighting) Wands wand of cold (platonic) wand of polymorph (chrome) wand of healing (holed) wand of locking (trippy) wand of cancellation (poured) wand of extra healing (beeswax) wand of bugging (important) wand of enlightenment (avocadowood) wand of probing (bauxite) wand of fear (gravel) wand of digging (quadratic) wand of nothing (fall) wand of solar beam (long) wand of detect monsters (tungsten) wand of magic missile (alarming) wand of striking (grooved) wand of slow monster (saffron) wand of haste monster (jute) wand of create horde (soviet) wand of make visible (radiating) wand of wonder (diffuse) Gems worthless piece of green glass (green) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a snow ant (2 created) a fuel barrel a chick 3 chickens a weasel 0 coyotes (1 created) 0 dwarves (1 created) a porter flying dwarf a homunculus a spotted jelly (0 created) a leprechaun a mini mimic a small mimic 0 rock piercers (1 created) a large rothe (2 created) 3 sewer rats 2 rabbits a pack rabbit a snow rabbit a rock mole (2 created) 0 ponies (1 created) a larva 0 armored larvae (1 created) 0 large bats (1 created) 24 flup bats (36 created) 0 tattered lurkers (1 created) a baby white dragon 0 sylphs (1 created) 0 lichens (1 created) 0 stalking lichens (1 created) a cribo (0 created) 0 orange molds (1 created) a reddish growth a reddish patch a giant child (2 created) 0 nice girls (1 created) 2 New Kops 2 kestrels (3 created) a Whitlevel Kop (2 created) 0 Keystone Kops (3 created) 0 Keystone Inspectors (1 created) 0 Keystone Officers (1 created) a Keystone Warder 3 Kop Sergeants (4 created) an Uniform Sergeant (2 created) an Inspector Sergeant a Kop Lieutenant an Uniform Kaptain a mummy 0 kobold mummies (1 created) 0 nexus naga hatchlings (1 created) a barrow wight a kobold zombie a gnome zombie a straw golem a paper golem 0 tin golems (1 created) 0 animated torches (1 created) a yokuda a curser (2 created) 0 shopkeepers (1 created) a minighost 0 gray newts (1 created) a gray twen 2 geckos a white icky thing 2 small turrets 0 health troves (1 created) 123 creatures born. 80 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 137 times You killed 73 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (33 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (157 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Yeoman... You died in The Dungeons of Doom on dungeon level 5 with 7231 points, and 163 pieces of gold, after 1148 moves. Killer: a boulder You were level 8 with a maximum of 78 hit points when you died. You reached the 70th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 68 7658 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 89 [95] 69 7341 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a cowardly attack on her breasts. - [81] *70 7231 ziratha-Yeo-Esp-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a boulder. - [78] 71 6722 ziratha-Val-Hob-Fem-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a thrown petrifying egg. 109 [109] 72 6654 rikerw-For-Ang-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a blast of fire. - [75]