ziratha, chaotic female devilish Elementalist ---------- ###-------## |........| #####,,|.....-,# |..}...<.| ----------------#-----,,,,,#|.....|## |........| |...............,....+,,,,,,-.....| ---.------# |.*....>.......|,|...|,#####|.....| ------------- #,,,,,,,# |...............,|...|,## ->....| ##|...........| #######,# --------.-------,|...-,,, --.---- #,-...........| #,###### #,,,# ##,,|...|,## #,,,# #,|...........| #`,,,,,# #,### ##,,,|...|,# ###,#### ##,----........| #####,###,# ###`,,#I-|--- #,,#)## ##,,# |........| ###,,,,,###,,,###,&,## ----.,#,--#,,## |........| #########,,,######,,####,,#%`,, ##|........|#,## ---------- #,,,,,,,,,#,,# #,,## #,---.-------#,..........,,# --------------|-###,## #,|.........|#,|........|### |..............-,,,,# #,|...|.....|#,|....|...| |..............|##### #,|.........|,,---------- |..............| #,|.........|,## |..............| #,..........-,# ---------------- ##-----------## [Ziratha the Air Current Lover] St4 Dx15 Co6 In11 Wi11 Ch8 ElmDevFemCha Dlvl:2 $48 HP-44(59) Pw129(140) AC5 Xp7/705 T1172 Bli Latest messages The jar crashes on your head and breaks into shards. [-1 -> 51] It suddenly gets dark. It hits you! [-20 -> 31] In what direction? [47896321><] It is electrified! It hits you! [-12 -> 20] Unknown command '^J'. In what direction? [47896321><] It is electrified! It hits you! [-8 -> 12] Unknown command '^J'. In what direction? [47896321><] It is electrified! You hear a flinging sound. You are hit! You die... Your inventory Amulets C - an uncursed amulet of unchanging {0} Weapons e - the blessed +2 fire stick named Eat Your Entrails (weapon in foreclaws) {16} w - an uncursed +0 rapier {12} A - the uncursed +0 wedged little-girl sandal named Hadeshorn {1} B - a blessed +3 javelin {8} H - an uncursed +0 orcish dagger {4} Armor # - an uncursed +0 elven cloak {4} # - an uncursed +0 elven cloak {4} # - an uncursed +0 pair of leather gloves {4} # - an uncursed +0 pair of leather gloves {4} f - an uncursed +0 robe of permanence (being worn) {16} t - an uncursed +0 gnomish helm {1} Comestibles p - 9 uncursed slime molds {0} s - an uncursed tripe ration {0} z - an uncursed tin of hidden kobold meat {0} D - an uncursed food ration {0} F - an uncursed holy wafer {0} Scrolls i - an uncursed scroll of taming {0} j - a blessed scroll of taming {0} k - 3 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} r - an uncursed scroll of blank paper {0} v - a blessed scroll of enthronization {0} x - an uncursed scroll of gold detection {0} O - an uncursed scroll of teleportation {0} Spellbooks a - a blessed spellbook of volt rock (6:5) {0} b - a blessed spellbook of dashing (0:2) {0} c - a blessed spellbook of vaporize (6:5) {0} E - an uncursed spellbook of cure blindness (7:0) {0} Potions g - an uncursed potion of cure wounds {0} h - an uncursed potion of clairvoyance {0} Wands # - an uncursed wand of striking (0:3) {0} # - an uncursed wand of draining (0:4) {0} # - an uncursed wand of acquirement (1:1) {0} # - an uncursed wand of striking (0:7) {0} # - an uncursed wand of magic missile (0:2) {0} # - an uncursed wand of light (0:24) {0} # - an uncursed wand of polymorph (0:2) {0} # - an uncursed wand of undead turning (0:3) {0} # - an uncursed wand of healing (0:-1) {0} # - an uncursed wand of slow monster (0:5) {0} # - an uncursed wand of identify (3:11) {0} # - an uncursed wand of create monster (0:14) {0} # - a blessed wand of slow monster (4:2) {0} # - an uncursed wand of magic mapping (0:6) {0} # - an uncursed wand of remove curse (0:15) {0} # - an uncursed wand of objection (0:10) {0} # - an uncursed wand of trap disarming (0:4) {0} # - a cursed wand of digging (0:7) {0} # - an uncursed wand of undead turning (0:6) {0} # - an uncursed wand of acquirement (0:5) {0} # - an uncursed wand of sleep (0:13) {0} # - an uncursed wand of clone monster (0:5) {0} # - an uncursed wand of trap disarming (0:5) {0} # - a blessed wand of banishment (0:6) {0} # - an uncursed wand of sleep (0:13) {0} # - an uncursed wand of identify (0:3) {0} # - an uncursed wand of opening (0:4) {0} # - an uncursed wand of increase max hitpoints (0:2) {0} d - a blessed wand of fire (0:7) {0} q - an uncursed wand of probing (0:6) {0} y - an uncursed wand of stinking cloud (0:13) {0} G - an uncursed wand of cancellation (0:2) {0} I - an uncursed wand of polymorph (0:3) {0} J - an uncursed wand of sludge (0:3) {0} K - an uncursed wand of extra healing (4:3) {0} L - an uncursed wand of speed monster (0:5) {0} M - a cursed wand of digging (0:1) {0} N - an uncursed wand of lightning (0:2) {0} P - an uncursed wand of enlightenment (0:12) {0} Q - an uncursed wand of locking (0:2) {0} R - an uncursed wand of striking (0:2) {0} S - an uncursed wand of wonder (5:13) {0} T - an uncursed wand of secret door detection (0:6) {0} U - an uncursed wand of light (0:15) {0} V - an uncursed wand of identify (2:4) {0} W - an uncursed wand of speed monster (0:5) {0} X - an uncursed wand of opening (0:3) {0} Y - an uncursed wand of fireball (0:4) {0} Z - an uncursed wand of opening (0:5) {0} Gems u - an uncursed +0 worthless piece of orange glass {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 2 sins You could not have this property at all: fire resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 210 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 96% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: saber (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 77315 Monster spawn increase reached its maximum at turn 127669 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 632343 The monster class that cannot be genocided was worm The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: rougelike (freq bonus 22) The monster species that spawned more often: fissure fisher (freq bonus 40) The monster species that spawned more often: sizzling vortex (freq bonus 10) The monster species that spawned more often: decayed mushroom (freq bonus 12) The monster species that spawned more often: Ujbilex (freq bonus 7) The monster species that spawned more often: Windows NT (freq bonus 48) The monster species that spawned more often: malkuth sephirah (freq bonus 18) The monster species that spawned more often: fast zuubie (freq bonus 112) The monster species that spawned more often: Celeborn (freq bonus 16) The monster species that spawned more often: albino force fungus (freq bonus 8) The monster species that spawned more often: colorful mushroom (freq bonus 14) The monster species that spawned more often: black drudding (freq bonus 9) The monster species that spawned more often: quill bear (freq bonus 24) The monster species that spawned more often: petty rabid rabbit (freq bonus 20) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 6) The monster species that spawned more often: meara (freq bonus 32) The monster species that spawned more often: altmer (freq bonus 16) The monster species that spawned more often: materializing goodliest (freq bonus 4) The monster species that spawned more often: thresher (freq bonus 24) The monster species that spawned more often: prone imbalmer (freq bonus 12) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 16) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster species that never randomly spawned: mana patch The monster species that never randomly spawned: disgusting growth The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: Waldern, King of Water The monster species that never randomly spawned: ivory draconian The monster species that never randomly spawned: ultra statue The monster species that never randomly spawned: Zuggotmoy The monster species that never randomly spawned: wooden force fungus The monster species that never randomly spawned: caracol dendrological The monster species that never randomly spawned: Lou's sneaker The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 40) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 6) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 1) Next attribute increase check would have come at turn 1382 Strength training was 50 Dexterity training was 20 Wisdom training was 50 Constitution training was 50 You were cold resistant You were shock resistant You were poison resistant You were level-drain resistant You were blinded (4) You were being chased by the kops. (572) You were prevented from having fire resistance (0) You were prevented from having phasing (0) You had infravision You had 704 points of nutrition remaining Your sight was improved You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (533) You are dead Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 334% b - dashing 6 elemental 98% 489% c - vaporize 6 elemental 98% 489% Techniques known in the end Name Level Status elemental fist 7X Prepared(0) sigil of control 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Huge timeout(16242) phase door 7 R Not Ready(1511) invoke deity 7 R Prepared(0) ward against ice 3X Prepared(0) Discoveries Amulets amulet of unchanging (red-moon) Weapons dwarvish mattock (broad pick) javelin (throwing spear) orcish dagger (crude dagger) Armor robe of permanence (octarine robe) elven cloak (faded pall) leather gloves (inverse gloves) gnomish helm (little red hat) Scrolls scroll of taming (FNORD) scroll of healing (CRITICAL HIT) scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of