ziratha, chaotic female devilish Acid Mage ---------------------- |....................| ------- ---#-- ##|.......{............| -----.....| --....--### #,.....................| |.........| |......-,,## ##-|-----.----------- -- |.........| |...(..|#,,# #`,,,,#,``,# |.........| |......| #,# ####,#,,,,,,,,#### |.........| --....-- #^# #,,*,,,,**,,,,## |.....----- -.----###,## -----%--##,,,,##,,,########## -|----- #,,,,,,,#,,# |.....%|####-.----,,,,,,,,,,, #,# ######-.-#,###------......|#,,--...%--#######-.- ,,,, ##K# |.|#,,,,-...........|##,|.----.|##------.------ #KK# ---.---##`|.>.........| #,|<| |..,,|...........| ##----&---- |......,,,------[.....| #,|.| |.|##|..........{|,,,,,..KKK@`.| ---.---#### |......| #,..----..,,.............,,,,,|.KKK...| |.| -------- ##--....--##------.------####,...>....| --- ------ --- #--------- [Ziratha the Slimer] St9 Dx9 Co10 In17 Wi7 Ch6 AciDevFemCha Dlvl:3 $73 HP-3(58) Pw90(90) AC7 Xp5/255 T1393 Sat Latest messages As you read the scroll, it disappears. You feel healthier! The Keystone Kop wields a rubber hose {8}! The Kop Sergeant just misses! The angry watch captain swings his silver saber. The angry watch captain misses. The Kop Kaptain hits you! [-11 -> 24] What do you want to read? [############beg-ilnoqzA-CGI-Z or ?*] As you read the scroll, it disappears. You fall below the bottom of the page! You die... Do you want your possessions identified? DYWYPI? [ynq] (n) _ This is an identify scroll. b - a blessed scroll of remove curse {0}. The Kop Sergeant hits you! [-2 -> 23] The angry watch captain swings his silver saber. The silver sears your flesh! The angry watch captain hits you! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} p - 3 cursed +0 orcish spears (wielded) {36} r - 8 uncursed +0 orcish spears (in quiver) {96} s - 16 uncursed +1 darts {0} t - 3 uncursed +0 orcish daggers {12} u - an uncursed +0 crossbow {20} v - 20 uncursed +0 darts {0} Armor x - an uncursed +0 dwarvish cloak {4} y - an uncursed +0 enchanted (of disintegration resistance) wonder helmet (being worn) {20} Comestibles c - 4 uncursed food rations {0} H - 15 uncursed slime molds {0} Scrolls # - a blessed scroll of enchant weapon {0} # - a blessed scroll of identify {0} # - a blessed scroll of gold detection {0} # - an uncursed scroll of food detection {0} # - a blessed scroll of create monster {0} # - an uncursed scroll of fire {0} # - an uncursed scroll of magic mapping {0} # - an uncursed scroll of growth {0} # - an uncursed scroll of create monster {0} # - a blessed scroll of warping {0} # - 4 uncursed scrolls of identify {0} # - 2 uncursed scrolls of magic mapping {0} b - a blessed scroll of remove curse {0} e - 2 uncursed scrolls of identify {0} l - 4 uncursed scrolls of mana {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} q - a cursed scroll of healing {0} z - 4 uncursed scrolls of healing {0} B - an uncursed scroll of teleportation {0} I - an uncursed scroll of enthronization {0} K - an uncursed scroll of remove curse {0} L - an uncursed scroll of charging {0} M - 4 uncursed scrolls of enchant weapon {0} O - an uncursed scroll of enchant armor {0} P - a cursed scroll of identify {0} Q - an uncursed scroll of flood {0} R - an uncursed scroll of remove curse {0} S - a blessed scroll of light {0} T - a blessed scroll of enchant weapon {0} U - an uncursed scroll of antimagic {0} V - an uncursed scroll of acquirement {0} W - an uncursed scroll of punishment {0} X - an uncursed scroll of teleportation {0} Y - a blessed scroll of summon ghost {0} Z - an uncursed scroll of gold detection {0} Spellbooks h - a blessed spellbook of acid sphere (0:1) {0} i - a blessed spellbook of acid stream (0:1) {0} A - an uncursed spellbook of stone to flesh (0:3) {0} J - an uncursed spellbook of force bolt (0:3) {0} N - an uncursed spellbook of slow monster (6:3) {0} Potions d - an uncursed potion of blindness {0} w - an uncursed potion of restore ability {0} D - 2 uncursed potions of oil {0} E - an uncursed potion of confusion {0} F - an uncursed potion of mutation {0} Rings g - an uncursed ring of regeneration (on right foreclaw) {0} C - an uncursed ring of protection from shape changers {0} G - a cursed ring of sustain ability {0} Wands f - an uncursed wand of acid (0:6) {0} Tools j - an uncursed oil lamp {0} k - an uncursed lock pick {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 17 You carried 1 sins You could not have this property at all: displacement You could not have this property extrinsically: the Force You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 24% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: attack spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15523 Monster spawn increase reached its maximum at turn 61017 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 100270 The monster class that cannot be genocided was troll The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: fucked up monster (freq bonus 12) The monster species that spawned more often: gravity turret (freq bonus 10) The monster species that spawned more often: card mold (freq bonus 6) The monster species that spawned more often: water elemental (freq bonus 12) The monster species that spawned more often: bus (freq bonus 2) The monster species that spawned more often: negating sphere (freq bonus 3) The monster species that spawned more often: dangerous vampire bat (freq bonus 6) The monster species that spawned more often: racily ringer (freq bonus 27) The monster species that spawned more often: abolisher napery (freq bonus 6) The monster species that spawned more often: very old orange dragon (freq bonus 12) The monster species that spawned more often: baal spy (freq bonus 8) The monster species that spawned more often: ubernazgul (freq bonus 4) The monster species that spawned more often: telephoning ball dragon (freq bonus 6) The monster species that spawned more often: orc-captain (freq bonus 4) The monster species that spawned more often: synaptic dismaying (freq bonus 6) The monster species that spawned more often: leocentaur shaman (freq bonus 8) The monster species that spawned more often: inebriation