ziratha, chaotic female devilish Acid Mage --------- |.......| -------- |.......| ### |......|#######|.......| ### |......-.,#,,,,|.......| ### |......|,,,,,,,|.......| ---.----,,,,,,--.......-- ##,,# #####,,I.........I,I #,,## #,,|.........| #,### #,,--.......-- #,#,# ###,%,|.......| -.-|------,,,#,|.......| |.........,###,|.......| |........|## #,|).%....| |........|####,|.).....| |.....<..|,,,,,--------- |........|###### ---------- [Ziratha the Sludge Mage] St14 Dx15 Co11 In15 Wi5 Ch6 AciDevFemCha Dlvl:5 $228 HP35(40) Pw78(124) AC-3 Xp8/2426 T4225 Par Latest messages The stream of acid hits you! The stream of acid bounces! The stream of acid hits you! You feel more confident in your spell casting skills. You see here a ten-footed snake corpse {1450}. # You are now more skilled in matter spells. Unknown command '^J'. What do you want to eat? [czAFOSY or ?*,] Ecch - that must have been poisonous! You seem unaffected by the poison. This ten-footed snake corpse is delicious! You start turning to stone. You are slowing down. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You are a statue. Your inventory Weapons # - 26 uncursed +0 bullets {0} # - 56 uncursed +0 arrows {0} # - an uncursed +0 bow {12} # - 57 blessed +2 shuriken {1} a - a blessed +1 quarterstaff {16} m - the blessed +1 sling named Brasilia's Rain Forrest {2} p - an uncursed +0 orcish bow (weapon in foreclaws) {12} y - an uncursed +0 cutting laser {10} C - 18 uncursed +0 elven arrows {0} R - a cursed +0 orcish dagger {4} W - 19 cursed -1 darts {0} X - an uncursed +0 guisarme {32} Armor # - an uncursed +0 mummy wrapping {2} b - an uncursed +0 studded leather armor {80} v - an uncursed +0 flack helmet (being worn) {20} F - an uncursed +0 cloak of invisibility {4} G - an uncursed +0 leather armor {60} H - the uncursed +0 orcish ring mail named Little Penis Wanker {100} I - an uncursed +0 cloak of displacement (being worn) {4} J - a blessed +0 dwarvish mithril-coat (being worn) {60} K - an uncursed very corroded +0 pair of gauntlets of dexterity (being worn) {4} L - an uncursed +0 orcish ring mail {100} Comestibles c - 4 uncursed food rations {0} z - an uncursed slime mold {0} A - an uncursed tripe ration {0} O - an uncursed candy bar {0} S - a heavily cursed lichen corpse {20} Scrolls e - an uncursed scroll of remove curse {0} j - 6 uncursed scrolls of healing {0} k - 3 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} B - an uncursed scroll of tele level {0} M - an uncursed scroll of summon boss {0} P - a cursed scroll of group summoning {0} V - a cursed scroll of teleportation {0} Spellbooks h - a blessed spellbook of acid sphere (2:-1) {0} i - a blessed spellbook of acid stream (3:2) {0} Potions d - 2 uncursed potions of object detection {0} r - an uncursed potion of extra healing {0} E - an uncursed potion of booze {0} Z - an uncursed potion of water {0} Rings # - an uncursed ring of levitation {0} g - an uncursed +5 ring of gain strength (on left foreclaw) {0} n - an uncursed ring of sustain ability {0} Wands # - an uncursed wand of create monster (0:23) {0} # - an uncursed wand of sleep (0:2) {0} f - an uncursed wand of acid (0:2) {0} N - a blessed wand of reduce max hitpoints (0:4) {0} Q - an uncursed wand of reduce max hitpoints (0:4) {0} T - an uncursed wand of disintegration called disintegrate (0:0) {0} Y - an uncursed wand of make invisible (0:6) {0} Tools # - 4 cursed wax candles {0} # - a blessed wax candle {0} # - 13 uncursed wax candles {0} # - an uncursed magic lamp {0} # - a cursed brass lantern {0} # - an uncursed lock pick {0} o - a cursed stethoscope {0} q - 8 uncursed tallow candles {0} u - a cursed -2 unicorn horn {8} w - a cursed large box {500} D - an uncursed large box {501} U - an uncursed oil candle {0} Gems s - an uncursed +1 worthless piece of orange glass {1} t - an uncursed +0 worthless piece of green glass {1} x - an uncursed +0 worthless piece of pink glass {1} Contents of the large box: an uncursed scroll of food detection {0} Contents of the large box: a cursed ring of polymorph control {0} an uncursed ring of free action {0} 62 uncursed +0 bullets {1} Final attributes You were piously aligned Your alignment was 33 Your max alignment was 33 You carried 1 sins You could not have this property at all: warning You could not have this property extrinsically: polymorph control You could not have this property intrinsically: searching Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 93% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 18) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 18302 Monster spawn increase reached its maximum at turn 60472 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1509382 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: gnome (freq bonus 4) The monster color that was spawned more often: white (freq bonus 6) The monster species that spawned more often: courier (freq bonus 15) The monster species