cure (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of blank paper (unlabeled) scroll of enthronization (FINNING SPIDGET) scroll of gold detection (YIK MECH SHEGOTH) scroll of teleportation (VENZAR BORGAVVE) Spellbooks spellbook of volt rock (swirling) spellbook of dashing (smeared) spellbook of vaporize (redeemed) spellbook of flood (gray) spellbook of cure blindness (transforming) Potions potion of cure wounds (thyme) potion of clairvoyance (raspberry) potion of blindness (marigold) Wands wand of fire (nickel) wand of lightning (wintry) wand of striking (edgy) wand of draining (alarming) wand of acquirement (cloth) wand of magic missile (tolkienian) wand of light (important) wand of polymorph (immediate) wand of undead turning (saffron) wand of healing (horizontal) wand of slow monster (vajra) wand of identify (enviable) wand of create monster (knobbed) wand of magic mapping (pebble) wand of remove curse (flathead) wand of objection (zinc) wand of trap disarming (nicked) wand of digging (magnesium) wand of sleep (iron) wand of clone monster (glass) wand of banishment (beaming) wand of opening (pokemon logo) wand of increase max hitpoints (brass) wand of probing (jelly) wand of stinking cloud (sex toy) wand of cancellation (banyan) wand of sludge (knotted) wand of extra healing (spiral) wand of speed monster (straight) wand of enlightenment (forked) wand of locking (secret) wand of wonder (quartz) wand of secret door detection (refracted) wand of fireball (gnarled) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 killer bees (4 created) a normal ant a parrot chick 0 jackals (1 created) 0 scruffy little dogs (1 created) a gas spore 0 jellies (1 created) 2 kobolds (3 created) 0 killer kobolds (4 created) 0 baby mimics (5 created) 0 baby permamimics (2 created) 0 mynocks (4 created) 0 mini mimics (3 created) 0 mini permamimics (1 created) 0 petit mimics (1 created) 0 permamimics (1 created) 0 fries (1 created) a wild pig 0 sewer rats (1 created) 2 evasive sewer rats 0 rabbits (1 created) a hare 0 cave spiders (2 created) 0 grain vortices (1 created) 0 armored larvae (1 created) 0 faerie lights (1 created) 0 hidden bats (1 created) 0 Rame Ducks (1 created) a fat bat 0 giant force bats (1 created) 0 lichens (1 created) a spore lichen 0 brown mushrooms (1 created) 0 shriekers (1 created) 0 sub-gnomes (1 created) a gnome 0 New Kops (1 created) 0 kestrels (2 created) 2 Keystone Kops (6 created) 0 Keystone Policemen (1 created) 0 Kop Sergeants (2 created) a Kop Lieutenant 0 freemason initiates (1 created) 0 petty kop kaptains (1 created) a mini rust monster (2 created) a vampiroid a gnome zombie (3 created) 0 orc zombies (1 created) 0 innkeepers (1 created) a karate scrub a dunadan 0 item masters (2 created) 0 shopkeepers (2 created) 0 sergeants (1 created) 0 captains (2 created) 2 colorless mushroom patches 2 sukkiri flowers 2 batman plants 2 blazing fern spores a white mushroom patch a silver mushroom patch 3 green mushroom patches a clear mewlip 3 eggmen a lime killer tomato a fried chicken 2 yellow mushroom patches a gray mewlip a bloody killer tomato a flying goomba a noxious mushroom patch a blue mushroom patch a bloodshot mewlip a burned out kogepan a copper mushroom patch a novice medium wall a small turret 0 fire troves (1 created) 0 potion troves (1 created) a confusion trove a health trove 123 creatures born. 53 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 35 times You killed 51 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (21 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (25 of 160) spirituality [Unskilled] (max Expert) (1 of 20) petkeeping [Basic] (max Expert) (25 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (55 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (78 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Elementalist... You died in The Dungeons of Doom on dungeon level 2 with 2970 points, and 0 pieces of gold, after 1172 moves. Killer: a rocket You were level 7 with a maximum of 59 hit points when you died. You reached the 75th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 73 3428 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (warrior changed). - [76] 74 3408 ziratha-Abu-Red-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (covetous war orc). - [84] *75 2970 ziratha-Elm-Dev-Fem-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a rocket. - [59] 76 2857 ziratha-Fla-Dev-Fem-Cha choked on her food in The Dungeons of Doom on level 2. Choked on a water nymph corpse. 26 [78] 77 2651 ziratha-Pro-Sus-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (troll mummy), while being clawed. - [63]