haviour (freq bonus 18) The monster species that spawned more often: Friederike's lady pump (freq bonus 12) The monster species that spawned more often: gravel sentai (freq bonus 8) The monster species that spawned more often: Purpson (freq bonus 7) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster species that never randomly spawned: resonant spirit The monster species that never randomly spawned: rock eater The monster species that never randomly spawned: mentality southeast foreside materializing The monster species that never randomly spawned: copper snake The monster species that never randomly spawned: magic-colored warp patch The monster species that never randomly spawned: babe The monster species that never randomly spawned: grim reaper The monster species that never randomly spawned: suku sephirah The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: disco bouncer The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 2) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 16) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 4) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 11) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 8) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 4) Next attribute increase check would have come at turn 2133 Strength training was 50 Dexterity training was 28 Wisdom training was 30 Constitution training was 2 The escalating chokhmah attack damage was 1 You were fire resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were acid resistant You were being chased by the kops. (266) You were prevented from having displacement (0) You were prevented from using the force like a real jedi (0) You had infravision You had 2725 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 97% b - acid stream 4 matter 0% 287% c - stone to flesh 3 healing 55% 92% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(471) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons quarterstaff (staff) orcish spear (crude spear) orcish dagger (crude dagger) Armor dwarvish cloak (hooded cloak) wonder helmet (tight helmet) Scrolls scroll of identify (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (RUN DONTDIE HITUNDERSCORE) scroll of phase door (WHY IS THERE NO FUCKING PROMPT) scroll of standard id (HIT THE KEY BY VACUUM LEAF) scroll of cure (MULEPUPUSCHE A BIG ONE) scroll of destroy armor (LOMA ZATH AION ACHTHASE MA) scroll of remove curse (TLASFO SENIL) scroll of enchant weapon (RTFM) scroll of gold detection (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of food detection (GNAY GNIY) scroll of create monster (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of fire (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of magic mapping (PAS DIO LEO) scroll of growth (BOYTIT ZIDEC) scroll of warping (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of teleportation (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of enthronization (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of charging (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of enchant armor (IAO ASTO IOPHE) scroll of flood (IYI) scroll of light (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of antimagic (ERIKISEPHEARARACHARAPHTHISKERA) scroll of acquirement (KLATHA DATHA NY ARYATHA) scroll of punishment (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of summon ghost (NO FAIL ATTACKING BY SUMMER) Spellbooks spellbook of acid sphere (dry) spellbook of acid stream (chromatic) spellbook of stone to flesh (ethereal) spellbook of force bolt (goofy) spellbook of slow monster (generous) Potions potion of blindness (gray) potion of oil (venomous) potion of restore ability (nanika) potion of confusion (mint) potion of mutation (greenish-blue) Rings ring of regeneration (silk) ring of protection from shape changers (mayan) ring of sustain ability (copper) Wands wand of acid (royal) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a pack jackal 0 large weasels (1 created) 0 wild dogs (1 created) 0 phasing dingo puppies (1 created) 0 acid hound pups (1 created) a floating eye an acid sphere 0 hobbits (1 created) 0 normal hobbits (1 created) a dwarf (2 created) 0 small dog-men (1 created) a jelly 9 pack kobolds a hidden kobold a mynock a gas goblin a mobgoblin 0 porter rock piercers (1 created) 2 rothes 2 sewer rats 11 group bugs a Windows 95 2 lichens (1 created) a porter lichen an orange growth an orange fungus a sub-gnome an intermediate gnome 0 New Kops (1 created) 0 Kop Reinforcers (1 created) 0 Keystone Kops (5 created) 0 Kop Sergeants (3 created) 0 Kop Lieutenants (1 created) 0 Kop Kaptains (1 created) 0 Kop Kommissioners (1 created) a grid xorn an aggravating wallwalker a kobold zombie a gnome zombie a friendly adventurer an alien 0 shopkeepers (2 created) 0 lieutenants (1 created) 0 angry watch captains (1 created) 0 tortoises (2 created) 0 floating fish (1 created) 0 twens (1 created) 0 geckos (1 created) a novice light wall 0 novice dark walls (1 created) a prehistoric turret 80 creatures born. 49 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 11 times You eaten meat 11 times You were an atheist You never prayed to the gods You hit with a wielded weapon 82 times You killed 42 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (80 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (22 of 160) Goodbye ziratha the Acid Mage... You died in The Dungeons of Doom on dungeon level 3 with 1120 points, and 0 pieces of gold, after 1393 moves. Killer: a monster (angry watch captain) You were level 5 with a maximum of 58 hit points when you died. You reached the 96th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 94 1602 rikerw-Trc-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eel-dog). - [39] 95 1434 Andy-Mon-Mns-Fem-Law quit in The Gnomish Mines on level 3. 70 [70] *96 1120 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom * on level 3. Killed by a monster (angry watch captain). - [58] 97 1075 Nirol-Psi-Vam-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a crossbow bolt. - [23] 98 915 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 3. 16 [65]