ziratha, lawful female hobbit Valkyrie ####------------- -------- -----####,,,-...........| |.^.^^.| |....,,,,,##|...........| ####|^.^..^| |.[)|#,,,,,,|...........| #,,,......^| --- |...|#,,###,|...........- #,##|..^^^.| .(| |....,,## #)--|---------- ##,# ------.- ..| |)).|### #,,,,h,,,,## `,,# %..| -|--- ######,,,K,# ##----------,# ... #,# #####,#### #,..#..#...|,# .. #,# #,,,%,, ,,|#.......+,####### ####. #,# -----|- #,.........|,,,,,,,# #,,,, #,# |.....|##,---.------,,###-.----#---------+-## ---|- |......,,,# #,,,,,,,,,,# |....|,..........| |...| |<....|#### ##########,##|....|,|>........| |)))| ------- #,,,|....-,..........| |.%)| ###,|....|,|.........| |)))| ##|....|,----------- ----- |....|## ------ [Ziratha the Fighter] St13 Dx11 Co17 In5 Wi6 Ch5 ValHobFemLaw+J Dlvl:2 $13 HP109(109) Pw37(37) AC-9 Xp8/1665 T915 Par Latest messages You try to feel what is lying here on the ground. K - 2 cream pies {0}. # You've got the glop off. You can see again. The New Kop throws an egg! You are hit by an egg. You start turning to stone! You are slowing down. You are feeling a dangerous process in your body. Your bronze plate mail deflects the New Kop's attack. You are struggling to keep your movements. You kill the New Kop! Your limbs are stiffening. Your limbs have turned to stone. # Are you sure you want to pray? [yn] (n) You begin praying to Tyr. You have turned to stone. You are a statue. Your inventory Weapons a - an uncursed +1 spear {12} b - 5 uncursed +0 daggers {20} A - a cursed -1 axe {24} E - an uncursed +0 boomerang {0} I - an uncursed +0 crossbow {20} J - 15 uncursed +0 crossbow bolts {0} N - an uncursed +1 silver spear (weapon in hand) {12} Armor c - a blessed +3 small shield (being worn) {12} m - an uncursed +0 bronze plate mail (being worn) {200} p - the cursed -1 splint mail named The Mob Rules {160} G - an uncursed +0 orcish helm (being worn) {12} Comestibles d - an uncursed food ration {0} u - 10 blessed slime molds {0} B - 8 blessed cream pies {0} K - 14 uncursed cream pies {0} Scrolls e - 3 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} h - 5 uncursed scrolls of standard id {0} l - an uncursed scroll of gold detection {0} q - an uncursed scroll of stinking cloud {0} H - an uncursed scroll of proof weapon {0} Spellbooks n - an uncursed spellbook of force bolt (6:0) {0} Potions r - an uncursed potion of water {0} s - a blessed potion of levitation {0} F - a potion of holy water {0} Rings D - an uncursed ring of shock resistance {0} Wands C - an uncursed wand of cold (0:3) {0} Gems j - an uncursed +0 worthless piece of orange glass {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 90% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: occult spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 6 Monster spawn increase started at turn 20146 Monster spawn increase reached its maximum at turn 44748 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1037660 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: albino growth (freq bonus 5) The monster species that spawned more often: absorbing dust vortex (freq bonus 6) The monster species that spawned more often: statue golem (freq bonus 4) The monster species that spawned more often: petty leopard (freq bonus 5) The monster species that spawned more often: gab commented (freq bonus 4) The monster species that spawned more often: ghetto fungus (freq bonus 60) The monster species that spawned more often: mimic hivemind (freq bonus 22) The monster species that spawned more often: vorpal jabberwock (freq bonus 48) The monster species that spawned more often: tiamat dragon (freq bonus 24) The monster species that spawned more often: apprentice shaman (freq bonus 12) The monster species that spawned more often: eight of hearts (freq bonus 48) The monster species that spawned more often: bosmer (freq bonus 16) The monster species that spawned more often: overcame groundwork rent (freq bonus 14) The monster species that spawned more often: lesser hell-beast (freq bonus 12) The monster species that spawned more often: cursing point (freq bonus 24) The monster species that spawned more often: amorphous fungus (freq bonus 18) The monster species that spawned more often: leader sentai (freq bonus 8) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 18) The monster species that spawned more often: undead shapeshifter (freq bonus 6) The monster species that spawned more often: forsaken girl (freq bonus 20) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 5) The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: card warp patch The monster species that never randomly spawned: dragon geist The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: ventilated stingray catechized The monster species that never randomly spawned: werehorse The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: pm surety hatemongering hillier The monster species that never randomly spawned: anoint outdodge The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 12) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 37) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 351) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 5) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 1) Next attribute increase check would have come at turn 4301 Strength training was 50 Dexterity training was 31 Wisdom training was 11 Constitution training was 8 You were cold resistant You were poison resistant