ziratha, neutral male xorn Ranger ######### ######### ###...### #.....### #...<.### ##.....## #...#### ##.##### #.##### #. #### #.# ## .# ### ###### #i### ##X# #K# [Ziratha the Trailblazer] St15 Dx12 Co15 In9 Wi6 Ch4 RanXorMalNeu Dlvl:5 $574 HP-1(85) Pw39(39) AC3 Xp7/750 T1750 Latest messages Your cloak of displacement blocks the homunculus' attack. "Meet the gaze of death!" You just miss the homunculus. The homunculus bites you! [-1 -> 15] Warning: HP low! You hit the homunculus! The homunculus bites you! [-1 -> 14] Warning: HP low! What do you want to zap? [DRZ or ?*] (2x) No count allowed with this command. What do you want to zap? [DRZ or ?*] Never mind. The wraith misses. Your cloak of displacement blocks the homunculus' attack. The shadow strikes at your displaced image and misses you! (2x) Unknown command '^J'. The freemason prior hits you! You die... Your inventory Amulets x - a cursed amulet of restful sleep {0} Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 59 uncursed +2 arrows (in quiver) {1} d - 37 uncursed +0 arrows {1} j - a cursed -7 orcish dagger {4} C - 22 cursed +0 crossbow bolts {0} E - an uncursed +0 orcish spear {12} Q - 4 uncursed +0 darts {0} Armor e - an uncursed +2 cloak of displacement (being worn) {4} n - an uncursed +0 cloak of infravision {4} r - an uncursed +0 dwarvish roundshield (being worn) {40} v - an uncursed +0 elven cloak {4} H - an uncursed +0 pair of water walking boots {8} Comestibles f - 4 uncursed cram rations {0} m - an uncursed tin of knapsack lamb meat {0} o - 2 uncursed tripe rations {0} q - 3 uncursed apples {0} u - an uncursed food ration {0} w - 2 blessed oranges {0} Scrolls g - 7 uncursed scrolls of healing {0} h - 5 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} p - an uncursed scroll of identify {0} s - an uncursed scroll of trap disarming {0} t - an uncursed scroll of sinking {0} z - an uncursed scroll of stinking cloud {0} G - a cursed scroll of identify {0} U - an uncursed scroll of teleportation {0} Potions y - an uncursed potion of gain ability {0} A - a cursed potion of gain energy {0} B - an uncursed potion of invulnerability {0} K - an uncursed potion of water {0} S - an uncursed potion of see invisible {0} T - a blessed potion of restore ability {0} W - a cursed potion of restore ability {0} Wands D - an uncursed wand of teleportation called vanishes (0:2) {0} R - a blessed wand of wind called wind (4:5) {0} Z - an uncursed wand of magic missile (0:2) {0} Tools F - an uncursed wooden flute {0} M - an uncursed bag of holding called holding {11} V - a cursed medical kit {30} X - an uncursed ice box {400} Gems l - 2 uncursed +0 worthless pieces of pink glass {2} Contents of the bag of holding called holding: a blessed +4 spear {12} Contents of the medical kit: the blessed bandage named Ghostflame {1} a blessed bandage {1} an uncursed phial {2} a blessed pill {0} 2 cursed bandages {2} 12 uncursed pills {0} 2 cursed phials {4} 6 uncursed bandages {6} 7 uncursed phials {14} The ice box is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: invisibility You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 93% Wand drop chance was reduced to 94% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 4230 Monster spawn increase reached its maximum at turn 38791 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 412896 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: major demon (freq bonus 5) The monster species that spawned more often: bone beetle (freq bonus 7) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 6) The monster species that spawned more often: mirror patch (freq bonus 12) The monster species that spawned more often: bramble warp fungus (freq bonus 12) The monster species that spawned more often: weredisenchanter (freq bonus 72) The monster species that spawned more often: vampire spellmaster (freq bonus 28) The monster species that spawned more often: rhumbat (freq bonus 42) The monster species that spawned more often: mosquit swarm (freq bonus 7) The monster species that spawned more often: plasma growth (freq bonus 96) The monster species that spawned more often: Rejda (freq bonus 44) The monster species that spawned more often: thunderlord (freq bonus 12) The monster species that spawned more often: psychic mold (freq bonus 9) The monster species that spawned more often: illusion weaver (freq bonus 24) The monster species that spawned more often: trap mushroom (freq bonus 36) The monster species that spawned more often: mauler (freq bonus 18) The monster species that spawned more often: brass monkey golem (freq bonus 16) The monster species that spawned more often: money stealer (freq bonus 32) The monster species that spawned more often: large snake (freq bonus 72) The monster species that spawned more often: grimlock (freq bonus 12) The monster species that spawned more often: ancient multi-hued dragon (freq bonus 16) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: rng horror The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: selenite elite guard The monster species that never randomly spawned: agent black mushroom The monster species that never randomly spawned: shade gargoyle The monster species that never randomly spawned: journeyman colony lichen The monster species that never randomly spawned: demonologist The monster species that never randomly spawned: petit mimic The monster species that never randomly spawned: yet another manticore The monster species that never randomly spawned: three of hearts The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 16) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 16) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 7) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 10) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 6) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 3) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 4) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 2) Next attribute increase check would have come at turn 7149 Strength training was 31 Dexterity training was 44 Wisdom training was 35 Constitution training was 21 You were prevented from having invisibility (0) You were prevented from having mana regeneration (0) Your chance to block was 24% You had automatic searching You had 1250 points of nutrition remaining You were displaced You were stealthy You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (1011) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Amulets amulet of restful sleep (triangular) Weapons orcish dagger (crude dagger) orcish spear (crude spear) Armor cloak of displacement (funeral cloak) cloak of infravision (disgusting cloak) dwarvish roundshield (large round shield) elven cloak (faded pall) water walking boots (erotic boots) Scrolls scroll of healing (G2G NOW) scroll of mana (THE NETHACK DEVTEAM IS NOT DEAD) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (MAYBE S-WAVE BECAUSE HIT) scroll of cure (BOOBIE BLITZ) scroll of teleportation (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of stinking cloud (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of sinking (SLEX NOW WITH TRANSVESTITE ROLE) scroll of identify (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of trap disarming (42) Potions potion of gain ability (wormwood) potion of gain energy (tesco value) potion of invulnerability (camo) potion of water (clear) potion of see invisible (topaz) potion of restore ability (vermillion) Wands wand of teleportation called vanishes (golden) wand of wind called wind (trippy) wand of magic missile (oblique) Tools bag of holding called holding (bag) wooden flute (flute) medical kit (leather bag) ice box (cooling box) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a fuel barrel 2 pack jackals a pack fox 0 little dogs (1 created) 0 rabid coyotes (1 created) a gas spore a hidden gas spore a Vorlon missile a space goblin 0 homunculi (1 created) 2 kobolds (3 created) 0 hidden kobolds (1 created) 2 killer kobolds 0 kobold shamans (1 created) 2 baby mimics a mynock 0 mini mimics (1 created) 0 small mimics (1 created) 0 small flying mimics (1 created) a neevil 0 goblins (1 created) 0 cave goblins (1 created) a Mordor orc 0 goblin shamans (1 created) a rock piercer 0 knapsack lambs (1 created) 15 drains rats an evasive sewer rat 0 giant garbage rats (1 created) 0 quill rats (1 created) 0 cave spiders (3 created) 2 natural bugs a generic error 0 hidden bats (1 created) a large bat 0 hidden birds (1 created) 0 baby green dragons (1 created) an emu a lichen a porter lichen (2 created) a spore lichen an undefined creature 0 blink mushrooms (1 created) 2 golden spores (1 created) a red mushroom (0 created) 0 mind fungi (1 created) a radiant spore (0 created) 0 New Kops (1 created) 0 low minators (1 created) 0 kestrels (1 created) 0 Keystone Kops (1 created) 0 RNG Sergeants (1 created) 0 torchbearers (1 created) 0 watch kops (1 created) 0 RNG Kommissioners (1 created) 0 freemason priors (1 created) 0 mars-resounds (1 created) 0 hod sephiroth (1 created) 0 Kop Kchieves (1 created) 0 Inspector Kchieves (1 created) 0 tiferet sephiroth (1 created) 0 gnome mummies (1 created) 0 kappa mummies (1 created) 0 orc mummies (2 created) 0 dwarf mummies (1 created) 0 human mummies (1 created) a domestic naga hatchling 0 pink naga hatchlings (1 created) 2 baby ogres 0 gray oozes (1 created) a white ooze 2 garter snakes (3 created) a two-footed snake 0 umber ponies (1 created) 0 barrow wights (2 created) 0 wraiths (1 created) 0 wrumphi (1 created) 0 aggravating wallwalkers (1 created) 0 baby monkeys (1 created) a gargantuan beast 2 monkeys 0 insolent monkeys (1 created) a gnome zombie 0 orc zombies (3 created) a dwarf zombie 0 human zombies (1 created) 0 zombies (1 created) a friendly adventurer an arcade scrub a boil-covered wretch a karate scrub an albae 2 asgardians 0 rangers (1 created) 0 shopkeepers (7 created) 0 prisoners (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 minighosts (3 created) a small boo 0 shadows (1 created) 2 tortoises 0 rouge jellyfish (1 created) a jellyfish (2 created) 0 magikarps (1 created) 0 piranhas (1 created) 0 giant eels (1 created) 0 eel-lizards (1 created) 0 floor fiends (1 created) a newt (2 created) 0 mottled draconians (2 created) a colorless mushroom patch 0 piles of silver coins (1 created) a novice medium wall a fire trove a gem trove a scroll trove 0 hallu troves (1 created) 0 health troves (1 created) a poison trove 169 creatures born. 78 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 125 times You killed 75 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (12 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Basic] (max Master) (34 of 160) spirituality [Unskilled] (max Expert) (11 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (145 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Ranger... You died in The Dungeons of Doom on dungeon level 5 with 3761 points, and 574 pieces of gold, after 1750 moves. Killer: a monster (freemason prior) You were level 7 with a maximum of 85 hit points when you died. You reached the 83rd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 81 4114 ziratha-Fla-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (flesh golem). - [95] 82 3976 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Kop Lieutenant). - [73] *83 3761 ziratha-Ran-Xor-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (freemason prior). - [85] 84 3520 aaxelb-Ele-Asg-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a bullet. - [87] 85 3491 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (digestolichen). - [77]