ziratha, chaotic female devilish Elementalist ---------- |........| -------------- |........| ,-............| |........| #,|............| ##|....{...| ,,&............| #,-........| #c-------|---.-- #,|........| , #,# #,# #,----.----- #,## #,,,##,### , #,,#####,##,,,##### # ,,,,,,##,####`,.,,# --.---.--,# ####,## -.......|,# #,,# |........,---------|----- ........|#|......<......| --------- |.............| |.............| --------------- [Ziratha the Fire Fingers] St5 Dx16 Co7 In11 Wi16 Ch4 ElmDevFemCha Dlvl:1 $0 HP-4(15) Pw25(25) AC4 Xp1/14 T71 Latest messages spellbook of ice - This is a spellbook. Color: red. Material: paper. Appearance: fiery. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Generates some ice tiles in your proximity, and reduces your maximum mana by up to 7 points. You displaced Perry. You hit the large bat. The large bat bites you! [-2 -> 13] The large bat misses. You kill the large bat! You see here a large bat corpse {25}. What do you want to eat? [* or ,] This large bat corpse is delicious! You finish eating the large bat corpse. There is a wall in the way! (3x) There's some graffiti on the ground here. Use "r." to read it. The low speeze bites you! [-2 -> 13] You kill the low speeze! The cocktaur hits you! You die... Your inventory Weapons f - a blessed +2 fire stick (weapon in foreclaws) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} Scrolls j - an uncursed scroll of enchant weapon {0} k - an uncursed scroll of identify {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of fire (0:2) {0} b - a blessed spellbook of air current (0:2) {0} c - a blessed spellbook of elemental beam (0:1) {0} d - a blessed spellbook of ice (0:1) {0} Potions h - an uncursed potion of see invisible {0} i - a blessed potion of sleeping {0} Wands e - a blessed wand of cold (0:4) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 72 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 204 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 24% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 67% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: attack spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35855 Monster spawn increase reached its maximum at turn 58004 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1426736 The monster class that cannot be genocided was dragon The monster class that was spawned more often: apelike creature (freq bonus 32) The monster species that spawned more often: permacloaker (freq bonus 108) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 204) The monster species that spawned more often: snuffed corpse-candle (freq bonus 99) The monster species that spawned more often: huge pile of evasive coins (freq bonus 34) The monster species that spawned more often: evil patch vortex (freq bonus 68) The monster species that spawned more often: beneficiate weekend (freq bonus 210) The monster species that spawned more often: asphynx (freq bonus 105) The monster species that spawned more often: black draconian (freq bonus 102) The monster species that spawned more often: contamination patch (freq bonus 74) The monster species that spawned more often: mirror force fungus (freq bonus 36) The monster species that spawned more often: wandering horror (freq bonus 34) The monster species that spawned more often: scroll trove (freq bonus 33) The monster species that spawned more often: gramme reminiscing eager slurp peculiarly penknife (freq bonus 78) The monster species that spawned more often: gas spore (freq bonus 76) The monster species that spawned more often: inertia warp patch (freq bonus 68) The monster species that spawned more often: jailor gamma (freq bonus 38) The monster species that spawned more often: athena basher (freq bonus 34) The monster species that spawned more often: frigid mist (freq bonus 36) The monster species that spawned more often: black chameleon (freq bonus 37) The monster species that spawned more often: citykiller turret (freq bonus 240) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: young adult deep dragon The monster species that never randomly spawned: purple mushroom The monster species that never randomly spawned: zapped gearshift The monster species that never randomly spawned: shoed mouldy The monster species that never randomly spawned: multicolor light The monster species that never randomly spawned: platypus The monster species that never randomly spawned: lilac warp fungus The monster species that never randomly spawned: shadow wraith The monster species that never randomly spawned: coalescence provincialism hewn The monster species that never randomly spawned: covetous war orc The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 24) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 12) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 2) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 11) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 6) Next attribute increase check would have come at turn 811 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 6 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You were level-drain resistant You were prevented from having manaleech (0) You were prevented from having clairvoyance (0) You had infravision You had 1451 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (134) You are dead Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 200% b - air current 1 elemental 0% 100% c - elemental beam 5 elemental 95% 400% d - ice 4 elemental 90% 300% Techniques known in the end Name Level Status elemental fist 1X LIMIT(0) sigil of control 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe of permanence (orange robe) Scrolls scroll of enchant weapon (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of identify (I WANNA BE THE GUY) scroll of healing (OXHE SRIAN) scroll of mana (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of phase door (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of standard id (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of cure (MENTAL TRICK THE FORC AND DEFEN) Spellbooks spellbook of fire (apocryphic) spellbook of air current (forgotten) spellbook of elemental beam (black-listed) spellbook of ice (fiery) Potions potion of see invisible (bewitched) potion of sleeping (blueberry) Wands wand of cold (compost) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocktaurs (4 created) 0 hidden kobolds (1 created) 0 fries (1 created) a large bat 0 venom fungi (1 created) a low speeze 0 minighosts (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Elementalist... You turned to stone in The Dungeons of Doom on dungeon level 1 with 56 points, and 0 pieces of gold, after 71 moves. Killer: a monster (cocktaur) You were level 1 with a maximum of 15 hit points when you turned to stone. You reached the 133rd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 131 56 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (whnas). - [21] 132 56 Snimp-Zyb-Coc-Mal-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 21 [22] *133 56 ziratha-Elm-Dev-Fem-Cha turned to stone in The * Dungeons of Doom on level 1. Petrified by a monster (cocktaur). - [15] 134 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12] 135 44 Elronnd-Elp-Add-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [20]