You were paralyzed (-3) You were prevented from having shock resistance (0) You were prevented from having manaleech (0) Your chance to block was 23% You had infravision You had 1772 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (742) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 74% 99% Techniques known in the end Name Level Status weapon practice 8X Reloading(925) blink 8 R Prepared(0) appraisal 8 R Reloading(302) panic digging 8 R Prepared(0) lucky gamble 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (spinning helmet) * skullcap (basin helmet) * flack helmet (orange visored helmet) * crystal helm (greenery helmet) * mining helm (echo helmet) * field helm (twisted visor helmet) * helm of safeguard (wide metal helm) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (fencing gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (combat boots) * boots of safeguard (platform boots) Scrolls scroll of healing (REQUICO SIDES) scroll of mana (BEE VERSUS SPIDER THE CONTEST) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (HZLRC KSTSBD MPFNG) scroll of cure (NOA AND HIS WEIRD CAT FETISH) scroll of gold detection (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of stinking cloud (ELF CHANGE FORME BY STUNT) scroll of proof weapon (MORAL RISE WHEN BURN) Spellbooks spellbook of force bolt (backward) Potions potion of gain level (dandelion) potion of water (clear) potion of levitation (hallowed) Rings ring of shock resistance (jasper) Wands wand of cold (conundrum) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 3 ants (4 created) a mimic ant a large cockroach 17 killer bees a honey bee 2 worker ants (3 created) 3 hunter bees a queen bee 0 phasing acid blobs (1 created) 0 little dogs (1 created) a kobold an aqua kobold a baby mimic a cave goblin 0 hobgoblins (1 created) a wu 2 sewer rats (3 created) 2 packer rats a sand rat a bus driver 0 rattatas (1 created) 4 hole spiders (5 created) a yellow centipede 2 rot worms 0 maggots (1 created) 4 grid bugs (5 created) a generic error 0 scrubbots (1 created) an egg-laying mammal a lichen a digestolichen (0 created) a brown growth 0 red molds (1 created) a sticker (0 created) 0 gnomes (1 created) 5 New Kops (7 created) a low minator (2 created) 4 kestrels a Kop Reinforcer 2 Keystone Kops a Keystone Inspector a Keystone Warder a killer kop a Kop Sergeant a Detective Sergeant 0 RNG Lieutenants (1 created) 0 small rust monsters (1 created) a gnome zombie 0 human adventurers (4 created) 0 friendly adventurers (3 created) 0 chimney sweeps (1 created) 0 white friars (2 created) 0 drunkards (3 created) 0 flower girls (2 created) 0 errand boys (1 created) 0 arcade scrubs (2 created) 0 filthy street urchins (2 created) 0 sailors (1 created) 0 boil-covered wretches (1 created) a village idiot 0 singing happy drunks (1 created) 0 battle-scarred veterans (1 created) 0 coal miners (1 created) 0 innkeepers (1 created) 0 bumbling priests (1 created) 0 drunk jet guys (1 created) 0 ancipitals (1 created) 0 bretons (1 created) 0 albaes (1 created) 0 heretics (1 created) 0 redguards (1 created) 0 yokudas (1 created) 0 sensers (2 created) 0 immunizers (2 created) 0 werelichens (1 created) 0 weregridbugs (1 created) 0 peasants (1 created) a dark hunter 0 miners (2 created) 0 muggers (3 created) 0 smirking sneak thieves (1 created) 0 weregiantants (1 created) 0 novice priests (1 created) 0 little boys (1 created) 0 odorous girls (2 created) 0 evasive enemy troopers (1 created) 0 enemy troopers (1 created) 0 Woodland-elves (1 created) 0 flying Woodland-elves (2 created) 0 Green-elves (1 created) 0 novice archers (1 created) 0 sand lancers (1 created) 0 shopkeepers (1 created) 0 soldiers (1 created) 5 newts 3 twens 7 geckos 2 demitwens an iguana a flying gecko a giant turtle 0 floor grues (1 created) 2 novice light walls 2 novice dark walls a low rub monster 0 gem troves (1 created) 183 creatures born. 103 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 20 times You eaten food with animal by-products 19 times You eaten meat 14 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 149 times You killed 91 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (14 of 20) shield [Basic] (max Master) (77 of 160) body armor [Basic] (max Expert) (29 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (28 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Skilled] (max Expert) (359 of 540) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel ziratha the Valkyrie... You turned to stone in The Dungeons of Doom on dungeon level 2 with 6722 points, and 13 pieces of gold, after 915 moves. Killer: thrown petrifying egg You were level 8 with a maximum of 109 hit points when you turned to stone. You reached the 51st place on the top 10000 list. No Points Name Hp [max] 1 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 2 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 3 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 49 7865 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Raini). - [118] 50 7658 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 89 [95] *51 6722 ziratha-Val-Hob-Fem-Law turned to stone in The * Dungeons of Doom on level 2. Petrified by a thrown petrifying egg. 109 [109] 52 6654 rikerw-For-Ang-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a blast of fire. - [75] 53 6270 aaxelb-Ele-Asg-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (soldier ant) Go Team Ant!. - [101]