ziratha, chaotic female devilish Acid Mage ---------- |........| ---------------- |........| #####|..............| |.......<|##,,,,,...............| .........-,,,####|..............| |........|,,#,,,,+..............| -------.--,,,`#,#|..............| ,d,,,u&,,,`,,,`#-------------.-- ,,#####,####### #,,,,,,,,,,# -----|--- ------|---####### |.......| |........| |.......|###|........| |........,,,.........| +.......|###-----.---- |.......| #,# |.......| ### --------- [Ziratha the Oozer] St6 Dx12 Co5 In14 Wi6 Ch4 AciDevFemCha Dlvl:1 $0 HP-1(20) Pw19(19) AC5 Xp1/7 T106 Latest messages The goblin drinks a venomous potion {0}! The goblin suddenly mutates! The goblin suddenly disappears! The stone-warhorse bites you! [-3 -> 16] You hit the stone-warhorse. The stone-warhorse bites you! [-3 -> 13] The stone-warhorse bites you! [-4 -> 9] You hit the stone-warhorse! Your studded leather armor deflects the stone-warhorse's attack. The stone-warhorse bites you! [-4 -> 5] Unknown command '^J'. The stone-warhorse bites you! [-2 -> 3] Warning: HP low! The stone-warhorse bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} p - an uncursed +0 BFG {75} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed scroll of food detection {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - a cursed scroll of charging {0} Spellbooks h - a blessed spellbook of acid sphere (0:5) {0} i - a blessed spellbook of acid stream (0:2) {0} Potions d - an uncursed potion of monster detection {0} Rings g - an uncursed ring of sustain ability {0} Wands f - an uncursed wand of acid (0:3) {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: telepathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 40% Amulet drop chance was reduced to 83% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: devices (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 28994 Monster spawn increase reached its maximum at turn 89804 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 324324 The monster class that cannot be genocided was dragon The monster class that was spawned more often: human or elf (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: measurage scrim (freq bonus 18) The monster species that spawned more often: floating eye (freq bonus 8) The monster species that spawned more often: shadow gazer (freq bonus 10) The monster species that spawned more often: jamclamper (freq bonus 14) The monster species that spawned more often: dim laser (freq bonus 21) The monster species that spawned more often: chunneler (freq bonus 24) The monster species that spawned more often: fire lancer (freq bonus 18) The monster species that spawned more often: butcher (freq bonus 18) The monster species that spawned more often: falling turret (freq bonus 10) The monster species that spawned more often: prime cursed lizard (freq bonus 5) The monster species that spawned more often: ill mold (freq bonus 3) The monster species that spawned more often: repose adaptively (freq bonus 3) The monster species that spawned more often: haxor (freq bonus 3) The monster species that spawned more often: giant flycapturer (freq bonus 12) The monster species that spawned more often: wolf cub (freq bonus 3) The monster species that spawned more often: Nastinir (freq bonus 3) The monster species that spawned more often: uber sorcerer (freq bonus 42) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 12) The monster species that spawned more often: paradise bird (freq bonus 6) The monster species that spawned more often: super saiyan (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 8) The monster species that never randomly spawned: multielement turret The monster species that never randomly spawned: fire lady The monster species that never randomly spawned: venomeon The monster species that never randomly spawned: hobbit groupleader The monster species that never randomly spawned: leather golem The monster species that never randomly spawned: false error The monster species that never randomly spawned: bramble thresher The monster species that never randomly spawned: frenzytroll The monster species that never randomly spawned: ingenuously loather The monster species that never randomly spawned: black laser The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 16) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 17) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 166) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 68) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 28) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 24) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 10) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 32) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 79) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 15) Next attribute increase check would have come at turn 1080 Strength training was 4 Dexterity training was 2 Wisdom training was 2 Constitution training was 9 You were fire resistant You were poison resistant You were level-drain resistant You were acid resistant You were prevented from having telepathy (0) You were prevented from having wonderlegs (0) You had infravision You had 1388 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (1619) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 99% b - acid stream 4 matter 52% 299% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of food detection (ITS ALL MINE) scroll of healing (YAWNING MY SHANK CUSTOMER) scroll of mana (TO MENY SHOTING TO BE AVOID) scroll of phase door (BLOW FLOWER VIOLENT AROUND) scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) scroll of charging (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) Spellbooks spellbook of acid sphere (chaotic) spellbook of acid stream (red-hot) Potions potion of monster detection (dandelion) potion of polymorph (venomous) Rings ring of sustain ability (nickel) Wands wand of acid (acyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 acid hound pups (1 created) 0 kobolds (1 created) 0 goblins (1 created) a grain vortex 0 minor ogres (1 created) a low speeze a newt a novice medium wall 9 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Acid Mage... You died in The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 106 moves. Killer: a monster (stone-warhorse) You were level 1 with a maximum of 20 hit points when you died. You reached the 145th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 143 31 rikerw-Sex-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [17] 144 29 ziratha-Top-Syl-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (arach). - [14] *145 28 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (stone-warhorse). - [20] 146 21 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 147 16 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dinosaur). - [20]