ziratha, chaotic female devilish Ice Mage #,# ----------|-- ----------- |..{..<.....| ------ |.........| ##|...........| ##------------- |?)))| |.........| #,.....*......| #,............|## |.)).| |..KK&%...| #,|...........| #,|............,# |))).| |%.I>.....| #,|...........| #,|...........|,########### |...%| -------F--- #,----------.--#####,|...........|,,,,,,,,,,%# ----|- #,# #,# #,# #,,##,-------------,###------.-- ##,,,,# #,### #,# #,# ##,,,,,,,,,,,,,,,,,,,,,........|######,,,### #,,,# #,# ##,# #####,,,,,,,,,,^,,##,#|>.......,,,,--|-.-- ##,# #,# #,,# ##,#############,,|....#..|###,|.....| -|-- #,# #####,## #,# #,|.......|# #,-.....| ---..---,# #,,,,,# #,# #,-....^...`###|.....| |.)..%.|,# #,#####---------,# ##|.....#.|,,,,-.....| |.%.%#..,# ---.-####|.......|,# ---------##,#|.....| |%%.%..|## |....,,,,..}.}}}^.,# ......| ---.%--- |..^|####|}}}..}.|## ------- ---- |...| --------- ----- [Ziratha the Chiller] St3 Dx5 Co13 In13 Wi6 Ch6 IceDevFemCha Dlvl:2 $122 HP-1(73) Pw1(130) AC10 Xp6/639 T1583 Hun Latest messages The Keystone Officer hits you! [-1 -> 24] Unknown command '^J'. You hit the Kop Lieutenant. You just miss the Keystone Officer. It just misses! The Kop Lieutenant swings his club. The Kop Lieutenant hits you! [-11 -> 13] Warning: HP low! The Keystone Officer hits you! [-2 -> 11] Warning: HP low! Unknown command '^J'. You hit the Kop Lieutenant. The Kop Lieutenant swings his club. The Kop Lieutenant misses. The Kop Lieutenant swings his club. The Kop Lieutenant hits you! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} p - an uncursed rusty +0 orcish dagger (weapon in foreclaw) {4} q - an uncursed +0 dart {0} u - 3 uncursed +2 darts {0} x - a cursed -2 crossbow {20} y - 23 uncursed +0 crossbow bolts {0} z - 3 uncursed +0 orcish spears {36} G - an uncursed +0 elven spear {12} Armor s - a blessed +0 oilskin cloak (being worn) {4} v - an uncursed +0 leather jacket (being worn) {12} J - an uncursed +0 pair of elven boots {8} Comestibles b - an uncursed food ration {0} w - 2 uncursed tripe rations {0} A - 3 uncursed bananas {0} I - 4 uncursed oranges {0} L - an uncursed partly eaten food ration {1} M - 3 uncursed cream pies {0} Scrolls d - an uncursed scroll of enchant armor {0} k - 3 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of trap disarming {0} B - an uncursed scroll of light {0} H - a blessed scroll of cure {0} Spellbooks g - a blessed spellbook of freeze sphere (7:4) {0} h - a blessed spellbook of cone of cold (0:4) {0} i - a blessed spellbook of confuse monster (0:1) {0} Potions c - 2 uncursed potions of gain energy {0} C - an uncursed potion of vampire blood {0} Rings f - an uncursed ring of warning (on right foreclaw) {0} Wands e - an uncursed wand of cold (0:10) {0} Tools j - an uncursed blindfold {0} r - an uncursed credit card {0} K - a cursed stethoscope {0} Final attributes You were aligned Your alignment was 3 Your max alignment was 20 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 97% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: occult spells (turn 306) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 23891 Monster spawn increase reached its maximum at turn 83531 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2000034 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: green force fungus (freq bonus 9) The monster species that spawned more often: Majin Buu (freq bonus 16) The monster species that spawned more often: giant glowing rat (freq bonus 8) The monster species that spawned more often: allotypically boodling (freq bonus 12) The monster species that spawned more often: fire gazer (freq bonus 6) The monster species that spawned more often: vortex battlemaster (freq bonus 32) The monster species that spawned more often: arcanine (freq bonus 39) The monster species that spawned more often: axus jelly (freq bonus 3) The monster species that spawned more often: pink icky thing (freq bonus 16) The monster species that spawned more often: gramme carnivorously (freq bonus 14) The monster species that spawned more often: shadow creature of Fiona (freq bonus 12) The monster species that spawned more often: abyss fiend (freq bonus 24) The monster species that spawned more often: BDSM girl (freq bonus 18) The monster species that spawned more often: pink beetle (freq bonus 18) The monster species that spawned more often: alien warrior (freq bonus 21) The monster species that spawned more often: chill (freq bonus 8) The monster species that spawned more often: z-type (freq bonus 8) The monster species that spawned more often: anubite (freq bonus 24) The monster species that spawned more often: night marauder (freq bonus 24) The monster species that spawned more often: stone-soldier (freq bonus 10) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: secluded force