ziratha, chaotic female devilish Flame Mage --------## ---- |.......,#--------## |..| |......|,,|......-,# #####--------##---..--- |......|#,|......|########,`,,%%#....|,,-......| |......|#,-......%,,,,),,,`###|..<...|,#---..--- |......|##--|-----######### |.......,# |..| ----.--- |...#..|## -.-- ######,# -----.-- #%## #,,,,,,# #,,# ####,###### ##,# #,),,# #,,# ----+--------- #########,# |../.........| ,%&%,,#,#)# |)).).).)))))| |.b.$. ###-.-.-|--- |).))..).)).$| | # |.......| -------------- |.......| |.......| --------- [Ziratha the Broiler] St8 Dx9 Co11 In14 Wi7 Ch6 FlaDevFemCha Dlvl:2 $3 HP26(78) Pw67(102) AC6 Xp6/599 T854 Sat Latest messages You hit the giant mummy! The giant mummy claws you! [-3 -> 28] The giant mummy claws you! [-4 -> 24] Unknown command '^J'. What do you want to zap? [f or ?*] In what direction? [47896321><] You destroy the giant mummy! You kill the water nymph! The mummy hits you! [-1 -> 25] Unknown command '^J'. You destroy the mummy! What do you want to eat? [cq or ?*,] This water nymph corpse is delicious! You're having a hard time getting all of it down. Stop eating? [yn] (y) You choke over your food. You die... Your inventory Weapons a - a blessed +0 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} q - an uncursed eucalyptus leaf {0} Scrolls e - an uncursed scroll of light {0} k - 5 uncursed scrolls of healing {0} l - 3 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of flame sphere (0:5) {0} i - a blessed spellbook of fireball (0:3) {0} j - a blessed spellbook of detect monsters (5:3) {0} Potions d - a blessed potion of ESP {0} Rings g - an uncursed ring of poison resistance {0} Wands f - an uncursed wand of fire (0:6) {0} Tools p - an uncursed large box {500} Contents of the large box: a cursed -3 ring of gain intelligence {0} an uncursed potion of extra healing {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: shock resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 54% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: mace (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49944 Monster spawn increase reached its maximum at turn 67124 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 207072 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: wall monster (freq bonus 10) The monster species that spawned more often: vampiric colony (freq bonus 24) The monster species that spawned more often: large cat (freq bonus 96) The monster species that spawned more often: forest troll (freq bonus 26) The monster species that spawned more often: ancient otyugh (freq bonus 30) The monster species that spawned more often: petty river moccasin (freq bonus 78) The monster species that spawned more often: bow chambered (freq bonus 66) The monster species that spawned more often: ghast (freq bonus 42) The monster species that spawned more often: contrarily pact (freq bonus 66) The monster species that spawned more often: red force patch (freq bonus 72) The monster species that spawned more often: money transporter (freq bonus 24) The monster species that spawned more often: snake of Yig (freq bonus 12) The monster species that spawned more often: neurophysiological unintellectual chomping (freq bonus 72) The monster species that spawned more often: Policeman Kriminologist (freq bonus 36) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 15) The monster species that spawned more often: plague bug (freq bonus 12) The monster species that spawned more often: riverside naga hatchling (freq bonus 12) The monster species that spawned more often: annoying desert enemy (freq bonus 24) The monster species that spawned more often: poesy british (freq bonus 22) The monster species that spawned more often: forgotten snake (freq bonus 36) The monster species that spawned more often: flayer blowdart (freq bonus 66) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: gravity mushroom The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: drugged girl The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: goblin dart-thrower The monster species that never randomly spawned: lizard The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: evil mushroom The monster species that never randomly spawned: humanoid devil The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 18) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 20) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 32) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 6) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 10) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 76) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 6) Next attribute increase check would have come at turn 2768 Strength training was 28 Dexterity training was 7 Wisdom training was 7 Constitution training was 3 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having shock resistance (0) You were prevented from having double attacks (0) You had infravision You had 5050 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 162% b - fireball 4 matter 0% 302% c - detect monsters 4 divine 0% 292% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of light (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of healing (ANDOVA BEGARIN) scroll of mana (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of phase door (SCHELLENOE KONTENOE) scroll of standard id (MY SWEET VELCRO STRAP) scroll of cure (SILLY LITTLE NYMPHS) Spellbooks spellbook of flame sphere (rocky) spellbook of fireball (crepuscle) spellbook of detect monsters (long) Potions potion of ESP (cooling) potion of speed (manky) potion of extra healing (peculiar) Rings ring of poison resistance (thallium) ring of gain intelligence (citrine) Wands wand of fire (pixelated) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) a phasing acid blob 2 jackals (3 created) a scruffy little dog 0 hell hound pups (1 created) 0 wizard eyes (1 created) 6 flaming spheres (7 created) a baby mimic a water nymph 0 rabbits (1 created) a grid bug an egg-laying mammal 0 shaded lichens (1 created) 0 golden molds (1 created) 3 little giants a thick giant 2 hill giant shamans 0 kestrels (1 created) 2 mummies 2 giant mummies 0 blue naga hatchlings (1 created) a gnome zombie 0 giant zombies (1 created) 0 shopkeepers (1 created) a twen a novice light wall 0 novice medium walls (1 created) 2 novice dark walls a health trove 43 creatures born. 30 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 20 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (47 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (38 of 160) Goodbye ziratha the Flame Mage... You choked in The Dungeons of Doom on dungeon level 2 with 2857 points, and 3 pieces of gold, after 854 moves. Killer: water nymph corpse You were level 6 with a maximum of 78 hit points when you choked. You reached the 73rd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 71 3428 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (warrior changed). - [76] 72 3408 ziratha-Abu-Red-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (covetous war orc). - [84] *73 2857 ziratha-Fla-Dev-Fem-Cha choked on her food in The * Dungeons of Doom on level 2. Choked on a water nymph corpse. 26 [78] 74 2651 ziratha-Pro-Sus-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (troll mummy), while being clawed. - [63] 75 2571 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (giant sapphire dragonfly). - [80]