ziratha, neutral male nymphian Goldminer -------## -----###|......,# ----- |...-,,,......|,# --------- ##--...--## |...|###|.....|,# ##|.......| ---------- #,-......,# |...| -------,# #,........| --........-- #,|.....|,# |...| #,## #,|.......| |..........|###########,|.....|,# |...| #,,# ##,|......{| |...........,,,,,,,,,,,,--<..--^# -.--- ##,# #,,|.....--- |..........|###########,,-----#,# ###,# #,# #,#----.-- --..{.....-- #,,,,,###,###),_## #,# #####,# #,# ----|----- #,,,#,,,,,,,,,,,n, #,## #,,,,,# #,# ###,,# ----------,###,,###,,#### #,,-------,#####,### #,,,## |........|,###,## -)-# ##,|.....|,,,,,,,,,# -|-#--- #####|.%....{.-,##,,# |.| #,.....}|,####-+-.------ |.....| #,,,,-...%....|###,-----.----- ##|..}...,# |........| |.....|###,###|........| #,..$.%.....| -------## |........| |......,,%,# ---......| ##-----.>---- |........| |.....|##### -------- |.|# ---------- ------- --- [Ziratha the Mine Worker] St10 Dx4 Co7 In6 Wi14 Ch7 GolNymMalNeu Dlvl:1 $660 HP37(37) Pw28(28) AC2 Xp4/101 T665 Latest messages You have no secondary weapon readied. There is a wall in the way! The yellow stalk touches you! [-1 -> 28] [-5 -> 23] You feel less confused now. Unknown command '^J'. You hit the mana mold! You feel your magical energy drain away! You hit the mana mold! The mana mold turns to flee! You kill the mana mold! Welcome to experience level 4. You see here a lichen corpse {20}. What do you want to eat? [mv or ?*,] This lichen corpse tastes terrible! You finish eating the lichen corpse. The orange spore rises from the dead! # Really quit [yes/no]? Your inventory Amulets k - an uncursed amulet of drain resistance {0} o - an uncursed amulet of reflection {0} Weapons n - 3 uncursed +0 orcish spears {36} q - an uncursed +0 orcish dagger {4} r - 16 blessed +0 darts {0} Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed +2 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} p - a cursed +0 cloak of invisibility {4} Comestibles m - an uncursed fortune cookie {0} v - 4 uncursed oranges {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} l - an uncursed scroll of power healing {0} Potions u - an uncursed potion of monster detection {0} Wands t - an uncursed wand of mutation called polymorph (1:5) {0} Tools a - an uncursed rusty +5 pick-axe (weapon in hand) {32} j - an uncursed large box {600} s - a blessed figurine of an egg-laying mammal {0} Contents of the large box: an uncursed scroll of lava {0} an uncursed scroll of item genocide {0} a cursed -3 orcish ring mail {100} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: half spell damage You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29653 Monster spawn increase reached its maximum at turn 57547 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 271744 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: drydrip fungus (freq bonus 12) The monster species that spawned more often: laserdisk cappy (freq bonus 9) The monster species that spawned more often: swamp fern spore (freq bonus 2) The monster species that spawned more often: lava lich (freq bonus 4) The monster species that spawned more often: clockwork factory (freq bonus 12) The monster species that spawned more often: auto-roller (freq bonus 12) The monster species that spawned more often: troll giant (freq bonus 21) The monster species that spawned more often: iodizing humanitarian electrocardiogram unsatisfying cooeeing (freq bonus 6) The monster species that spawned more often: stained jelly (freq bonus 16) The monster species that spawned more often: persuaded adequacy (freq bonus 9) The monster species that spawned more often: telephoning ball dragon (freq bonus 32) The monster species that spawned more often: spoopy ghost (freq bonus 12) The monster species that spawned more often: stalking venom lichen (freq bonus 6) The monster species that spawned more often: disgusting mold (freq bonus 7) The monster species that spawned more often: evil spore (freq bonus 10) The monster species that spawned more often: scavenger (freq bonus 8) The monster species that spawned more often: Merle (freq bonus 24) The monster species that spawned more often: full trapper (freq bonus 6) The monster species that spawned more often: tyrant of hell (freq bonus 8) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 6) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 12) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 5) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster species that never randomly spawned: toad demon The monster species that never randomly spawned: high fungus The monster species that never randomly spawned: pain nurse The monster species that never randomly spawned: Policeman Kchief The monster species that never randomly spawned: undead mimic The monster species that never randomly spawned: obfuscation silex The monster species that never randomly spawned: fly of Mordor The monster species that never randomly spawned: wereshade The monster species that never randomly spawned: black death The monster species that never randomly spawned: leprechaun wanderer The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 493) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 2) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 31) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 55) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 8) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 11) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 5) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 2) Next attribute increase check would have come at turn 1857 Strength training was 12 Dexterity training was 13 Wisdom training was 6 Constitution training was 32 You were punished You were prevented from having flying (0) You were prevented from having half spell damage (0) You had 1416 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of drain resistance (spherical) amulet of reflection (dev) Weapons * aklys (thonged club) orcish spear (crude spear) orcish dagger (crude dagger) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) cloak of invisibility (shrouded cloak) orcish ring mail (crude ring mail) Scrolls scroll of healing (ELF GRANDFATHER RESEARCH LAB) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of cure (TRICK 13) scroll of power healing (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of lava (FLOAT BY SHOCK MAGNET 5) scroll of item genocide (BEE VERSUS SPIDER THE CONTEST) Potions potion of monster detection (St.John's Wort) Wands wand of mutation called polymorph (inka) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 little dogs (1 created) a kobold a hidden kobold (2 created) a small kobold 2 marine goblins a rabbit 0 egg-laying mammals (1 created) a lichen 0 yellow stalks (1 created) an orange spore a mana mold a New Kop 0 striped rat snakes (2 created) a house snake a kobold zombie a newt a twen (2 created) a gecko 23 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 9 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (32 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Goldminer... You quit in The Dungeons of Doom on dungeon level 1 with 425 points, and 660 pieces of gold, after 665 moves. Killer: quit You were level 4 with a maximum of 37 hit points when you quit. You reached the 99th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 97 438 ziratha-Pal-Maz-Fem-Cha quit in The Dungeons of Doom on level 3. 44 [44] 98 426 Solarflare-Mah-Ame-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (xyloman). - [43] *99 425 ziratha-Gol-Nym-Mal-Neu quit in The Dungeons of Doom on level 1. 37 [37] 100 418 Andy-For-Red-Fem-Neu escaped the dungeon [max level 1]. 38 [38] 101 412 Elronnd-Sco-Lyc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (GR). - [48]