fungus The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: petit permamimic The monster species that never randomly spawned: discontenting misfeasor The monster species that never randomly spawned: viso shifter The monster species that never randomly spawned: opal mold The monster species that never randomly spawned: Ann Kathrin's cuddly boot The monster species that never randomly spawned: green ooze The monster species that never randomly spawned: encamp gomorrah The monster species that never randomly spawned: Policeman Sergeant The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 31) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 167) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 22) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 2) Next attribute increase check would have come at turn 3089 Strength training was 50 Dexterity training was 50 Wisdom training was 41 Constitution training was 26 You were fire resistant You were cold resistant You were poison resistant You were level-drain resistant You were prevented from having sleep resistance (0) You were prevented from having mana regeneration (0) You were warned You had infravision You had 289 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (481) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 360% b - cone of cold 5 matter 95% 385% c - confuse monster 2 enchant 0% 85% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) draw energy 2X Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) orcish spear (crude spear) elven spear (runed spear) Armor oilskin cloak (slippery cloak) elven boots (castlevania boots) Scrolls scroll of enchant armor (DYNAMOHACK WHEN) scroll of healing (NORBERT DUANE MICHAEL) scroll of mana (THE ENEMY RUN AWAY BY BELLOW) scroll of phase door (GRAB EM BY THE PUSSY) scroll of standard id (TOME IS A CREATION BY DARKGOD) scroll of cure (ATTACK BY MOVING FAST) scroll of create monster (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of trap disarming (ERIKISEPHEARARACHARAPHTHISKERA) scroll of light (MENTAL TRICK THE FORC AND DEFEN) Spellbooks spellbook of freeze sphere (molded) spellbook of cone of cold (geological) spellbook of confuse monster (grass green) Potions potion of gain energy (golden) potion of vampire blood (blood-red) Rings ring of warning (granite) Wands wand of cold (vajra orb) Venoms * blinding venom stone (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a normal ant a jackal a winter wolf cub a hidden gas spore 48 freezing spheres (49 created) 0 hobbit thieves (1 created) 2 pack kobolds a small kobold a kobold hewer a leprechaun a baby mimic a goblin 2 evasive sewer rats 0 black rats (1 created) 0 rock moles (1 created) a minor mist cloud a larva a flying moyatto ball 2 grid bugs 0 emus (1 created) a lichen a porter lichen a mould an undefined creature 0 orange spores (1 created) a green stalk a natto an apprentice lichen (0 created) a kestrel 0 Keystone Kops (1 created) 2 Succubus Kops 6 Uniform Kops 0 Keystone Policemen (1 created) 0 Keystone Officers (1 created) 0 killer kops (1 created) 0 Kop Lieutenants (1 created) a slimebesu a vampiroid an ice bear cub a kobold zombie a gnome zombie an errand boy 0 shopkeepers (1 created) a rouge jellyfish 7 colorless mushroom patches a batman plant (2 created) a dungeon fern spore a grey mushroom patch a white mushroom patch a brown mushroom patch a silver mushroom patch a green mushroom patch 2 shrieker mushroom patches a goomba a flying goomba a bad egg a weeping willow a swamp fern sprout an arctic fern sprout a many-eyed moss a ravenous cream pie a poison ivy wall a drowzee 0 crude turrets (1 created) a dart turret a cold trove 130 creatures born. 117 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 134 times You killed 55 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (13 of 20) devices [Basic] (max Expert) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (127 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (27 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (92 of 160) Goodbye ziratha the Ice Mage... You died in The Dungeons of Doom on dungeon level 2 with 3976 points, and 122 pieces of gold, after 1583 moves. Killer: a monster (Kop Lieutenant) You were level 6 with a maximum of 73 hit points when you died. You reached the 81st place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 79 4221 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a shotgun shell. - [107] 80 4114 ziratha-Fla-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (flesh golem). - [95] *81 3976 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Kop Lieutenant). - [73] 82 3520 aaxelb-Ele-Asg-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a bullet. - [87] 83 3491 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (digestolichen). - [77]