ziratha, chaotic female devilish Sage ----- ...| ?.. .| #########. #,,,,,,,,, #----&----------- #|<...K.........| ,-I.............| #|..............| ---------------- [Ziratha the Secret Keeper] St8 Dx8 Co6 In18 Wi12 Ch9 SagDevFemCha Dlvl:5 $111 HP-24(121) Pw79(113) AC-6 Xp9/3387 T3991 Sat Latest messages Warning: HP low! Your dark elven mithril-coat deflects its attack. In what direction? [47896321><] You feel better. In what direction? [47896321><] You feel better. # You've got the glop off. You can see again. Pick an object. K a Keystone Kop (kergeant) (base level 10) (female) [seen: normal vision, infravision] Accessing Pokedex entry for kergeant... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 5, alignment -3. Slow (10). Normal generation, with frequency 2. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Is a valid polymorph form for monsters only. Attacks: 2d6, uses weapon - ordinary physical You hit the kergeant! The kergeant fires 3 shotgun shells! You are hit by the 1st shotgun shell! [-29 -> 32] You are hit by the 2nd shotgun shell! [-25 -> 7] Warning: HP low! You are hit by the 3rd shotgun shell! You die... Your inventory Amulets s - an uncursed amulet of ESP {0} Weapons # - 4 cursed +0 bullets {0} # - 24 blessed +0 bullets {0} # - an uncursed +0 assault rifle {16} # - an uncursed +0 dart {0} # - a blessed +0 orcish dagger {4} # - 19 blessed +0 darts {0} # - an uncursed +0 orcish dagger {4} a - a blessed +1 mace {12} d - 16 uncursed +0 blaster bolts {0} i - 2 uncursed +0 orcish spears {24} j - 21 uncursed +0 arrows {0} l - an uncursed +1 bow {12} x - a blessed +1 bow {12} B - a blessed +0 dagger (weapon in foreclaw) {4} O - 20 cursed -2 darts (in quiver) {0} Armor # - the uncursed +2 orcish helm named Priced Bauble {12} # - an uncursed +0 pair of kicking boots {8} # - an uncursed +0 pair of leather gloves {4} # - an uncursed +0 large shield {40} u - an uncursed +0 pair of high boots (being worn) {8} A - a blessed +6 dark elven mithril-coat (being worn) {60} H - an uncursed +0 dwarvish cloak (being worn) {4} Comestibles e - 5 uncursed melons {0} g - an uncursed tin of hidden bat meat {0} n - an uncursed sprig of wolfsbane {0} Scrolls b - an uncursed scroll of gain mana {0} p - a cursed scroll of healing {0} q - an uncursed scroll of blank paper {0} r - an uncursed scroll of healing {0} t - 3 uncursed scrolls of standard id {0} w - an uncursed scroll of enchant weapon {0} W - an uncursed scroll of identify {0} Spellbooks # - an uncursed spellbook of remove curse (0:2) {0} m - an uncursed spellbook of hyper beam (2:1) {0} o - a blessed spellbook of knock (6:2) {0} y - a blessed spellbook of healing (3:1) {0} C - an uncursed spellbook of insulate (0:3) {0} D - an uncursed spellbook of chemistry (0:5) {0} E - an uncursed spellbook of cure stun (0:2) {0} G - an uncursed spellbook of cure sickness (1:1) {0} I - an uncursed spellbook of wizard lock (0:5) {0} J - an uncursed spellbook of protection (0:4) {0} K - an uncursed spellbook of cure confusion (0:5) {0} L - an uncursed spellbook of knock (3:1) {0} M - an uncursed spellbook of remove curse (0:2) {0} N - an uncursed spellbook of disintegration (1:3) {0} P - an uncursed spellbook of poison blast (0:2) {0} Q - an uncursed spellbook of healing (0:3) {0} R - an uncursed spellbook of levitation (0:1) {0} S - an uncursed spellbook of charm monster (6:5) {0} T - an uncursed spellbook of full healing (0:2) {0} U - an uncursed spellbook of restore ability (3:3) {0} V - an uncursed spellbook of grow trees (0:2) {0} X - an uncursed spellbook of enlighten (7:1) {0} Z - an uncursed spellbook of reflection (0:1) {0} Potions f - an uncursed potion of water {0} F - a blessed potion of acid {0} Wands # - an uncursed wand of make invisible (0:5) {0} c - an uncursed wand of trap disarming (0:9) {0} h - an uncursed wand of light (1:15) {0} v - an uncursed wand of charging (0:0) {0} z - an uncursed wand of digging (0:3) {0} Tools k - an uncursed lock pick {0} Y - an uncursed large box {606} Contents of the large box: an uncursed +0 amethyst stone {1} an uncursed +0 diamond {1} 5 uncursed +0 worthless pieces of green glass {5} a blessed +0 amethyst stone {1} 2 uncursed +0 worthless pieces of white glass {2} 2 uncursed +0 emeralds {2} an uncursed +0 jade stone {1} a blessed +1 worthless piece of radiant glass {1} 2 uncursed +0 worthless pieces of violet glass {2} a blessed towel {0} an uncursed magic marker (0:14) {0} an uncursed wand of light (0:11) {0} a cursed -1 ring of gain strength {0} a blessed potion of fruit juice {0} a blessed potion of acid {0} an uncursed potion of invisibility {0} 2 blessed potions of healing {0} a blessed potion of object detection {0} a blessed potion of gain ability {0} a blessed spellbook of detect monsters (0:4) {0} a blessed spellbook of healing (0:4) {0} a blessed spellbook of force bolt (7:1) {0} a cursed scroll of healing {0} a blessed scroll of cure {0} a blessed scroll of mana {0} a blessed scroll of phase door {0} an uncursed scroll of teleportation {0} a blessed scroll of teleportation {0} an uncursed scroll of genocide {0} an uncursed scroll of cure {0} 3 uncursed scrolls of phase door {0} 4 uncursed scrolls of mana {0} 6 uncursed scrolls of healing {0} a blessed scroll of charging {0} an uncursed scroll of enchant weapon {0} an uncursed food ration {0} an uncursed +0 leather armor {60} a blessed +2 robe {16} 84 uncursed +0 shuriken {2} 27 uncursed +0 arrows {0} an uncursed +0 bow {12} 36 gold pieces {0} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 1 sins You could not have this property at all: displacement You could not have this property extrinsically: the Force You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 37) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 69760 Monster spawn increase reached its maximum at turn 102540 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1868220 The monster class that cannot be genocided was lizard The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: exit (freq bonus 36) The monster species that spawned more often: roommate's almost lover (freq bonus 6) The monster species that spawned more often: kaptain (freq bonus 42) The monster species that spawned more often: harmonic coastal (freq bonus 33) The monster species that spawned more often: multi-hued force fungus (freq bonus 42) The monster species that spawned more often: sexagenarian bray (freq bonus 12) The monster species that spawned more often: goblin wizard (freq bonus 27) The monster species that spawned more often: horrible ghost (freq bonus 10) The monster species that spawned more often: rapidash (freq bonus 21) The monster species that spawned more often: zombee (freq bonus 28) The monster species that spawned more often: undead kangaroo (freq bonus 21) The monster species that spawned more often: snaring swarmer (freq bonus 14) The monster species that spawned more often: twisted sylph (freq bonus 14) The monster species that spawned more often: kÊš5ú:ãÖc5ÓšØÐµ¤÷ÖÎÞñ–ª (freq bonus 12) The monster species that spawned more often: myrkalfar granny (freq bonus 20) The monster species that spawned more often: kappa mummy (freq bonus 16) The monster species that spawned more often: giant koala (freq bonus 18) The monster species that spawned more often: pretty magical girl (freq bonus 42) The monster species that spawned more often: forest troll (freq bonus 6) The monster species that spawned more often: rock smasher (freq bonus 18) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 6) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster species that never randomly spawned: myrion The monster species that never randomly spawned: gnome priest The monster species that never randomly spawned: dire witch The monster species that never randomly spawned: moon-elf The monster species that never randomly spawned: dude who thinks he's cool The monster species that never randomly spawned: radioactive gnoll The monster species that never randomly spawned: spectral hunter The monster species that never randomly spawned: nasty fungus The monster species that never randomly spawned: fire girl The monster species that never randomly spawned: tu-tara warmonger