ziratha, chaotic female devilish Flame Mage --------################### |.....'.'&,,,,,,,,,,,,,,,,# |...<).|################### |....).| ----.--- #,# #,# ##,### `,,),# ###-(- ..$?. |....(.! |........+ |........| |........| ---------- [Ziratha the Broiler] St6 Dx14 Co14 In16 Wi7 Ch8 FlaDevFemCha Dlvl:4 $0 HP-1(95) Pw28(116) AC-2 Xp7/991 T2704 Elb Latest messages The flaming sphere doesn't seem to harm the flesh golem. You displaced your flaming sphere. What do you want to read? [#eh-mo-qstvAFLSZ or ?*] (2x) Never mind. Unknown command '^J'. The flaming sphere explodes! The flesh golem is on fire! The fire doesn't seem to burn the flesh golem! The flesh golem seems to be moving slower. What do you want to write with? [- aftvA-CE-JMNPTXY or ?*] You scrawl on the ground with your foreclaws. What do you want to scrawl on the ground here? The scarecrow wields a curved sword {16}! The flesh golem is startled for a moment. The flesh golem claws you! The flesh golem rips into your breast with maniacal fervor! You hear the howling of the CwnAnnwn... [-13 -> 6] Warning: HP low! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} B - an uncursed +0 silver mace (weapon in foreclaw) {12} C - an uncursed +0 bow {12} H - an uncursed +1 block-heeled combat boot {5} I - an uncursed +0 crossbow {20} J - 18 uncursed +0 crossbow bolts {0} M - a blessed +3 crossbow {20} N - an uncursed +2 orcish dagger {4} P - the uncursed +3 two-handed sword named Drulan's Tongue {60} T - 31 cursed +2 crossbow bolts named Electric Brand {1} X - a blessed +2 elven dagger {4} Armor b - a blessed +0 studded leather armor {80} O - an uncursed +0 orcish helm {12} R - an uncursed +0 inka mithril-coat (being worn) {60} Comestibles c - 2 uncursed food rations {0} w - the uncursed food ration named Hoe Pa {0} K - 3 uncursed cream pies {0} Scrolls # - a blessed scroll of blank paper {0} e - an uncursed scroll of enchant armor {0} k - an uncursed scroll of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of gold detection {0} S - a blessed scroll of identify {0} Z - 7 uncursed scrolls of blank paper {0} Spellbooks h - a blessed spellbook of flame sphere (0:1) {0} i - a blessed spellbook of fireball (0:1) {0} j - a blessed spellbook of light (0:2) {0} q - an uncursed spellbook of chemistry (0:4) {0} s - an uncursed spellbook of lightning (5:0) {0} L - an uncursed spellbook of invisibility (0:2) {0} Potions d - 2 uncursed potions of fruit juice {0} u - an uncursed potion of heroism {0} x - an uncursed potion of vampire blood {0} z - an uncursed potion of sleeping {0} Q - a blessed potion of monster detection {0} U - a blessed potion of fruit juice {0} Rings t - a cursed -2 ring of gain dexterity {0} v - a heavily cursed +2 ring of gain constitution {0} A - an uncursed ring of see invisible {0} F - an uncursed ring of teleport control {0} Wands f - an uncursed wand of fire (0:2) {0} G - a blessed wand of increase max hitpoints (0:-1) {0} Y - an uncursed wand of lycanthropy (0:7) {0} Tools # - a blessed credit card {0} # - an uncursed credit card {0} # - a blessed credit card {0} # - a cursed wax candle {0} # - an uncursed credit card {0} # - an uncursed credit card {0} # - an uncursed credit card {0} n - a cursed credit card {0} r - an uncursed large box {500} y - an uncursed oil lamp {0} D - an uncursed eyecloser {0} V - 34 uncursed wax candles {0} W - 15 blessed wax candles {0} Gems E - a cursed -8 amazonite stone {1} Contents of the large box: a blessed potion of restore ability {0} an uncursed wand of fire (0:1) {0} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 81% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: attack spells (turn 26) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36019 Monster spawn increase reached its maximum at turn 81209 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 900332 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: furring epitome (freq bonus 6) The monster species that spawned more often: crimson growth (freq bonus 4) The monster species that spawned more often: agent black fungus (freq bonus 42) The monster species that spawned more often: jungle archer (freq bonus 24) The monster species that spawned more often: material shadow (freq bonus 3) The monster species that spawned more often: death berserker (freq bonus 10) The monster species that spawned more often: old gray dragon (freq bonus 24) The monster species that spawned more often: software engineer (freq bonus 8) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 20) The monster species that spawned more often: bright orange jelly (freq bonus 21) The monster species that spawned more often: time bomb (freq bonus 6) The monster species that spawned more often: rosebud communalize (freq bonus 24) The monster species that spawned more often: spooky (freq bonus 36) The monster species that spawned more often: complainant saintly overargumentative (freq bonus 48) The monster species that spawned more often: soviet grue (freq bonus 16) The monster species that spawned more often: harem servent (freq bonus 60) The monster species that spawned more often: archpriest (freq bonus 15) The monster species that spawned more often: abbot seaside (freq bonus 20) The monster species that spawned more often: integrolisk (freq bonus 12) The monster species that spawned more often: gloombat (freq bonus 7) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 3) The monster species that never randomly spawned: Bea The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: translucent force fungus The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: