ziratha, lawful male slimy Rocker P [Ziratha the Whistleblower] St11 Dx10 Co9 In11 Wi6 Ch5 RocSliMalLaw Dlvl:1 $0 HP15(15) Pw8(8) AC10 Xp1/0 T1 Bli Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful male slimy Rocker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Weapons e - a blessed +2 sling (weapon in foreclaw) {2} Scrolls i - 4 uncursed scrolls of healing {0} j - an invisible uncursed scroll of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of force bolt (0:2) {0} Tools f - a blessed wooden harp {0} g - a blessed +1 pick-axe (alternate weapon; not wielded) {32} Gems a - 17 blessed +0 rocks (in quiver) {0} b - 16 uncursed +0 rocks {0} c - 8 uncursed +1 rocks named Weather Control {0} d - 2 uncursed +0 flint stones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 90% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26904 Monster spawn increase reached its maximum at turn 41889 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 430100 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: tron bug (freq bonus 40) The monster species that spawned more often: coition chronol shuttled berlin side (freq bonus 21) The monster species that spawned more often: stone-chasm fly (freq bonus 24) The monster species that spawned more often: emperor twen (freq bonus 21) The monster species that spawned more often: cursed light (freq bonus 24) The monster species that spawned more often: blade naga hatchling (freq bonus 18) The monster species that spawned more often: elder multi-hued jelly (freq bonus 14) The monster species that spawned more often: goals goblin (freq bonus 8) The monster species that spawned more often: glare warp fungus (freq bonus 7) The monster species that spawned more often: amorphous stalk (freq bonus 10) The monster species that spawned more often: acidic Olog-hai (freq bonus 12) The monster species that spawned more often: swamp ghost (freq bonus 12) The monster species that spawned more often: ghost (freq bonus 72) The monster species that spawned more often: giant driver ant (freq bonus 27) The monster species that spawned more often: glowing fungus (freq bonus 78) The monster species that spawned more often: topaz force fungus (freq bonus 36) The monster species that spawned more often: styx elemental (freq bonus 54) The monster species that spawned more often: Agone (freq bonus 84) The monster species that spawned more often: notable growth (freq bonus 72) The monster species that spawned more often: alloy golem (freq bonus 7) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster species that never randomly spawned: giant tool trove The monster species that never randomly spawned: bully mimic The monster species that never randomly spawned: hairwork preengage The monster species that never randomly spawned: vacuum growth The monster species that never randomly spawned: furious warp patch The monster species that never randomly spawned: ftp demon The monster species that never randomly spawned: Infested Coure The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: negative kobold The monster species that never randomly spawned: sludge force fungus The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 28) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 13) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 31) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 99) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 35) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 52) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: training trap (freq bonus 12) Next attribute increase check would have come at turn 1528 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You were prevented from having polymorph control (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Classic Rock The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status egg bomb 1X Prepared(0) missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (NOM STYL STUNT IS FLY STYL) scroll of phase door (REUTHRA ENROUCH ZERPHRECH) scroll of standard id (HITME) scroll of cure (AMGEMS SLAK) Spellbooks spellbook of force bolt (appearing) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scrawny cats (1 created) 0 drains rats (10 created) 0 millipedes (1 created) 0 speedhorses (1 created) 0 goblin zombies (1 created) 0 minighosts (1 created) 0 energy troves (1 created) 16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Rocker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. Since you quit, the score list will not be checked.