The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 3) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 2) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 4) Next attribute increase check would have come at turn 5909 Strength training was 50 Dexterity training was 50 Wisdom training was 40 Constitution training was 3 You were fire resistant You were poison resistant You were level-drain resistant You were being chased by the kops. (395) You were prevented from having displacement (0) You were prevented from using the force like a real jedi (0) You leeched mana You had infravision You had 2718 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 291% b - healing 1 healing 0% 91% c - detect monsters 4 divine 0% 261% Techniques known in the end Name Level Status appraisal 9 R LIMIT(1688) panic digging 9 R LIMIT(5811) phase door 9 R LIMIT(603) invoke deity 9 R LIMIT(0) disarm 2 O LIMIT(0) Discoveries Amulets amulet of ESP (cubic) Weapons orcish dagger (crude dagger) orcish spear (crude spear) shuriken (throwing star) Armor robe (purple robe) orcish helm (iron skull cap) kicking boots (hugging boots) leather gloves (concrete gloves) high boots (jackboots) dwarvish cloak (hooded cloak) Scrolls scroll of enchant weapon (CONJUROR AXIOMATICALLY SILO) scroll of charging (ARCHENTECHTHA) scroll of healing (PLAY THE VIOLIN DULY THE OPINION) scroll of mana (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of phase door (IGNITE IGNITION IMMOLATION) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (TRY HARD) scroll of genocide (ZTORF) scroll of gain mana (SLARSHING HARD HAMME DEFENCE LOWED) scroll of blank paper (unlabeled) scroll of identify (KNOCK THE PROP CANNT BE USE) scroll of teleportation (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) Spellbooks spellbook of force bolt (sparking) spellbook of healing (momentary) spellbook of detect monsters (deep) spellbook of remove curse (colorful) spellbook of hyper beam (memorial) spellbook of knock (rank) spellbook of insulate (dark brown) spellbook of chemistry (eternal) spellbook of cure stun (red) spellbook of cure sickness (gameplay-altering) spellbook of wizard lock (armored) spellbook of protection (classy) spellbook of cure confusion (indecisive) spellbook of disintegration (garbage) spellbook of poison blast (venerable) spellbook of levitation (unseen) spellbook of charm monster (perpetual) spellbook of full healing (backward) spellbook of restore ability (ramming) spellbook of grow trees (moaning) spellbook of enlighten (battered) spellbook of reflection (acidic) Potions potion of gain ability (milky) potion of object detection (purple) potion of healing (rosemary) potion of invisibility (mum) potion of gain level (buzzing) potion of water (clear) potion of acid (illuminated) potion of fruit juice (violet) Rings ring of gain strength (ridged) Wands wand of light (vivardoradorium) wand of digging (acoustic) wand of trap disarming (pronged) wand of charging (gravel) wand of make invisible (pecan) Tools large box (wooden box) Gems gray stone called lodestone amethyst stone (violet) diamond (white) worthless piece of green glass (green) worthless piece of white glass (white) emerald (green) jade stone (green) worthless piece of radiant glass (radiant) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly 0 normal ants (2 created) 0 butterflies (1 created) an acid blob a blue blob a jackal (3 created) 2 pack jackals a petty wild dog a little dog a poison gas spore a kitten a feline cloud a hobbit reveller a hobbit merchant 2 hobbits (3 created) a bugbear an icky face 0 imps (1 created) a kobold 0 pack kobolds (1 created) 0 hidden kobolds (1 created) a kobolt 0 pleasures (4 created) 0 training kobolds (1 created) 0 taslois (1 created) 0 carvers (2 created) 0 butchers (2 created) 0 elois (1 created) a large kobold a poison kobold 0 kobold lords (3 created) 0 kobold shamans (1 created) 0 pleased shamans (1 created) an enraged shaman 0 swamp kobolds (1 created) 0 carver shamans (1 created) 0 butcher shamans (1 created) 0 tasloi sorcerers (1 created) 0 kobold chieftains (1 created) 