ziratha, chaotic male hobbit Jester --------- ,## -------- #,###|.......| |`h, r .......|##,,,,........| #,########,|......|#,,,,,|.......| #,,,,,,,,,,-......-,,###,.....<..| ,,,,,,,,,,--------## ##|.......| --------- [Ziratha the Little Fool] St7 Dx8 Co8 In9 Wi9 Ch10 JesHobMalCha Dlvl:1 $23 HP-20(14) Pw7(7) AC3 Xp1/3 T62 Latest messages L - a clear potion {0}. Autopickup: ON, for $/!"+=? objects. There is a wall in the way! The door resists! (2x) The door opens. You fall asleep. You wake up. You kill the drains rat! The drains rat misses. You hit the drains rat. The drains rat misses. The drains rat bites you! [-1 -> 13] You kill the drains rat! The drains rat bites you! [-1 -> 12] You kill the drains rat! The drains rat zaps a noticeable wand! You're drowned in a stream of water bubbles and can't breathe! You die... Your inventory Weapons y - 2 uncursed +1 daggers named Outgoing Heap (wielded) {8} C - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles z - 2 blessed cream pies {0} A - 8 uncursed cream pies {0} B - an uncursed black rat corpse {20} Scrolls G - 5 uncursed scrolls of healing {0} H - 4 uncursed scrolls of mana {0} I - 3 uncursed scrolls of phase door {0} J - 2 uncursed scrolls of standard id {0} K - an uncursed scroll of cure {0} Spellbooks E - an uncursed spellbook of cure sickness (0:2) {0} F - an uncursed spellbook of sleep (1:2) {0} Potions L - a potion of holy water {0} Tools D - a blessed towel {0} Gems d - an uncursed +0 worthless piece of radiant glass {1} e - a blessed +0 worthless piece of orange glass {1} f - an uncursed +1 worthless piece of cyan glass {1} g - an uncursed +0 worthless piece of yellow glass {1} h - an uncursed +1 worthless piece of green glass {1} i - 7 blessed +0 rocks (in quiver) {0} j - the blessed +3 worthless piece of red glass named Annihilus {1} k - an uncursed +0 topaz stone {1} l - 42 uncursed +0 rocks {0} m - an uncursed +0 worthless piece of white glass {1} n - an uncursed +0 worthless piece of violet glass {1} o - an uncursed +0 worthless piece of blue glass {1} p - 2 uncursed +0 worthless pieces of orange glass {2} q - an uncursed +0 worthless piece of green glass {1} r - an uncursed +0 salt chunk s - an uncursed -2 worthless piece of black glass {1} t - 10 uncursed -1 rocks {0} u - an uncursed +0 luckstone v - a cursed +0 sleepstone w - 21 uncursed -2 rocks {0} x - 16 uncursed +0 worthless pieces of cyan glass {16} Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: displacement You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 236 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: enchantment spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 30550 Monster spawn increase reached its maximum at turn 62070 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1362240 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: maulotaur (freq bonus 20) The monster species that spawned more often: riverside naga (freq bonus 7) The monster species that spawned more often: domestic giant (freq bonus 21) The monster species that spawned more often: golbat (freq bonus 18) The monster species that spawned more often: fumbling monster (freq bonus 30) The monster species that spawned more often: Inky (freq bonus 6) The monster species that spawned more often: nebulous ogre (freq bonus 14) The monster species that spawned more often: voltaic glimmer (freq bonus 14) The monster species that spawned more often: culf (freq bonus 12) The monster species that spawned more often: eating gargoyle (freq bonus 20) The monster species that spawned more often: madam lein (freq bonus 84) The monster species that spawned more often: dictator wight (freq bonus 10) The monster species that spawned more often: thick carrion creeper (freq bonus 10) The monster species that spawned more often: gazer quasit (freq bonus 16) The monster species that spawned more often: wormwood (freq bonus 24) The monster species that spawned more often: levitator (freq bonus 18) The monster species that spawned more often: petty black widow (freq bonus 24) The monster species that spawned more often: terrible orb (freq bonus 6) The monster species that spawned more often: Roxy Greta (freq bonus 24) The monster species that spawned more often: wooden figurine (freq bonus 6) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster species that never randomly spawned: driver bat The monster species that never randomly spawned: dweeeeeeauweauw The monster species that never randomly spawned: bundle monster The monster species that never randomly spawned: dart turret The monster species that never randomly spawned: lovelily grizzler permanence The monster species that never randomly spawned: Isshiki Tsuji the Magician The monster species that never randomly spawned: whimlich The monster species that never randomly spawned: yellow dragon The monster species that never randomly spawned: transsylvanian The monster species that never randomly spawned: four-tentacle hententmon The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 20) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 37) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 16) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 9) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 2) Next attribute increase check would have come at turn 1168 Strength training was 6 Dexterity training was 2 Wisdom training was -1 Constitution training was 4 You were prevented from having displacement (0) You were prevented from having speed (0) You were very tired You had infravision You had 1442 points of nutrition remaining You were stealthy You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (534) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status blink 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) lucky gamble 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (inverse gloves) Scrolls scroll of healing (PRZECIAZONY) scroll of mana (NADSIL SEETRURA) scroll of phase door (CATCHES ERYONES EYE) scroll of standard id (INNOCENCE PETRIFIED SKIN) scroll of cure (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) Spellbooks spellbook of cure sickness (underworld) spellbook of sleep (spacious) Potions potion of water (clear) Gems worthless piece of radiant glass (radiant) worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) worthless piece of yellow glass (yellow) worthless piece of green glass (green) worthless piece of red glass (red) topaz stone (yellowish brown) worthless piece of white glass (white) worthless piece of violet glass (violet) worthless piece of blue glass (blue) salt chunk (gray) worthless piece of black glass (black) luckstone (gray) sleepstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack kobolds (2 created) 0 goblins (2 created) 0 little pigs (1 created) 3 drains rats (17 created) 0 hares (1 created) 0 priests (1 created) 0 crude turrets (1 created) 25 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (24 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Jester... You died in The Dungeons of Doom on dungeon level 1 with 33 points, and 23 pieces of gold, after 62 moves. Killer: wand of bubblebeam You were level 1 with a maximum of 14 hit points when you died. You reached the 151st place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 149 44 Elronnd-Elp-Add-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [20] 150 44 Elronnd-Rin-Aur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [10] *151 33 ziratha-Jes-Hob-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a wand of bubblebeam. - [14] 152 31 rikerw-Sex-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [17] 153 29 ziratha-Top-Syl-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (arach). - [14]