ziratha, chaotic female devilish Acid Mage -------- .......| . ........| | #,,#........... .....| #----d........| #.,#----+------ ----------- #,, --.........--#### #########d, |....#......-,,.###..,.,.,,,, |...........|##,#,..######,,, |.........>..,,,..-------- --.....{...--####........| ----------- ##|......| |).....| -------- [Ziratha the Oozer] St6 Dx10 Co12 In18 Wi9 Ch6 AciDevFemCha Dlvl:2 $30 HP-6(32) Pw36(36) AC6 Xp2/22 T360 Par Nmb Latest messages You make a lot of noise! 9 gold pieces. You hear bubbling water. # What do you want to call this dungeon level? You displaced your acid hound pup. The door opens. There is a wall in the way! (3x) You flounder. You make a lot of noise! You flounder. You make a lot of noise! You slip on the ice. You make a lot of noise! You stumble. You make a lot of noise! The dingo puppy zaps a stubby-necked wand! You feel numbed! The blast of lightning hits you! You die... Your inventory Amulets v - an uncursed amulet of ESP {0} Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} u - an uncursed +0 studded leather armor {80} Comestibles c - 2 uncursed food rations {0} s - an uncursed tripe ration {0} Scrolls e - an invisible uncursed scroll of charging {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (0:3) {0} i - a blessed spellbook of acid stream (0:1) {0} Potions d - an uncursed potion of paralysis {0} r - an uncursed potion of object detection {0} t - an uncursed potion of extra healing {0} w - an uncursed potion of clairvoyance {0} Rings g - an uncursed ring of polymorph {0} Wands f - an uncursed wand of acid (0:5) {0} q - an uncursed wand of magic missile called magic missile (0:2) {0} Tools j - an uncursed oil lamp {0} p - an uncursed chest {750} The chest is empty. Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 74% Wand drop chance was reduced to 87% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: short sword (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26085 Monster spawn increase reached its maximum at turn 61795 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 772194 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: glare patch (freq bonus 16) The monster species that spawned more often: undead tourist (freq bonus 12) The monster species that spawned more often: busied sesame (freq bonus 6) The monster species that spawned more often: muck crawler (freq bonus 20) The monster species that spawned more often: pooka (freq bonus 24) The monster species that spawned more often: lesbian woman (freq bonus 8) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 4) The monster species that spawned more often: linefeed methodic (freq bonus 12) The monster species that spawned more often: harmonic alien pod (freq bonus 4) The monster species that spawned more often: baby green dragon (freq bonus 6) The monster species that spawned more often: real nether hound (freq bonus 8) The monster species that spawned more often: blue hulk (freq bonus 18) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 18) The monster species that spawned more often: unlight turret (freq bonus 6) The monster species that spawned more often: goldeen (freq bonus 7) The monster species that spawned more often: full-skinny beauty (freq bonus 16) The monster species that spawned more often: corpulent dog (freq bonus 11) The monster species that spawned more often: Heike (freq bonus 15) The monster species that spawned more often: rot converter (freq bonus 8) The monster species that spawned more often: eucalypti attainment insistently (freq bonus 16) The monster trait that was more common: monsters that have no hands (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 18) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: jungle hunter The monster species that never randomly spawned: school eel The monster species that never randomly spawned: player mimic The monster species that never randomly spawned: dark orc The monster species that never randomly spawned: bang-bright light The monster species that never randomly spawned: master twen The monster species that never randomly spawned: demonic entity The monster species that never randomly spawned: warty stalk The monster species that never randomly spawned: cradled imbedded The monster species that never randomly spawned: manga woman The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 9) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 77) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 32) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 92) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 10) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 98) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 1) Next attribute increase check would have come at turn 886 Strength training was 4 Dexterity training was 0 Wisdom training was 1 Constitution training was 13 You were fire resistant You were poison resistant You were level-drain resistant You were acid resistant You were paralyzed (-1) You were numbed (381) You were prevented from having sleep resistance (0) You were prevented from having reflection (5) You were prevented from having wonderlegs (0) You had infravision You had 1433 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (693) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 97% b - acid stream 4 matter 0% 297% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of ESP (silkweave) Weapons quarterstaff (staff) Scrolls scroll of charging (SNAIL IS THE BEST RACE IN ELONA) scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (890 C PROPERTY) Spellbooks spellbook of acid sphere (unavailable) spellbook of acid stream (vellum) Potions potion of paralysis (voluminous) potion of oil (brown) potion of object detection (ruby) potion of extra healing (black) potion of clairvoyance (luminescent) Rings ring of polymorph (fluorite) Wands wand of acid (blackthorn) wand of magic missile called magic missile (planar) wand of thunder (stubby-necked) Tools oil lamp (lamp) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a gravity jackal 0 dingo puppies (1 created) 0 acid hound pups (1 created) a scrawny cat 0 baby mimics (1 created) 0 little pigs (1 created) 0 group bugs (1 created) 2 flapbats 0 lichens (1 created) 0 village idiots (1 created) 0 aimless-looking merchants (1 created) a shrieker mushroom patch 0 scroll troves (1 created) 14 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Acid Mage... You died in The Dungeons of Doom on dungeon level 2 with 165 points, and 30 pieces of gold, after 360 moves. Killer: blast of lightning You were level 2 with a maximum of 32 hit points when you died. You reached the 133rd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 131 189 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible stalker). - [39] 132 174 ziratha-Twe-Hid-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a volt trap. - [22] *133 165 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of lightning. - [32] 134 156 ziratha-Ele-Sed-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (gray speeze). - [15] 135 145 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 1. 26 [26]