0 skeleton kobolds (1 created) 0 desert kobolds (2 created) 0 desert kobold shamans (1 created) a leprechaun 5 baby mimics a baby permamimic 3 mynocks (4 created) 3 mini mimics 5 petit mimics a petit permamimic 5 mimics a permamimic 2 small mimics 2 small flying mimics a floating mimic a small permamimic a large mimic a large phasing mimic a goblin 0 group goblins (1 created) 0 fiendish goblins (2 created) 0 cave goblins (1 created) 0 hobgoblins (1 created) 0 wus (1 created) 0 mobgoblins (2 created) 0 goblin shamans (1 created) a petty Uruk-hai 0 orc shamans (1 created) 2 snotlings (3 created) 0 goblin fighters (1 created) 0 super apes (1 created) 0 timid goblins (1 created) 0 lambs (1 created) a rothe a petty rothe 2 sewer rats (4 created) 0 drains rats (17 created) an evasive sewer rat (2 created) 0 rabbits (1 created) 0 pack rabbits (1 created) a breeder mouse 0 giant white mice (1 created) 0 giant rats (1 created) 0 squirrelhorns (1 created) 0 ferret kits (1 created) 0 eevees (1 created) 0 scurriers (1 created) a hedgehog 0 vampire bunnies (1 created) 0 rodents of unusual size (1 created) a centipede a black centipede a black metroid 2 ponies 2 grid bugs (4 created) 0 dogbots (1 created) a giant aangel a nether ki-rin 2 bats a flapbat a sparrow 0 flup flups (4 created) a petty rhumbat 0 duck warriors (1 created) a mid centaur 0 baby red dragons (1 created) 0 invisible badguys (1 created) a porter lichen (0 created) a water lichen (0 created) 0 brown patches (1 created) 0 golden force fungi (1 created) 0 green patches (1 created) a red mushroom (0 created) a red spore 2 pale patches (1 created) a slow growth (0 created) a slow patch 2 violet fungi (0 created) 4 sub-gnomes 7 clockwork soldiers (8 created) 3 gnomes an intermediate gnome (2 created) 4 gnome lords a gnome friendloader 2 gnomish wizards an angsty gnome a gnome king a mini jabberwock 0 New Kops (1 created) 0 kestrels (1 created) 3 Keystone Kops (5 created) 0 killer kops (1 created) 3 Kop Sergeants (9 created) 0 Policeman Sergeants (1 created) a Kop Lieutenant (2 created) a kergeant (2 created) a mummy an adom mummy a minor ogre 0 annoyed ogres (2 created) 0 ogres (1 created) a gray ooze 0 cave vipers (1 created) a vampiroid a monkey 0 insolent monkeys (3 created) 2 kobold zombies a gnome zombie (2 created) a human zombie a human thief a poisoner 0 item masters (9 created) 0 shopkeepers (1 created) an angry watch captain 0 midghosts (1 created) 0 newts (1 created) a twen 0 iguanas (1 created) 0 red koopas (1 created) a grey mushroom patch a mini rub monster a low rub monster (2 created) 2 fire troves 0 poison troves (2 created) 270 creatures born. 143 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 21 times You eaten food with animal by-products 16 times You eaten meat 16 times You have communicated with the gods 6 times You prayed to the gods 2 times You hit with a wielded weapon 395 times You killed 135 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (63 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (1 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Skilled] (max Expert) (283 of 540) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (132 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (91 of 160) healing spells [Basic] (max Expert) (31 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Sage... You died in The Dungeons of Doom on dungeon level 5 with 14185 points, and 147 pieces of gold, after 3991 moves. Killer: a shotgun shell You were level 9 with a maximum of 121 hit points when you died. You reached the 44th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 42 16054 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (invisible beriah sephirah). - [106] 43 14424 ziratha-Ele-Dev-Fem-Cha turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 115 [115] *44 14185 ziratha-Sag-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [121] 45 13551 Nirol-Lib-Grd-Mal-Cha died in The Dungeons of Doom on level 12 [max 62]. Killed by a monster (zombieman). - [46] 46 12976 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (lost soul). - [107]