that spawned more often: The Grand Lunar (freq bonus 132) The monster species that spawned more often: arctic worm (freq bonus 5) The monster species that spawned more often: bleeding light (freq bonus 18) The monster species that spawned more often: stupid blonde girl (freq bonus 42) The monster species that spawned more often: clicking fungus (freq bonus 10) The monster species that spawned more often: quantum smasher (freq bonus 5) The monster species that spawned more often: teal warp fungus (freq bonus 12) The monster species that spawned more often: jitterbug (freq bonus 18) The monster species that spawned more often: king of the bongo (freq bonus 16) The monster species that spawned more often: omit dizzier (freq bonus 24) The monster species that spawned more often: blue-red warp patch (freq bonus 24) The monster species that spawned more often: dcss mummy (freq bonus 18) The monster species that spawned more often: acid hound pup (freq bonus 15) The monster species that spawned more often: anthrazite spore (freq bonus 12) The monster species that spawned more often: best teacher ever (freq bonus 48) The monster species that spawned more often: glandular deserved (freq bonus 10) The monster species that spawned more often: centaur shaman (freq bonus 16) The monster species that spawned more often: chloroform smasher (freq bonus 6) The monster species that spawned more often: exobiology scram (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 5) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: acid piercer The monster species that never randomly spawned: ivory growth The monster species that never randomly spawned: hidden morph vortex The monster species that never randomly spawned: weeping spirit The monster species that never randomly spawned: opal patch The monster species that never randomly spawned: petredge The monster species that never randomly spawned: blizzard giant The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: weird force fungus The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 18) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 20) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 15) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 20) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 3) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 3) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 11) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 4) Next attribute increase check would have come at turn 6031 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were fire resistant You were poison resistant You were level-drain resistant You were acid resistant You were paralyzed (-3) You were prevented from having warning (0) You were prevented from having polymorph control (0) You had infravision You had 1738 points of nutrition remaining You were invisible You were displaced Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 39% 153% b - acid stream 4 matter 0% 393% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Not Ready(5677) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) sigil of control 2X Prepared(0) Discoveries Weapons quarterstaff (staff) shuriken (throwing star) orcish bow (crude bow) elven arrow (runed arrow) orcish dagger (crude dagger) guisarme (pruning hook) Armor cloak of invisibility (secretion cloak) cloak of displacement (long-range cloak) gauntlets of dexterity (odd pair of gloves) flack helmet (echo helmet) orcish ring mail (crude ring mail) Scrolls scroll of remove curse (HARPON KNOUPHI BRINTANTEN) scroll of healing (DONT STARE ME ALWAYS) scroll of mana (CONE ALACIO) scroll of phase door (EY REFLECT EFF INT) scroll of standard id (KEJU HIRWI) scroll of cure (PLAY THE VIOLIN DULY THE OPINION) scroll of tele level (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of summon boss (ALL I WANT IS ME IN YOU) scroll of group summoning (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of teleportation (PRECIOUS BODILY FLUIDS) scroll of food detection (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) Spellbooks spellbook of acid sphere (translated) spellbook of acid stream (flesh-bound) Potions potion of object detection (squishy) potion of invisibility (jasmine) potion called frz (peculiar) potion of extra healing (wormwood) potion of booze (ruby) potion of water (clear) Rings ring of gain strength (cryptolocker) ring of levitation (bronze) ring of sustain ability (topaz) ring of polymorph control (agate) ring of free action (sapphire) Wands wand of acid (cerulean) wand of make invisible (secret) wand of sleep (zinc) wand of disintegration called disintegrate (wish parser) wand of create monster (marble) wand of reduce max hitpoints (cocky) Tools wax candle (candle) magic lamp (lamp) tallow candle (candle) large box (wooden box) oil candle (candle) Gems worthless piece of orange glass (orange) worthless piece of green glass (green) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a killer bee 2 normal ants an acid blob a fuel barrel a combo fuel barrel 3 cockatoo chicks a jackal a pack jackal (3 created) 5 thick jackals a mink 0 acid hound pups (1 created) 9 speeding eyes 17 acid spheres a kitten a feline cloud a petty statue gargoyle 0 hobbits (1 created) 0 dwarves (1 created) 0 bugbears (1 created) a hobbit lord Hanno (0 times) an evasive homunculus a normal jelly a time jelly 2 persuaded adequacies a white jelly a pack kobold a hidden kobold 0 cave kobolds (1 created) a tasloi lookout a gizard 2 baby mimics (3 created) 0 mini mimics (1 created) 0 mimics (1 created) 0 pixies (1 created) a neevil a goblin a marine goblin a force hobgoblin a rock piercer 0 iron piercers (1 created) 0 lambs (2 created) 2 large rothes a rabbit (2 created) a black rat a giant rat a rabid rat a ferret kit a quill bear an eevee 0 cave spiders (3 created) a land spider a yellow centipede a daddy longlegs a centipede (2 created) a man eating plant a pony a white worm mass 2 maggots 0 dung worms (1 created) 6 edge bugs a yellow light a Rame Duck (2 created) a fat bat a white harpy 0 tiny pseudodragons (1 created) 0 four castle sightseeings (1 created) 3 lichens a colony lichen (0 created) a mould (0 created) 2 immobile growths (1 created) an immobile patch a yellow mold 4 mean growths (2 created) 6 orange molds (4 created) a golden patch a golden stalk 3 green growths (2 created) 0 green stalks (1 created) 0 green mushrooms (1 created) 0 red fungi (1 created) 0 cyan growths (1 created) a pale growth (0 created) 0 pale fungi (1 created) a pale patch a sucker growth 2 sucker spores (1 created) 0 violet fungi (1 created) a violet spore 3 aokabis (2 created) 0 false molds (1 created) 0 false growths (1 created) an absent patch a creeping colony (0 created) a sub-gnome a gnome lord 0 gnomes on crack (1 created) a giant child 0 Keystone Kops (2 created) 0 Keystone Policemen (1 created) 0 Keystone Officers (1 created) a Keystone Detective an Undead Kop 2 Minator Sergeants 0 Inspector Sergeants (1 created) a Kop Lieutenant a Policeman Lieutenant 0 Detective Lieutenants (1 created) a Kop Kommissioner a mummy a kobold mummy 0 wisdom naga hatchlings (1 created) a baby ogre a maintenance automaton 0 mini rust monsters (1 created) a ten-footed snake a baby umber hulk a grid xorn an ice bear cub a kobold zombie an ossium animatum 0 gnome zombies (1 created) a dwarf zombie 3 elf zombies 2 human zombies a zombie (2 created) a wax golem an animated torch a gold golem 0 interceptor dolls (1 created) a friendly adventurer a chimney sweep a white friar a blabbering otaku a filthy street urchin a blubbering idiot a pitiful-looking beggar a sanctimonious-looking preacher a coal miner 0 karate scrubs (1 created) an agent of the black market 0 furries (1 created) a human a nord an imperial 0 sensers (1 created) a poisoner 0 weregridbugs (1 created) 2 cutpurses a weremonkey a novice warrior a dark archer 0 item masters (3 created) 0 bad item masters (9 created) 0 shopkeepers (2 created) a gecko a baby crocodile a colorless mushroom patch a batman plant 2 white mushroom patches a shrieker mushroom patch 2 kiri mochis a whiny Mary-Sue a guy with such a little penis 0 mini rub monsters (1 created) a clear icky thing 4 small turrets 0 prehistoric turrets (1 created) 0 potion troves (1 created) an unihorn trove 247 creatures born. 194 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 21 times You eaten food with animal by-products 17 times You eaten meat 17 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 241 times You killed 140 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (16 of 20) general combat [Basic] (max Expert) (25 of 160) body armor [Basic] (max Expert) (34 of 160) devices [Basic] (max Expert) (30 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (116 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (145 of 160) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Skilled] (max Master) (163 of 540) Goodbye ziratha the Acid Mage... You turned to stone in The Dungeons of Doom on dungeon level 5 with 10110 points, and 228 pieces of gold, after 4225 moves. Killer: tasting petrifying meat (ten-footed snake) You were level 8 with a maximum of 40 hit points when you turned to stone. You reached the 58th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 56 11851 BSOD2-Mon-Ins-Mal-Neu quit in The Dungeons of Doom on level 37 [max 38]. 19 [19] 57 10805 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a kokken. - [105] *58 10110 ziratha-Aci-Dev-Fem-Cha turned to stone in The * Dungeons of Doom on level 5. Petrified by a tasting petrifying meat (ten-footed snake). 35 [40] 59 9592 Bluescreen-Sli-Roh-Fem-Cha died in The Gnomish Mines on level 10 [max 11]. Killed by a monster (brain eater), while helpless. - [1] 60 9381 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a monster (Detective Lieutenant). - [118]