Klaus The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: full-skinny prostitute The monster species that never randomly spawned: killer quabbit The monster species that never randomly spawned: suckoth blob The monster species that never randomly spawned: sword familiar The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 8) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 1) Next attribute increase check would have come at turn 4862 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 12 You were fire resistant You were poison resistant You were level-drain resistant You were standing on an active Elbereth engraving You were prevented from having petrification resistance (0) You were prevented from having displacement (0) You had infravision You had 2417 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 348% b - fireball 4 matter 0% 298% c - light 1 divine 0% 83% d - chemistry 1 divine 0% 84% e - invisibility 4 body 90% 85% f - lightning 4 matter 0% 96% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) power surge 5X Prepared(0) draw energy 3X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) elven dagger (runed dagger) Armor orcish helm (iron skull cap) Scrolls scroll of enchant armor (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of healing (PHORPHORBA BAIBO PHORBORBA) scroll of mana (ETAOIN SHRDLU) scroll of phase door (BREATH WEAPON 1 USED) scroll of standard id (HFR GUR SBEPR YHXR) scroll of cure (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of gold detection (ENTIENDES ESTA LENGUA) scroll of identify (GO AWAY) scroll of blank paper (unlabeled) Spellbooks spellbook of flame sphere (snowy) spellbook of fireball (credited) spellbook of light (unwritten) spellbook of chemistry (perceptive) spellbook of invisibility (illgotten) spellbook of lightning (striped) Potions potion of fruit juice (violet-red) potion of cure serious wounds (incandescent) potion of heroism (muddy) potion of vampire blood (blood-red) potion of sleeping (brown oolong tea) potion of monster detection (pseudo-violet) potion of restore ability (thaumaturgic) Rings ring of slow digestion (numbing) ring of gain dexterity (lighting) ring of gain constitution (ruby) ring of see invisible (uranium) ring of teleport control (carnelian) Wands wand of fire (acyclic) wand of increase max hitpoints (bauxite) wand of lycanthropy (blooming) Tools wax candle (candle) large box (wooden box) oil lamp (lamp) Gems amazonite stone (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 6 giant ants 0 white blobs (1 created) a chicken (2 created) 2 pack jackals a weasel 0 spit demons (1 created) a wolf cub 0 hell hound pups (1 created) 2 porter floating eyes 49 flaming spheres 0 kittens (1 created) 0 hobbits (1 created) 0 camo dwarves (1 created) 0 force dwarves (1 created) 0 blue jellies (1 created) a kobold (2 created) 0 small kobolds (1 created) a baby mimic 0 group goblins (1 created) a yeek 0 rock piercers (1 created) a lamb (3 created) a baby wild boar 0 culves (1 created) 2 sewer rats (3 created) a rabbit a field mouse 0 cave spiders (1 created) 0 fog clouds (1 created) a grid bug (3 created) 0 flutterbugs (1 created) a hidden bat a housebat 0 large bats (1 created) a tiny pseudodragon 0 baby gray dragons (1 created) a lichen (2 created) 0 immobile molds (1 created) 0 brown molds (1 created) 0 red patches (1 created) 2 gnomes an intermediate gnome 4 Keystone Kops a baby umber hulk 0 protocol droids (1 created) a kobold zombie 0 tasloi zombies (1 created) 2 dwarf zombies a dark female android 0 black chameleons (1 created) 2 ugly sticks (3 created) 0 animated limbs (1 created) 7 straw golems (8 created) 4 paper golems 5 wax golems 2 plastic golems (4 created) a rope golem a gold golem a flying scimitar a scarecrow (2 created) a plush bear golem a wood golem an animated wooden statue 0 flesh golems (1 created) 0 friendly adventurers (1 created) 0 busy-looking merchants (1 created) a human a dark hunter 0 smirking sneak thieves (1 created) a turkish bandit 0 item masters (7 created) 0 shopkeepers (1 created) 0 tortoises (1 created) 0 thick jellyfish (1 created) a newt 0 geckos (1 created) 2 iguanas 0 mimic lizards (1 created) 0 piles of copper coins (1 created) 0 novice medium walls (1 created) 0 low rub monsters (1 created) 0 small turrets (1 created) 0 disintegration troves (1 created) 0 sleep troves (1 created) 181 creatures born. 122 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 10 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 209 times You killed 57 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (35 of 160) devices [Basic] (max Expert) (32 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Skilled] (max Expert) (187 of 540) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (42 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (26 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 4 with 4114 points, and 0 pieces of gold, after 2704 moves. Killer: a monster (flesh golem) You were level 7 with a maximum of 95 hit points when you died. You reached the 72nd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 70 4426 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a solar beam. - [96] 71 4221 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a shotgun shell. - [107] *72 4114 ziratha-Fla-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (flesh golem). - [95] 73 3520 aaxelb-Ele-Asg-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a bullet. - [87] 74 3491 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (digestolichen). - [77]