ziratha, chaotic female dinosaur Cruel Abuser -----+---- |........| |....@...| |.....q..| |.$......| |........| |........| ---------- [Ziratha the Whipper] St12 Dx14 Co9 In11 Wi7 Ch8 AbuDinFemCha Dlvl:1 $0 HP22(22) Pw3(3) AC-1 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female dinosaur Cruel Abuser. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. # Really quit [yes/no]? Your inventory Amulets g - an uncursed amulet of power {0} Weapons a - a blessed +8 bullwhip (weapon in hand) {8} b - a blessed +2 knout (alternate weapon; not wielded) {7} Armor d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed +2 leather jacket (being worn) {12} f - an uncursed +3 pair of kicking boots (being worn) {8} Scrolls k - an uncursed scroll of punishment {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks l - a blessed spellbook of godmode (0:4) {0} Wands m - an uncursed wand of punishment (0:6) {0} Tools h - an uncursed leather leash {0} i - an uncursed leather saddle {0} j - an uncursed can of grease (0:50) {0} Chains c - a blessed +8 iron chain {120} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 189 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 70% Wand drop chance was reduced to 55% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15813 Monster spawn increase reached its maximum at turn 50548 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 575329 The monster class that cannot be genocided was nemese The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: flesh clan (freq bonus 12) The monster species that spawned more often: phantasm (freq bonus 12) The monster species that spawned more often: gnome stalker (freq bonus 10) The monster species that spawned more often: inhering feudary (freq bonus 18) The monster species that spawned more often: Baalphegor (freq bonus 6) The monster species that spawned more often: translator (freq bonus 18) The monster species that spawned more often: black horror (freq bonus 4) The monster species that spawned more often: digestolichen (freq bonus 10) The monster species that spawned more often: camper asshole (freq bonus 24) The monster species that spawned more often: shadow wolf (freq bonus 4) The monster species that spawned more often: visualizer ranee (freq bonus 48) The monster species that spawned more often: feral rat (freq bonus 56) The monster species that spawned more often: young stone dragon (freq bonus 4) The monster species that spawned more often: chaos lizard (freq bonus 18) The monster species that spawned more often: dufflepud (freq bonus 36) The monster species that spawned more often: gelatinous thief (freq bonus 6) The monster species that spawned more often: bird (freq bonus 20) The monster species that spawned more often: plastic golem (freq bonus 9) The monster species that spawned more often: undead fungus (freq bonus 8) The monster species that spawned more often: devious skeleton fish (freq bonus 12) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 48) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster species that never randomly spawned: criminology outmoded The monster species that never randomly spawned: vampire lich The monster species that never randomly spawned: gold golem The monster species that never randomly spawned: dungeon fern sprout The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: brown faerie The monster species that never randomly spawned: haircutting nonviolation The monster species that never randomly spawned: evasive hill giant The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: huge rock mole The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 22) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 79) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 22) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 15) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 18) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 10) Next attribute increase check would have come at turn 538 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having mana regeneration (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Amulets amulet of power (beaten) Armor kicking boots (persian boots) Scrolls scroll of punishment (NUMB ENEMY BY LICKING CIRCLE) scroll of healing (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of mana (VO AMMITAM SA) scroll of phase door (ARCHEPHRENEPSOU PHIRIGX) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (LIFE RISK JAM ALSO DAMAGED) Spellbooks spellbook of godmode (dusty) Wands wand of punishment (fuchsia) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blobs (1 created) 0 lichens (1 created) 0 cruel abusers (1 created) 0 gray twens (1 created) 0 cold troves (1 created) 0 energy troves (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Cruel Abuser... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. Since you quit, the score list will not be checked.