ziratha, chaotic female devilish Ice Mage --------- ###########|.......|###------ ###########,,,,,,,,,,......>..,,,.....| -----,,,,,,,,,,`#########|......$|,,#|....| |...|,########## ----|---- ..{..|,## |....,# ----- #,, |.....,&# ----------## |`..|,, . .... .....|,k# |....|....,# |..{| ... ------ |........|,###|.... ..,, |.........,,,#-|--- #,, |........|,,,,,,# #,, ----------,#####, ,,-----------|----------- #,# #,-.....................| #,# ---.--- #,|.....................| #,# |.....| ##,|...........<.........| #,##|.....| ##,,----------------------- #,,,|.....|#############,,,# ###,-......,,,,,,,,,,,,,,## ##-------############### [Ziratha the Cooler] St9 Dx4 Co8 In17 Wi12 Ch8 IceDevFemCha Dlvl:1 $17 HP0(21) Pw19(19) AC8 Xp1/10 T241 Latest messages special mop - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Better than an ordinary mop. It's two-handed and uses the paddle skill. Unknown command '^J'. Do you really want to step into that web? [yn] (n) w - a scroll labeled I AM THE KING {0}. The door opens. You cannot diagonally move out of a door! (2x) There is a wall in the way! You find a secret door! This door is locked. (4x) In what direction? [47896321><] As you kick the door, it crashes open! 3 gold pieces. You hear some noises in the distance. The whnas wields 3 crude spears {36}! You hit the whnas. You miss the whnas. The whnas thrusts his crude spear. The whnas hits you! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} q - an uncursed +0 demon crossbow (weapon in foreclaws) {20} v - a cursed -3 special mop {8} Armor b - a blessed +0 studded leather armor (being worn) {80} Comestibles c - 3 uncursed food rations {0} p - 4 uncursed carrots {0} s - an uncursed tin of large group kobold meat {0} Scrolls e - an uncursed scroll of punishment {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} u - an uncursed scroll of enchant weapon {0} w - an uncursed scroll of identify {0} Spellbooks h - a blessed spellbook of freeze sphere (0:5) {0} i - a blessed spellbook of cone of cold (2:2) {0} j - a blessed spellbook of confuse monster (0:1) {0} Potions d - an uncursed potion of fruit juice {0} Rings g - an uncursed ring of invisibility {0} r - an uncursed ring of shock resistance {0} Wands f - an uncursed wand of cold (0:1) {0} Gems t - an uncursed +1 worthless piece of green glass {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: healing spells (turn 63) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30745 Monster spawn increase reached its maximum at turn 148285 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4891950 The monster class that cannot be genocided was ant or other insect Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: sea monster (freq bonus 8) The monster species that spawned more often: undead artist (freq bonus 22) The monster species that spawned more often: challenging shadow Lord (freq bonus 22) The monster species that spawned more often: ossium animatum (freq bonus 72) The monster species that spawned more often: orbicular prejudged taskwork hedgehopping overconcern (freq bonus 24) The monster species that spawned more often: beneficiate weekend (freq bonus 42) The monster species that spawned more often: ice warp patch (freq bonus 28) The monster species that spawned more often: trollor (freq bonus 18) The monster species that spawned more often: crystal vortex (freq bonus 36) The monster species that spawned more often: duergar warrior (freq bonus 24) The monster species that spawned more often: pig soccer fan (freq bonus 30) The monster species that spawned more often: outfielding sultriest byroad (freq bonus 24) The monster species that spawned more often: race X (freq bonus 36) The monster species that spawned more often: gnome friendloader (freq bonus 54) The monster species that spawned more often: contaminated ant (freq bonus 11) The monster species that spawned more often: jitterbug (freq bonus 60) The monster species that spawned more often: kamitori (freq bonus 44) The monster species that spawned more often: electro turret (freq bonus 216) The monster species that spawned more often: giant gold frog (freq bonus 33) The monster species that spawned more often: beedrill (freq bonus 18) The monster species that spawned more often: hare-man (freq bonus 60) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 12) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster species that never randomly spawned: colorless colony The monster species that never randomly spawned: burning fern spore The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: dark jedi The monster species that never randomly spawned: demolishing teensiest consternate byword stiller innovate The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: agate mold The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 37) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 4) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 9) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 5) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 9) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 67) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 3) Next attribute increase check would have come at turn 1244 Strength training was 13 Dexterity training was 7 Wisdom training was 2 Constitution training was 16 You were fire resistant You were cold resistant You were poison resistant You were prevented from having petrification resistance (0) You were prevented from having phasing (0) You had infravision You had 1268 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (303) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 98% b - cone of cold 5 matter 71% 398% c - confuse monster 2 enchant 0% 98% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of punishment (NUVVEMI CESTUNNAVU) scroll of healing (DIFFER SEX CANT USE STUNTS) scroll of mana (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of cure (HP LOWED BY HOT AND HEAL BY WATE) scroll of enchant weapon (FOO BAR) scroll of identify (I AM THE KING) Spellbooks spellbook of freeze sphere (perishable) spellbook of cone of cold (horrible) spellbook of confuse monster (legit) Potions potion of fruit juice (squishy) Rings ring of invisibility (ether) ring of shock resistance (diamond) Wands wand of cold (manzanita) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 winter wolf cubs (1 created) 0 evasive jermlaines (1 created) a kobold 0 whnases (1 created) 0 goblins (1 created) 0 marine goblins (5 created) 3 hole spiders (5 created) 0 sub-gnomes (1 created) 0 New Kops (1 created) a kobold zombie 0 item masters (5 created) a twen a floor grue (2 created) 26 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (4 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Ice Mage... You died in The Dungeons of Doom on dungeon level 1 with 56 points, and 17 pieces of gold, after 241 moves. Killer: a monster (whnas) You were level 1 with a maximum of 21 hit points when you died. You reached the 120th place on the top 10000 list. No Points Name Hp [max] 1 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 2 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 3 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 118 75 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an acidic corpse. - [20] 119 56 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [20] *120 56 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (whnas). - [21] 121 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12] 122 44 Elronnd-Elp-Add-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [20]